Author Topic: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls  (Read 5467 times)

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Offline Leesin

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #15 on: April 23, 2013, 04:12:19 pm »
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Some stuff in my game

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Offline Kafein

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #16 on: April 23, 2013, 05:29:53 pm »
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This strawberry jam looks wonderful

Offline Leesin

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #17 on: April 23, 2013, 06:16:24 pm »
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Yes it tasted even better than it looks, especially when licked out of the buttcrack of a dead nord woman.

Offline Tears of Destiny

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #18 on: April 23, 2013, 08:44:20 pm »
+3
In my load order:

Official DLCs 1-3
HighResTexturePack01
HighResTexturePack02
HighResTexturePack03
Unofficial Skyrim Patch 1-5 (Vanilla-High Resolution)
Fall of the Space Core, Vol. 1

Moss Rocks
Water And Terrain Enhancement
Vibrant Auroras
Lush Trees and Grass
Enhanced Distant Terrain
Better Dynamic Snow
Alternate Sun Glare
Better Embers
Real Rain basic
Equipable Dunmer Lantern
Seratic Armor (Dark)
Seratic Armor (Gray)
Seratic Armor (Light)
Akaviri Samurai Armor
Imperial Dragon Armor
Akaviri Dai-Katana
Matys Medieval Knights
Forbidden Magic: Spell Pack 1
Forbidden Magic: Spell Pack 2
Forbidden Magic: Spell Pack 3
Horse Armors
Left hand Rings
Ponytail Hairstyles by Azar
Whistle
Better Riften
Lanterns of Skyrim - All In One
Point The Way
Helgen Armory Starting Gear
Personal Camp
Gildergreen Regrown
The Watchtowers
Underwater Treasure
Sunken Treasures
AJ's Miner Merchant
Safe Storage at College Room
Stones of Barenziah Quest Markers
Run For Your Lives This makes common villagers/townsfolk run inside during dragon attacks
The Paarthurnax Dilemma

I bolded all the ones I care the most about that seem like the original game should have had in the first place.
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Offline Angry_Bag

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #19 on: April 23, 2013, 09:23:51 pm »
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CBBE
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Offline Fredom

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #20 on: April 24, 2013, 09:41:42 pm »
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Haha thanks @ all for now!!
But I have a problem. I dunno whether my graphical mods run, could someone please say me some typical qualities of the Mods:
Realistic Lighting and Colours and GKB Trees (sometging like that)
I would be very grateful if someone could tell me.
Greetings :)
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Offline Armpit_Sweat

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #21 on: August 08, 2013, 11:03:05 am »
+1
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Offline Clockworkkiller

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #22 on: August 08, 2013, 04:39:28 pm »
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Am I the only on here who is excited for TESO? From the previews I've seen it looks nothing like a generic mmo.
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Offline Fredom

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #23 on: August 08, 2013, 06:45:23 pm »
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I think most of us think that ESO cant be like a TES, TES was/is/are games where you also can enjoy the emptyness, that you play alone, without noobs or pros or whateva. Also Also the founders ar not the same.
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Offline Teddy bear

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #24 on: August 09, 2013, 09:59:32 am »
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If you are going to start a new game, you could try Duke Patricks - Archery And Heavy Weapons Combat

Patoson, would you be so kind to explain how to install that mod step by step.
I'm suffering from heavy form of computer lameness, so after I've read "Read me" file things only became worse :cry:
Now I'm too afraid to install dat monster! :)

And if you'll find the time, pls, advise, did "Duke Patrick's..." compatible with "Hypothermia" (or how this mod called) and "Basic needs".
Want to play Skyrim again, but just can't do it with vanilla combat system. Duel/Deadly combat mods didn't change combat system at all for me, unfortunatly :(
Very eager to try "Duke's Patrick" mod but just too adraid of the wallz of text in "Readme" file (and pile of other files too) :)

Offline Patoson

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #25 on: August 09, 2013, 05:26:02 pm »
+1
Just install it, configure the file "aadpcombat" with a text editor to your liking, change Skyrim.ini values and play, that's all. If you change anything in "aadpcombat", you have to enter "bat aadpcombat" in console once you run the game, wait a minute and save the game for the changes to take place.

Deadly Combat's new version was just released and is even better. MCM menu and no more polestagger-kind-of-stagger.
« Last Edit: August 09, 2013, 05:31:20 pm by Patoson »

Offline Teddy bear

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #26 on: August 12, 2013, 02:56:32 pm »
+1
Thanks for the answer. I've installed that monster after your message actually. You give me courage! :)
All wasn't that hard indeed :) Do not mess with "aadcombat" yet. Succesfully (i hope) installed "Frostfall", "Basic needs" and "Smithing+Enchanting+Speech" parts of "ACE" along with Duke's mod. Crossing fingers they won't have any conflict between each other :)

Offline Fredom

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #27 on: August 13, 2013, 01:39:53 pm »
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My favourute youtuber made some new videos about the mod Falskaar.
Does anyone here know this mod and if yes, how is the mod? can you describe?
Greetings!
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Offline Patoson

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #28 on: August 13, 2013, 02:14:55 pm »
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They say it's like "the fourth DLC". Huge new area with lots of quests and good voice-acting. I have installed it but I haven't figured out how to get there yet.

Offline Ninja_Khorin

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #29 on: August 13, 2013, 02:48:36 pm »
+1
I've played it for like 30 minutes. So far it's decent enough, though the map doesn't seem particurarily inspired.

I had to go there because my Dawnguard DLC questline demanded me to go there to find some bits for a crossbow. It's a bit peculiar.