Full List of Free-Mode Events:
Penned In – A vehicular free-for-all to stay inside an ever-shrinking and always-moving dome. If you’re caught outside the dome for more than a few seconds you’ll blow up and be eliminated from the competition.
Criminal Damage – Rack up the biggest property damage bill you can before time runs out. Equip your biggest weapons and go to town on anything and everything in sight.
Hunt The Beast – Players team up to track and kill the beast – a randomly selected player with superior speed and extra health – before it can collect 10 checkpoints scattered around the world within the time limit. The beast is invisible on the mini-map save for whenever it collects a checkpoint, which will cause it to blip for 10 seconds (and increasing in duration with each checkpoint collected).
Challenges - Longest jump; longest skydive; longest wheelie; most vehicles stolen; most near misses; lowest parachute deploy; longest bail from vehicle; furthest distance low flying; and more.
Moving Target - A vehicle is blipped on the map, the first player to deliver it to the marked destination wins.
Kill List - A vehicle is blipped on the map, once the requisite number of players enter they must take out as many waves of enemies as possible.
Kill List Competitive - Same as above, but multiple vehicles are blipped and players compete against each other to rack up the most kills in the given time limit.
Checkpoints - 120 checkpoints spawn in a quadrant of the map. Players compete to collect the most in the given time limit. This mode comes in two variants: land & sea checkpoints and air checkpoints.
Time Trial - A persistent blip on the map where players can try to beat the Rockstar par time and world record on a route that changes weekly.
Hold the Wheel - A target vehicle is blipped on the map for 5 minutes. Players compete to be the one in the vehicle when the timer expires.
Hot Property - Players compete to control possession of a blipped briefcase. The longer you have it, the more points you earn.
Dead Drop - A briefcase is blipped for players to collect and deliver to a location. Players compete for the chance to deliver the briefcase.
King of the Castle -The first player to a blipped location becomes King, and gain points as long as they remain King. Players compete to kill and become the King.