Author Topic: New EU 1 Rotation Map  (Read 1260 times)

0 Members and 1 Guest are viewing this topic.

Offline darmaster

  • King
  • **********
  • Renown: 1398
  • Infamy: 297
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Vanguards
  • Game nicks: Retsamrad
New EU 1 Rotation Map
« on: May 06, 2013, 10:58:09 pm »
+10
i'm not really in the mood to type much (as always), so i'll go straight to the point: this rotation seems really bad to me, and i'm pretty sure i'm not the only one thinking so; not only some of the maps sucks, but some are still bugged, and many are unbalanced. i think i know what you think, and i think you know that i know what you think, but still, discuss.

P.S. i also don't think changing map rotation requires that much; you won't have any excuses    C:§
« Last Edit: May 07, 2013, 07:54:27 pm by darmaster »
visitors can't see pics , please register or login

Offline SirCymro_Crusader

  • King
  • **********
  • Renown: 1095
  • Infamy: 134
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
Re: New EU 1 Rotation Map
« Reply #1 on: May 06, 2013, 11:01:23 pm »
+8
>Village
>Field
>Another Village
>Another field but with trees!
>Ooooh a city we must be getting somewhere
>Another damn field
>Back to village
>Stupid fields getting tired of your shit
>Damn these peasants can't they ever re-build their villages
>Screw these fields
>Burn the village!
>Set fire to the grass lads!
>Ah yes a city good, BURN IT
>FUCKING FIELDS

^General EU rotation, i often rage quit after seeing fields...im such an innocent vulnerable player

Where's the random maps where you have underground dungeons, some sky-diving experience to see who can survive, or some epic maze that turns it into a complete clusterfuck

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: New EU 1 Rotation Map
« Reply #2 on: May 06, 2013, 11:18:47 pm »
+3
Where's the random maps where you have underground dungeons, some sky-diving experience to see who can survive, or some epic maze that turns it into a complete clusterfuck


Gone for the sake of "realism." Then someone mistook "realism" for boring, and coupled with a severe deficiency of mapmakers means we have this odd rotation.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: New EU 1 Rotation Map
« Reply #3 on: May 06, 2013, 11:44:16 pm »
+1
Quote
Where's the random maps where you have underground dungeons, some sky-diving experience to see who can survive, or some epic maze that turns it into a complete clusterfuck
Maps with maze-like layouts and other gimmicks are fun once or twice. After that, it's tedious as hell to play though them. However, there are quite a few decent non-village, non-plains maps.

Offline FrugFrug

  • Earl
  • ******
  • Renown: 493
  • Infamy: 59
  • cRPG Player
    • View Profile
  • Faction: MB Mascot
  • Game nicks: FrugFrug Owl_Beard
Re: New EU 1 Rotation Map
« Reply #4 on: May 07, 2013, 03:04:51 pm »
0

Gone for the sake of "realism." Then someone mistook "realism" for boring, and coupled with a severe deficiency of mapmakers means we have this odd rotation.

There is like 5+ maps waiting to be added, and a few more with updates that would also need to be added. (Or at least there would be updates if it didn't take 3 months for the map rotation to be altered.)

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: New EU 1 Rotation Map
« Reply #5 on: May 07, 2013, 03:38:00 pm »
-1
Less cities and corridors plz, playing hide and seek is only fun for a select few.

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: New EU 1 Rotation Map
« Reply #6 on: May 07, 2013, 03:43:03 pm »
0
i made this map some time ago, did it manage to get to servers ?

(click to show/hide)

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: New EU 1 Rotation Map
« Reply #7 on: May 07, 2013, 03:49:50 pm »
0
Sounds like you just got "upgraded" to the NA1 rotation.  Enjoy.  It's loads of fun /SARCASM.
WSE2 gives us the key to a wonderful world of butthurt...

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: New EU 1 Rotation Map
« Reply #8 on: May 07, 2013, 04:03:54 pm »
0
ut2004 onslaught had the most fair map rotation.  every round end had a votemap where everyone could see each others votes and change their vote at any time before a timer ran out.

the last ~15 or so maps that had been played were greyed out and unvoteable.

naturally we aren't ever going to get this, but just pointing out the best map rotation system for large playercount games with shitloads of maps.

P.S. i don't really think changing map rotation requires that hard work, you won't have any excuses    C:§

It's fiendishly hard due to the retarded method of map data being spread out over several locations.
« Last Edit: May 07, 2013, 04:06:56 pm by obitus »

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: New EU 1 Rotation Map
« Reply #9 on: May 07, 2013, 04:42:09 pm »
+1
when I play it's like this:

ruins
village
village
field by the river
village
open plain --> map poll: change to ruins
.
.
.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: New EU 1 Rotation Map
« Reply #10 on: May 07, 2013, 04:47:48 pm »
+1
Can't we have plains without rivers or mountains ?

Offline the real god emperor

  • King
  • **********
  • Renown: 1630
  • Infamy: 348
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: New EU 1 Rotation Map
« Reply #11 on: May 07, 2013, 05:36:45 pm »
+1
Some native maps will be good in the rotation, we already got Ruined Castle and Ruins, but Nord Town, Port Assault are good maps though

Offline Azlanek

  • Noble
  • **
  • Renown: 16
  • Infamy: 5
  • cRPG Player
  • The post is over to the left
    • View Profile
  • Faction: Ninja_
  • Game nicks: Ninja_Khagataz, Azlanek
Re: New EU 1 Rotation Map
« Reply #12 on: May 07, 2013, 05:56:15 pm »
0
Maps with maze-like layouts and other gimmicks are fun once or twice. After that, it's tedious as hell to play though them. However, there are quite a few decent non-village, non-plains maps.

In my opinion maze maps are very nice. I remember one maze map which had a whole underground complex to play in, and with any number of players, everyone had a load of fun in there. Then there was a map with a little cave in the centre of the map inside a hill, a watchtower on the side of the hill... that was a great map, but it's now gone.

I think the maps we have now are boring. There's just no room for anything else than charging at each other... you can't even maneuver. I say that after playing those maps for a long time, you get pretty damn bored of just fighting with a load of pissed off players insulting each other, trolling, etc. we need different maps as part of keeping the players entertained and off the keyboard.
The post is up there

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: New EU 1 Rotation Map
« Reply #13 on: May 07, 2013, 06:06:00 pm »
+1
Issue with mazes is imo that it'll 99% of the time end with one guy not being found for several minutes.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Azlanek

  • Noble
  • **
  • Renown: 16
  • Infamy: 5
  • cRPG Player
  • The post is over to the left
    • View Profile
  • Faction: Ninja_
  • Game nicks: Ninja_Khagataz, Azlanek
Re: New EU 1 Rotation Map
« Reply #14 on: May 07, 2013, 06:11:05 pm »
0
Yeah, that's the problem with maze maps, on the other hand it can also be entertaining. Maybe people need to ease down a little, allow that guy the time he needs to kill his opponents? This is based on what I usually see on maps, the angry gamers who want to maximize their efforts. IMO it's selfish for them, and selfish for the guy who is slowing the game down. Still, I think it should be a part of the occasional game, so that one guy can use his environment to kill larger groups of enemies as well. It would bring another element into the game, stronger than before.
The post is up there