Author Topic: flamberge balance  (Read 924 times)

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Offline skkk

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flamberge balance
« on: May 12, 2013, 10:55:36 am »
-8
Flamberge
weapon length: 152
weight: 4
difficulty: 18
speed rating: 86
weapon length: 152
thrust damage: 24 pierce
swing damage: 46 cut
slots: 2
Can't use on horseback
Can't sheath
18,777

Poleaxe
weapon length: 141
weight: 3.2
difficulty: 17
speed rating: 89
weapon length: 141
thrust damage: 31 pierce
swing damage: 39 cut
slots: 2
Can't use on horseback
Bonus against Shield
Secondary Mode
14,470

German Poleaxe
weapon length: 131
weight: 3
difficulty: 16
speed rating: 90
weapon length: 131
thrust damage: 29 pierce
swing damage: 42 cut
slots: 2
Can't use on horseback
Bonus against Shield
Secondary Mode
15,061

Elegant Poleaxe
weapon length: 132
weight: 2.8
difficulty: 16
speed rating: 92
weapon length: 132
thrust damage: 26 pierce
swing damage: 39 cut
slots: 2
Can't use on horseback
Bonus against Shield
Secondary Mode
15,634

Flamberge have the highest price and the top tier of 2 handed weapon, but it is underpowerd i think therefore less players use it. It is very very slow and reach not as long as we think , even the swing of danish great sword is more reach than it , so dont mention the reach of thrust. the only one advantage of flamberge is balance tag , but it's quite useless cause the terrible speed of flamberge.
 
Then all we know flamberge only use right swing as 2 handed weapon animation, and use other 3 direction of polearms animation. But compare with the price , weight , and tip of blade looking like sharp of flamberge, shall we buff the thrust damage of flamberge to 28p at least cause it use polearms thrust animation which have short reach but high damage ? it's quite balance and suit for the position of this weapon.   

i think this historical famous and nice look weapon is worth better value.
thx and forgive my english.
« Last Edit: May 12, 2013, 11:06:12 am by skkk »

Offline Dezilagel

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Re: flamberge balance
« Reply #1 on: May 12, 2013, 11:14:00 am »
0
Flamberge
weapon length: 152
swing damage: 46 cut

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Offline Berserkadin

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Re: flamberge balance
« Reply #2 on: May 12, 2013, 01:37:38 pm »
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Altough flamberge got the longest reach right swing in game. It's a cool weapon for cool people. Best used with a 18/21 build, and when you get past 31 you should invest more in agi.
« Last Edit: May 12, 2013, 01:44:00 pm by Berserkadin »
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Offline Jarold

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Re: flamberge balance
« Reply #3 on: May 12, 2013, 10:44:37 pm »
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You must not be using the flamberge right. I can outreach many people with flamberge. Also you are comparing a two hander with polearms, polearms are supposed to have better stab.

Offline Tydeus

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Re: flamberge balance
« Reply #4 on: May 13, 2013, 03:23:39 am »
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There's absolutely no reason to do anything but nerf the Flamberge. You can make a simple comparison between the Flamberge and the Glaive to see this. Nearly +20 reach on right swing and it has 7 more damage. I have a MW Flamberge which I use on my main that is 21/24, so I know from experience how effective it is.
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Offline Christo

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Re: flamberge balance
« Reply #5 on: May 13, 2013, 03:26:52 am »
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Why are you comparing it to Polearms, by the way?
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Offline Tydeus

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Re: flamberge balance
« Reply #6 on: May 13, 2013, 03:50:57 am »
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Why are you comparing it to Polearms, by the way?
3/4 the animations are polearm animations. The playstyle with a flamberge is closer to that of a polearm than a greatsword. It lacks two major components that most of the other two-handed weapons have, 2h thrust and hilt slash capabilities. The Flamberge is just too slow to hiltslash with. You can turn into your swings and sometimes hit people twice in a row, but calling that a hilt slash is absurd. It may look the same, but it's really just spam that can quite easily be punished.

Of course, the OP did come to quite a poor conclusion.
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Offline skkk

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Re: flamberge balance
« Reply #7 on: May 13, 2013, 07:32:45 am »
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There's absolutely no reason to do anything but nerf the Flamberge. You can make a simple comparison between the Flamberge and the Glaive to see this. Nearly +20 reach on right swing and it has 7 more damage. I have a MW Flamberge which I use on my main that is 21/24, so I know from experience how effective it is.

Do you mean in right swing Flamberge have +20 reach more than Glaive ? really ?

Offline Tydeus

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Re: flamberge balance
« Reply #8 on: May 13, 2013, 07:53:30 am »
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Do you mean in right swing Flamberge have +20 reach more than Glaive ? really ?
Yeah, the effective reach difference is about 20 cm in favor of the flamberge. It's also worth mentioning that the right swing is the most important of the swings that either of the two weapons have, this is particularly because of how the weapons are used.
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Offline skkk

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Re: flamberge balance
« Reply #9 on: May 13, 2013, 10:34:48 am »
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Yeah, the effective reach difference is about 20 cm in favor of the flamberge. It's also worth mentioning that the right swing is the most important of the swings that either of the two weapons have, this is particularly because of how the weapons are used.

i am sure the effective left swing is obviousily more reach right swing in 2 handed weapon IN NATIVE , but i feel the effective reach is change in CRPG so i think the left swing is still slightly more reach than right swing in 2 handed weapon. that is why i think the effective left swing of the danish great sword seems longer than flamberge .

Back to the original issue , i think the flamberge have the thrust amiamtion of polearms , so give it the polearms damage reasonably.

Offline Jarold

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Re: flamberge balance
« Reply #10 on: May 13, 2013, 10:51:01 pm »
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Yes! I want my already OP two hander to be able to lolstab 30 pierce into someones face, YES!


Also the swing reach for polearms is weird. Overhead loses length, left swing does not gain/lose, right swing gains, thrust gains.

Two hander I think works the same.