Author Topic: Nerf archers more pls  (Read 4803 times)

0 Members and 2 Guests are viewing this topic.

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Re: Nerf archers more pls
« Reply #45 on: May 07, 2013, 02:26:25 pm »
0

Yeah, I agree. Devs also should remove attacking while jumping for infantry, because this also has no sense at all. If you want to attack, stay on the ground, don't jump like a monkey.
You can't put proper force to strike when you are not standing on the ground, so they should remove this sillyness from the game!

1. monkey-jumping (im a monkey \0/ :D) is to quickly gain range.
2. ive tried swing a sword while jumping IRL, works fine. 1h stab-jumps should perhaps be nerfed, ill give you that

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Nerf archers more pls
« Reply #46 on: May 09, 2013, 01:23:13 am »
0
Playing against a horse archer on NA_1 a few nights ago i had over 8kg of arrows stuck into me with only 41 body armour and I was on 1/2 health (21str 7IF).



Archery is clearly not working. The difference between the big bows and little bows is too great and looming too beneficial. Balancing a class as general as this is impossible. Looming and the bow range need to be regulated and restatted.
 
Until this happens archery will suck.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Ulter

  • Baron
  • ****
  • Renown: 123
  • Infamy: 25
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: Duke_Henry_HRE
Re: Nerf archers more pls
« Reply #47 on: May 09, 2013, 01:42:58 am »
0
1. monkey-jumping (im a monkey \0/ :D) is to quickly gain range.
2. ive tried swing a sword while jumping IRL, works fine. 1h stab-jumps should perhaps be nerfed, ill give you that

Of course you can swing a sword while jumping IRL

...but it has no practical use, and in Warband it just looks terribly retarded.
Not to mention that Warband jumping has nothing to do with that in real life.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf archers more pls
« Reply #48 on: May 09, 2013, 01:47:58 am »
0
IRL jumping doesn't give you a free instant speed boost in any direction like it is used in warband fights.

RL people don't glide around each other like pieces of soap either, but that's not the same problem.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Nerf archers more pls
« Reply #49 on: May 09, 2013, 01:54:33 pm »
-1
IRL jumping doesn't give you a free instant speed boost in any direction like it is used in warband fights.

RL people don't glide around each other like pieces of soap either, but that's not the same problem.
We must use vikingr mechanics.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Belatu

  • Count
  • *****
  • Renown: 242
  • Infamy: 111
  • cRPG Player A Gentleman and a Scholar
  • what
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Belatucadros
Re: Nerf archers more pls
« Reply #50 on: May 09, 2013, 02:21:11 pm »
-2
Yes, clearly, because endless kiting was never a problem. Oh, wait..
It was a problem only for brainless heroes and people who play this game like a streetfighter arcade
My fridge is my shield

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Nerf archers more pls
« Reply #51 on: May 10, 2013, 09:47:00 am »
0
It was a problem only for brainless heroes and people who play this game like a streetfighter arcade

In most cases yes, but if the most skilled melee players face the most skilled archer players, and kiting is possible, the archers will have the upper hand. The more players are involved in that scenario, the bigger the advantage for the archers.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf archers more pls
« Reply #52 on: May 10, 2013, 10:15:47 am »
0
It was a problem only for brainless heroes and people who play this game like a streetfighter arcade

It is a problem for people who don't usually die in melee. Then suddenly they are forced to kill kiting archers, and no amount of skill can help you do that.

Calling them "brainless heroes" is funny, because that supposes there's some magical effective counter to kiting. What is it ?

Offline Ulter

  • Baron
  • ****
  • Renown: 123
  • Infamy: 25
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: Duke_Henry_HRE
Re: Nerf archers more pls
« Reply #53 on: May 10, 2013, 10:40:33 am »
+1
It is a problem for people who don't usually die in melee. Then suddenly they are forced to kill kiting archers, and no amount of skill can help you do that.

Calling them "brainless heroes" is funny, because that supposes there's some magical effective counter to kiting. What is it ?

Siege

Offline Belatu

  • Count
  • *****
  • Renown: 242
  • Infamy: 111
  • cRPG Player A Gentleman and a Scholar
  • what
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Belatucadros
Re: Nerf archers more pls
« Reply #54 on: May 10, 2013, 03:19:58 pm »
0
My fridge is my shield

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Nerf archers more pls
« Reply #55 on: May 10, 2013, 05:53:42 pm »
+1
Siege

Proof for the truth of my theory that conquest mode would fix class balance issues.

Gief conquest mode naow!
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Nerf archers more pls
« Reply #56 on: May 10, 2013, 06:22:00 pm »
-1
Calling them "brainless heroes" is funny, because that supposes there's some magical effective counter to kiting. What is it ?

It is MOTF. It simply needs to be adjusted to a better mechnism than its current state.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Nerf archers more pls
« Reply #57 on: May 10, 2013, 06:34:55 pm »
+2
Instead of all stupid nerfs we would need a more tactical gamemode that's not based around killing the other team.
visitors can't see pics , please register or login

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Nerf archers more pls
« Reply #58 on: May 10, 2013, 06:46:58 pm »
+1
It is MOTF. It simply needs to be adjusted to a better mechnism than its current state.

So up to this date there effectively was no counter. Except of... like... hiding until the MOTF pops up, which from a game design point of view concerning the flow and motivation of gameplay is a complete disaster.

Still I don't understand why all archers rather prefer to complain about nerfs instead of supporting the conquest mode idea, which would fix the real problem (instad of only trying to cure the symptoms, which hasn't helped much up to this very day, the same problems still persist) and would finally allow the devs to buff archers to a reasonable level again.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Nerf archers more pls
« Reply #59 on: May 10, 2013, 08:17:14 pm »
0
So up to this date there effectively was no counter. Except of... like... hiding until the MOTF pops up, which from a game design point of view concerning the flow and motivation of gameplay is a complete disaster.

Still I don't understand why all archers rather prefer to complain about nerfs instead of supporting the conquest mode idea, which would fix the real problem (instad of only trying to cure the symptoms, which hasn't helped much up to this very day, the same problems still persist) and would finally allow the devs to buff archers to a reasonable level again.

There are many ways to address the kiting "issue" that don't involve new game modes or absurd nerfs to archery. Various threads have detailed ways for it to be done, but given the limitations of the game engine and the limitation of development resources, the "easy" method of nerf has been the one chosen.
On top of that, I don't think that you can point out a single instance of an archer who has voiced an opposition to a conquest mode idea. Many, in fact, have already voiced their support. Don't try to pin a lack of one on archers  :?
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login