Author Topic: New arrow type!  (Read 1219 times)

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Offline Revo142

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New arrow type!
« on: April 27, 2013, 01:17:42 pm »
-5
Add Poisoned Arrows!

They should do less base damage, but once someone is hit, that person should take ticks of damage over time at steady intervals.  Loomed poisoned arrow's should continue to damage players for longer periods of time. 

Also, for each "tick" of damage taken after the arrow initially hit's, you should flinch as if you were getting hit with any other normal weapon.  This would make poisoned players easier targets to take down, and might even increase teamplay!

For example, an archer could pick out a high value target, "poison" him/her with a shot, and then friendly Melee would be able to take him/her down much easier due to them flinching!

Offline Nukkel

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Re: New arrow type!
« Reply #1 on: April 27, 2013, 01:20:04 pm »
0
Good idea. but archers might be a little OP then.

Offline Miwiw

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Re: New arrow type!
« Reply #2 on: April 27, 2013, 01:32:45 pm »
+7
1. Patchday
2. Everyone gets Poisoned Arrows
3. Shooting everyone
4. People die by DOTs
5. Archers gets nerfed
6. 2h wins!
7. People suggest Burning Arrows on forums
8. Patchday
9. Everyone gets Burning Arrows
10. Shooting everyone
11. People die by fire
12. Archers get nerfed even more
13. 2h wins!
14. People suggest Magic Arrows on forums
15. Patchday
16. Everyone gets Magic Arrows
17. Shooting everyone
18. People die by magic, instant death
19. Archers get removed
20. 2h wins!
21. People suggest Archers on forums
22. Patchday
23. Everyone goes Archer
24. At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
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Offline Muki

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Re: New arrow type!
« Reply #3 on: April 27, 2013, 01:35:00 pm »
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I like what happens at 24 :)

24. At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fifty, I understood the heavenly Bidding; at sixty, my ears were opened; at seventy, I could do as my heart lusted without trespassing from the square.

On topic

Most likely a ton of nerfs would be a chain reaction if poison arrows were added in.
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Offline Rhekimos

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Re: New arrow type!
« Reply #4 on: April 27, 2013, 01:38:22 pm »
+1
I can't say I like this. cRPG doesn't have a stamina system or getting slower if your HP drops system and is better for it.
Archers do not need to gain one, and certainly not one only they can use against others.


Offline Panos

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Re: New arrow type!
« Reply #5 on: April 27, 2013, 01:50:29 pm »
0
If you want poisoned arrows  go play Skyrim
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Offline Son Of Odin

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Re: New arrow type!
« Reply #6 on: April 27, 2013, 02:10:33 pm »
0
Then I want a poisoned axes and stuff too!
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Offline Revo142

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Re: New arrow type!
« Reply #7 on: April 27, 2013, 02:49:05 pm »
0
I don't see how it would be OP if the base damage was low.  I'm talking HA damage low.  And high upkeep as well. 

Maybe I should have suggested a buff to 2H speed and damage instead  :?

I'm not an archer btw, never have been, just feel like the game needs something new.

Offline Miwiw

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Re: New arrow type!
« Reply #8 on: April 27, 2013, 02:54:58 pm »
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Are you a HA then? Or an infantry?

If you never played Archer, how can you properly judge the dmg and class?
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Offline Revo142

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Re: New arrow type!
« Reply #9 on: April 27, 2013, 03:06:52 pm »
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Are you a HA then? Or an infantry?

If you never played Archer, how can you properly judge the dmg and class?

Besides knowing that HA damage sucks, which is common knowledge at this point, where in my post did I attempt to "properly judge the dmg and class"?

Offline Jarlek

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Re: New arrow type!
« Reply #10 on: April 27, 2013, 04:51:25 pm »
0
Besides knowing that HA damage sucks, which is common knowledge at this point, where in my post did I attempt to "properly judge the dmg and class"?
HA damage sucks because most HA suck.

Try riding straight at someone and watch the beautiful speed bonus do its work :)
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Offline AluminumMonster

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Re: New arrow type!
« Reply #11 on: April 27, 2013, 11:12:56 pm »
+1
Add Poisoned Arrows!

They should do less base damage, but once someone is hit, that person should take ticks of damage over time at steady intervals.  Loomed poisoned arrow's should continue to damage players for longer periods of time. 

Also, for each "tick" of damage taken after the arrow initially hit's, you should flinch as if you were getting hit with any other normal weapon.  This would make poisoned players easier targets to take down, and might even increase teamplay!

For example, an archer could pick out a high value target, "poison" him/her with a shot, and then friendly Melee would be able to take him/her down much easier due to them flinching!

as an archer i have to say this is probably 1 of the most stupid suggestions for archer ive ever read... you are awarded 0 points, and may god have mercy on your soul
THE 99% WILL LOOK UP AND SAY "FEED ME"

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Offline Haboe

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Re: New arrow type!
« Reply #12 on: April 28, 2013, 12:08:31 am »
+2
How bout just blunt arrows with better stun and much worse damage?

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« Last Edit: April 28, 2013, 12:11:39 am by Haboe »
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Offline Miwiw

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Re: New arrow type!
« Reply #13 on: April 28, 2013, 12:28:13 am »
0
Better stun? Are you sure what you're suggesting? Infantry is crying now already. :P
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Offline Rumblood

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Re: New arrow type!
« Reply #14 on: April 28, 2013, 01:23:41 am »
+1
I'm an archer (as though that needed to be said  :rolleyes: ), and I say no way Jose.
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