Author Topic: Collisions between horses - Is there anything that can be done?  (Read 2999 times)

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Offline Ubereem

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Re: Collisions between horses - Is there anything that can be done?
« Reply #15 on: May 07, 2013, 03:24:06 am »
+1
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Offline Tears of Destiny

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Re: Collisions between horses - Is there anything that can be done?
« Reply #16 on: May 07, 2013, 06:01:03 am »
+1
Take a round of battle. You brace your spear. I assume that makes you stationary, not able to aim it, doing crazy damage to whoever runs into it. What cav would ever run into a stationary infantryman with a spear? With the maneuver of most horses cav can turn themselves to safety even when they didn't really see you until the last moment. That is best case scenario. The scenario I expect is, they see you standing there, gallop past you and stab you in the face. Or also very likely, another cavalry guy lances you in the back while you are stuck facing one side. This isn't Total War where a line of 200 spearmen can cover a flank, this is fighting with 100 players on a server, spread out over a big area, where cav are able to go wherever they want, whenever they want. Not even to mention the ranged target that you will be

Seriously, how do you figure it would have any use at all? Bracing a polearm would reduce you to a very small version of wooden stakes, except that you can die.


This so, so much.


Braced spears worked when you had a crapton of buddies with you. c-RPG is not nor ever will be proper warfare, it is nothing but skirmishes and thus we must balance accordingly. That being said I would like to see some form of bracing for the rare city fights that we have.
« Last Edit: May 07, 2013, 06:04:51 am by Tears of Destiny »
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Offline Kafein

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Re: Collisions between horses - Is there anything that can be done?
« Reply #17 on: May 09, 2013, 01:49:52 am »
0
The problem with stakes and bracing is similar to ladders. They break bad (as in BUILDINGS EVERYWHERE) maps.

Offline Paul

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Re: Collisions between horses - Is there anything that can be done?
« Reply #18 on: May 09, 2013, 09:45:59 am »
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How should the trigger work for bracing? The problem is that ready position is not "active" for weapon collision. Therefor a module system frame-by-frame check if the weapon in ready position intersects with any agent is too expensive. A reactive trigger(on agent hit) that fires when the bracing player(ready position) is hit by the horse from the right direction will be bad for long reach weapons like the pike because they can simply ride through the pike as long they don't bump the pikeman.

The only thing I can imagine is an on agent hit trigger that checks if the hit is made by a standing footman with a long polearm during early release anim(weapon is active then). It then would overwrite the low (because of sweetspot) damage with something more horse velocity vector related in the trigger. The problem here is of course the timing and it's not really bracing anymore. To not have that we would need to make the final ready position of an attack "active" weapon-collision-wise. This is WSE-stuff and I dunno what can of worms we'd open with that.

Offline Kafein

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Re: Collisions between horses - Is there anything that can be done?
« Reply #19 on: May 09, 2013, 10:16:35 am »
0
How should the trigger work for bracing? The problem is that ready position is not "active" for weapon collision. Therefor a module system frame-by-frame check if the weapon in ready position intersects with any agent is too expensive. A reactive trigger(on agent hit) that fires when the bracing player(ready position) is hit by the horse from the right direction will be bad for long reach weapons like the pike because they can simply ride through the pike as long they don't bump the pikeman.

The only thing I can imagine is an on agent hit trigger that checks if the hit is made by a standing footman with a long polearm during early release anim(weapon is active then). It then would overwrite the low (because of sweetspot) damage with something more horse velocity vector related in the trigger. The problem here is of course the timing and it's not really bracing anymore. To not have that we would need to make the final ready position of an attack "active" weapon-collision-wise. This is WSE-stuff and I dunno what can of worms we'd open with that.

Wouldn't making pole thrust holds active work ? Seems more feasible.

Offline Paul

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Re: Collisions between horses - Is there anything that can be done?
« Reply #20 on: May 09, 2013, 10:28:00 am »
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The only thing I can imagine is an on agent hit trigger that checks if the hit is made by a standing footman with a long polearm during early release anim(weapon is active then). It then would overwrite the low (because of sweetspot) damage with something more horse velocity vector related in the trigger. The problem here is of course the timing and it's not really bracing anymore. To not have that we would need to make the final ready position of an attack "active" weapon-collision-wise. This is WSE-stuff and I dunno what can of worms we'd open with that.

Offline Kafein

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Re: Collisions between horses - Is there anything that can be done?
« Reply #21 on: May 09, 2013, 10:32:36 am »
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Aw, okay, didn't understood this that way the first time I read it.

Offline Riddaren

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Re: Collisions between horses - Is there anything that can be done?
« Reply #22 on: May 20, 2013, 11:56:57 pm »
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Bump.

Offline CrazyCracka420

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Re: Collisions between horses - Is there anything that can be done?
« Reply #23 on: May 21, 2013, 05:46:53 pm »
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Yeah still happens pretty much every map, lots of times it happens once a round (even colliding with people, not other horses) sometimes triggers it.
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Re: Collisions between horses - Is there anything that can be done?
« Reply #24 on: May 21, 2013, 07:20:44 pm »
+1
what if you can brace a weapon like in the total war game series but have a 30 degree turning radius while on the ground, so you still can't move a lot really, but can make slight ajustments while in a spearwall with a couple of others, so there still wouldn't be any reason in using it while you're on your own, but when you do want to use tactics it's quite effective to atleast scare the cav off.
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Offline Riddaren

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Re: Collisions between horses - Is there anything that can be done?
« Reply #25 on: March 28, 2014, 09:37:22 pm »
+1
Bump.

Make horses able to kill each other when colliding at high speed.

Offline Riddaren

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Re: Collisions between horses - Is there anything that can be done?
« Reply #26 on: April 16, 2014, 06:40:30 pm »
+1
Bump.

Horses colliding at high speed should get injured.

Offline Riddaren

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Re: Collisions between horses - Is there anything that can be done?
« Reply #27 on: May 08, 2014, 07:18:19 pm »
+1
What the hell... where are all the anti cavalry guys when you need them? :wink:
This suggestion, if implemented, would be a direct nerf to cavalry. Should be supported by most infantry players.

But most of all I think it would give a lot more depth to the game for those playing from horseback.
Imagine all suicide horsemen who would pick a courser and aim for other horses at high speed :wink:

Offline CrazyCracka420

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Re: Collisions between horses - Is there anything that can be done?
« Reply #28 on: May 08, 2014, 07:59:11 pm »
+1
Well it would be a nerf to anyone who is 1h or 2h cav (basically any melee cav besides lancers), since lots of times their best bet is to stop your horse and start slashing away.
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Offline Butan

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Re: Collisions between horses - Is there anything that can be done?
« Reply #29 on: May 08, 2014, 08:02:22 pm »
+3
Take a round of battle. You brace your spear. I assume that makes you stationary, not able to aim it, doing crazy damage to whoever runs into it. What cav would ever run into a stationary infantryman with a spear? With the maneuver of most horses cav can turn themselves to safety even when they didn't really see you until the last moment. That is best case scenario. The scenario I expect is, they see you standing there, gallop past you and stab you in the face. Or also very likely, another cavalry guy lances you in the back while you are stuck facing one side. This isn't Total War where a line of 200 spearmen can cover a flank, this is fighting with 100 players on a server, spread out over a big area, where cav are able to go wherever they want, whenever they want. Not even to mention the ranged target that you will be

Seriously, how do you figure it would have any use at all? Bracing a polearm would reduce you to a very small version of wooden stakes, except that you can die.


Napoleonic wars have auto-brace spear on and you can orientate it however you like as long as you remain crouched and without moving (unrealistic but heh), so its really powerful and useful, as long as your spear lenght puts you on the safe side against the lenght of the cavalryman weapon.

I dont know why cRPG doesnt learn more from warband mods like Napoleonic Wars - Persistent World - VikingR. There is tons of battleready features around and if they were converted and adapted to cRPG the game would be greatly improved (I hope I will see more of them in MBG).



On the matter of colliding horses, I dont think there is possibilities of transforming dead horses into projectiles that would do charge damage, but one can hope we had collision damage and more interactivity between horses and the rest of the world environment (including other horses), and not ONLY players on foot.
« Last Edit: May 08, 2014, 08:08:56 pm by Butan »