So you're basically complaining that in a melee game a support class that has ranged abilities has a supporting role instead of being the main force. Just lol.
Turn rate nerf, kick nerf, 2H stab nerf, early active animations, indirectly shield forcefield removal, lowered speed of top tier swords.
/thread?
Who is to say that ranged are a support class? They do well in native, so clearly that is the way they were intended to be.
And what makes you think this is a melee game?
Turn rate - fucked everyone, 2h can still helicopter around because of their buttery animations and huge sweet spots.
Kick nerf - hurt other classes way more than 2h.
2h stab nerf - Yeah 2h stab is SO bad nowadays.
Early active anims - Not sure what you mean, but 2h is nothing but hiltslash tomfoolery.
Indirectly shield forcefield removal - Couldn't make any sense of that eurobabble.
Lowered speeds of top tier swords - Yeah, they lowered the speed but increased the damage in that same patch.
Also, "newmy old friend, /thread"
What's next? meme arrows?
Lay off the hair gel, child.