Author Topic: Throwers Union  (Read 1980 times)

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Offline Ronin

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Throwers Union
« on: April 20, 2013, 04:04:52 pm »
+10
Throwing is a way of life. I mean every class is unique, but throwing is somehow more unique. You'll know what I mean if you ever get the pleasure of hurling some shit at your enemy.

Share how are you using throwing weapons.

The rules are simple:

-State if it's your main or alternative or STF (if you ever used a throwing STF, thats fine)
-Isyour character a pure thrower or a hybrid?
-and write a short post explaining how do you use throwing weapons! Posting build is not needed. (you can keep it as a secret)

-You can add your favourite throwing weapon, but that's optional.


Example:
(click to show/hide)
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Rainbow

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Re: Throwers Union
« Reply #1 on: April 20, 2013, 05:17:00 pm »
+4
What a fun thread.

I am a hybrid thrower who uses my Throwing Lances +3 as a melee wep frequently (I bring 4 MW lances w/ me).  I find it REALLY effective keeping a lot of melee people away from the skirmish as my teamates zone another guy.  What I mean by that is I have a teamate or two fighting one guy, I can stand at a safe distance from the battle and just aim my throwing lance at the zerg of 2handers and magically they are repelled back.  It really is funny how it creates a safe bubble for my teamate or two to square off with the other guy.  A counter to this is a shielder who doens't care and will just charge me anyways which means he typically has 2 or 3 2handers following him.

Do not think for one second throwers are weak in melee.  Many people have found out the hard way that throwing lances hurt a lot in melee.  Most people get 1-2 shotted from me using it as a melee wep. 

My biggest gripe is the upkeep.  Every round these damned things get repaired and it gets super annoying.

OH YA!!! THIS IS MY MAIN
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Offline Miwiw

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Re: Throwers Union
« Reply #2 on: April 20, 2013, 05:26:23 pm »
+2
Thrower this gen, thats my 5th gen as thrower. I also had my STF as thrower for a while, but I hate playing anything but my main.

I prefer Throwing Axes and Jarids over any other stuff. I'm used to those due to native, as those were the stuff I used whenever buying throwing stuff as infantry.

Hybrid ofc, 18/18 on 30, or more AGI on a higher level. 6 PT is good enough.
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Offline the real god emperor

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Re: Throwers Union
« Reply #3 on: April 20, 2013, 05:29:56 pm »
+2
I have a thrower alternate, i am using 21/18 build on it.No power strikes, because i am not using axes, and javelin etc. 's melee mode is shit, so its not necessary imo. I am using throwing daggers and lances ! Pure fun, i am thinking to go thrower/cav after retirement

Offline IG_Saint

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Re: Throwers Union
« Reply #4 on: April 20, 2013, 05:40:06 pm »
+4
My most played character has been a thrower for more than 2 years now. I nearly always use 4 lances and play him as a melee thrower much like rainbow. Sometimes I'll use 1 lance and 3 jarids for more of a ranged experience and for stuff like dtv where lances aren't that usefull.

Offline [ptx]

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Re: Throwers Union
« Reply #5 on: April 20, 2013, 06:51:29 pm »
+7
I hate you all :mad:

Offline Butan

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Re: Throwers Union
« Reply #6 on: April 20, 2013, 07:17:12 pm »
+3
Horse Thrower STF (0 ATH, 5 riding/PS/WM, 8PT, 121 throwing WPF, 100 polearm WPF) : Steppe Horse - Linen tunic - 4 Throwing Lances


How I play :

- manoeuver the horse the CLOSEST possible to meleists before throwing

- avoid all other ranged class AT ALL COST, close the gap and fight only if they pursue you or you are cornered

- always try to loot your weapons back IMMEDIATELY after missing a throw, never throw in an unreachable place, loot other players throwing weapons

- never aim shielders (exception: throwing axes), always aim center of mass, best targets to bring down are enemies's horses

- always keep AT LEAST ONE throwing weapon to block/fight with

- bump when possible

- dont finish off enemies, throw one lance at them and let teammates finish them off, be conservative with ammo

- when out of ammo, loot lances if still on horse, poleaxes if on foot

Offline no_rules_just_play

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Re: Throwers Union
« Reply #7 on: April 20, 2013, 07:22:00 pm »
+3
my alt is a 9 pt thrower. It does massive damage. when you hit ofc ^^
i use one throwing lance mainly for melee and 3 stacks of jarids

Offline Fringe

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Re: Throwers Union
« Reply #8 on: April 20, 2013, 07:31:29 pm »
+2
My main has 7 PT and uses them as skirmish. I've recently had a good deal of ping, so in one strat battle I went full skirmisher. Possibly one of the funnest experiences. Mostly I tend to keep my extra 1-2 slots filled with some type of throwing weapon. Once the melee starts I'll get up close and throw in the crowd. Works pretty good :)
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Offline HungryNBroke

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Re: Throwers Union
« Reply #9 on: April 20, 2013, 07:43:56 pm »
+2
Character: Peggy_Hill
Weapon: Jarids
Build: 15/21

I generally stay to the rear or flanks of the main melee group to give ranged support and fend off cav. One of my favorite things to do is wait for a 1/2h cav to get close to swinging range and throw a jarid in their stomach. This usually results in a kill and keeps them from bump slashing you.

Offline Ellie

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Re: Throwers Union
« Reply #10 on: April 21, 2013, 12:50:39 pm »
+2
Thrower alt.

Pure thrower, can't compete in melee well at all.

Used to use Fransicas but have grown to love war darts (despite melee mode having no block).

If there are too many ranged cav around Ihop on my padded warhorse to chase them down and at least de-horse them :)

Character is going to be 24/15. 5 ath, 5 riding, 8 power throw, 5 weaponmaster when it hits 30 in a couple more levels.
Nerf everything. Buff naked fist fights.

Offline Bryggan

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Re: Throwers Union
« Reply #11 on: April 21, 2013, 03:40:53 pm »
+3
My main is a 1 h/shielder/ thrower.  I'll either try lead the charge and weaken up any enemies coming at us before getting into the melee, saving a few jarids for the end to take out kiting archers or to kill Granpappy's horse at the end of the round, or I'll follow our cav and support them against enemy cav.

Like HungrynBroke, I just love the cav faceoff, when they are charging you and you got that one throw which usually means life or death if you're too slow. With my shielder I can usually get the shield up in time if I miss, but I also I have a 2 hander/thrower alt I use try to improve my blocking, but when I face off cav with that I usually forget that I can't block if I miss and will often die at the beginning of the round.

I've found that my KD rate is better with my 2 hander guy but I get more points with my shielder.  I guess I get less hits with my 2 hander, but when it does hit it does a lot of damage.

Offline Torost

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Re: Throwers Union
« Reply #12 on: April 22, 2013, 05:10:34 am »
+1
ex-archer turned whaler.

I have played as whaler for two gens now , main.
First one with 9PT this one with 8PT. with equal PS and all wpf in throwing.

Mainly bring 4 MW Throwing lances (Harpoons).

Like to counter the earlycav that spawnrape.
Or run in the front of the pack hurling all my harpoons as spam into the human wall infront.
The times my team gets the initial push right I get to do it all over again with those harpoons that missed :)

I quickly run out of ammo, and pick up a random meleewep every round that I do horrible with.

It does not happen often, but the times I get 4 kills with 4 lances it feels epic.
Same with the extreme longshots that just hits perfectly a moving target far away.





Offline Zlisch_The_Butcher

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Re: Throwers Union
« Reply #13 on: April 22, 2013, 10:22:51 am »
+2
I am GoatsPriest_Zlisch_WPB_KafeinsBitch_MakeleleIsKindaHot, it is my main and a horsethrower.
Build: 21/19
I use throwing lances and occasionally spears.

How I play:
 - Don't aim for melee unless it is Lizard_Man, his rage is funny, or if there is only melee left.
 - Only shot shielders from the side, aimed at their back.
 - Primarely focus on horseranged and spawnrapers, especially horsecrossbowmen.
 - Get off when I'm the last guy alive.
 - Worship Goats.
 - Tell Butan he can't aim.
« Last Edit: April 22, 2013, 10:25:59 am by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline GuiKa

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Re: Throwers Union
« Reply #14 on: April 22, 2013, 01:15:13 pm »
+2
-Main (full loomed)
-Hybrid
-I use throwing weapon as a shotgun device. When the occasion present itself I sheath my morninstar and explode my enemy with +3 Heavy Throwing Axes.

Build:
(click to show/hide)

-Heavy Throwing Axes simply because it is now a the best secondary weapon to use as a shotgun device.
It weights only 2.7 Kg so I am not slowed to much when fighting in melee (4Kg from Jarids & Spears is too much) and it does as much damage as Jarids. 4 Ammos is not that a problem is you are hybrid.