Author Topic: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls  (Read 5485 times)

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Offline Fredom

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Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« on: April 19, 2013, 11:20:44 pm »
-1
Hai guys,
I opened this topic because I am ever interested in things and themes around The Elder Scrolls V : Skyrim. I am interested in knowing what mods do you guys use and why, so maybe You could post ypur favourite Skyrim mods.
Also You can post any suggestions for the new The Elder Scrolls.

So post Your favourite mods and maybe You can also post why you recommend these mods.
Greetings :)
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Offline Fredom

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #2 on: April 19, 2013, 11:23:32 pm »
0
http://forum.meleegaming.com/and-all-the-other-things-floating-around-out-there/xzibit-pimped-my-skyrim-!/
I know, but I want the people to tell me mods which one arem't at the top or list at Skyrim Nexus or the Workshop. Maybe they saw a mod which is new and fantastic...
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Offline Tor!

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #3 on: April 19, 2013, 11:53:48 pm »
+1
With TES online, I fear there wont be another single player TES :(
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Patoson

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #4 on: April 20, 2013, 12:01:45 am »
0
Read the whole other thread instead of downvoting Kafein. I've posted many mods and a website that includes most of the best mods in categories.

Offline Casimir

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #5 on: April 20, 2013, 12:17:08 am »
0
With TES online, I fear there wont be another single player TES :(

IIRC TES on-line is being developed by a new development house, Bethesda Online.  Bethesda themselves announced just the other day that work on Skyrim has now ceased and they are moving on to new projects, considering TES on-line has been in development for a while i would infer that they will continue to work on other games including traditional TES games.

I see no reason to stop a very successful series simply because there is an MMo version, PC gaming is still a smaller market than console gaming so why would they stop producing for them.
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Offline Leshma

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« Last Edit: April 20, 2013, 12:34:33 am by Leshma »

Offline Fredom

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #7 on: April 20, 2013, 10:10:26 am »
0
With TES online, I fear there wont be another single player TES :(
Well, that's not right I guess. I heard that ESO (Elder Scrolls Online) won't be developed and isn't made by Bethesda. I guess and many other people too, if Bethesda Game Studios will stop producing new The Elder Scrolls, they would loose their best getting-money game (hope u know what I mean :) )
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Offline Tibe

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #8 on: April 20, 2013, 11:30:32 am »
0
Normally I just stick armormods in Skyrim and Oblivion. The ammount of detail that modders just put into them is off the hoooooooook.
Example:
(click to show/hide)
With the occasional skill bufff and increase the fun with magic.

TES online imo is at the hands of some nameless devcompany. TES online is their first game and oh boy does it seem that they try to make it as generic MMO as humany possible.

Offline Patoson

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #9 on: April 20, 2013, 01:43:01 pm »
+3
Dawnguard and especially Dragonborn are nice DLC's. Hearthfire just lets you build houses (when you can do that with mods). Most mods may require DG and/or DB, but none will require HF for obvious reasons.

If you are going to start a new game, you could try Duke Patricks - Archery And Heavy Weapons Combat (http://skyrim.nexusmods.com/mods/3646). It's amazing. It makes combat pretty similar to Warband (in terms of speed bonus, chamber-blocking, feinting), and also sets stagger/knockdown force dependent on actors' strength and size. The major difficulty of this mod is that you have to time your attacks and blocks, because, if you spam like in vanilla Skyrim, you run out of stamina with a few swings and can't block. You have to read the instructions thoroughly (most important thing is to not install it until you have left the tutorial cave and you're out in the world). You can't use many "script-heavy" mods, since DP uses a lot already, and the installation document has a paragraph about what shouldn't be touched with other mods. Even though script lag is a bitch, it's the most complex overhaul I've ever played, and I hadn't had so much fun with this game before.
(click to show/hide)
(click to show/hide)

I found a realistic sword replacer, but it can cause CTD's (at least with Immersive Patrols): http://skyrim.nexusmods.com/mods/20036

New must-have mod for audio: Sound Propagation Overhaul (http://skyrim.nexusmods.com/mods/33740).
« Last Edit: April 24, 2013, 12:32:10 pm by Patoson »

Offline Leesin

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #10 on: April 20, 2013, 02:38:47 pm »
+2
My post copied from the other thread, should have posted it here really lol.

I've tried many combinations of mods each time I've decided to play Skyrim again. This time around I've chosen SkyRe as my main 'overhaul' and I've got to say it's easily one of the best I've used. It changes alot of things in the game, but luckily only the bad things, SkyRe improves so many of the bad parts of the game that it feels great to play. The perk tree and combat are alot better, even with my orcish heavy armour + bonuses to armour rating enemies can still really hurt me. With SkyRe I am using Immersive Weapons, Immersive Armours, Immersive creatures, pretty sure you can find esp's for them all that make them compatible with SkyRe and also with crafting, I can't exactly remember if they were on the actual mod nexus pages or on another nexus post, but it wont be hard to find them.

WARZONES: Civil Unrest is another mod I am using, for me it works flawlessly with the previous mods I mentioned and I have no crashes or bugs so far. Yesterday I came across a battle with 100+ combatants in, I ran in to help the guys friendly to me, it was majorly fun especially considering the fact that a strong enemy could kill me in a few hits so I really had to be careful, think I quick loaded at least a few times because of getting out numbered and owned.

Finally to make the game look nicer I use Skyrim HD, Climates of Tamriel and Realistic Lighting Overhaul, the game is alot nicer to look at than before. Also I use Alternate Start: Live another Life mod, if you've played through the vanilla intro once you should get this mod, it puts you into the game far quicker and you can choose different things that will have an effect on your gameplay, for example my character is an Orc, it let me choose to start in an Orc camp and start my travels from there with Orc gear.

So Listed:

SkyRe
Immersive Weapons
Immersive Armour
Immersive Creatures
Alternate Start: Live another Life
WARZONES: Civil Unrest
Skyrim HD
Climates of Tamriel
Realistic Lighting Overhaul

They're the main ones I can think of right now and I am having absolutely 0 crashes and bugs so far. If you experience bugs and crashes with this mod list then you are probably using the wrong compatibility files for one or more of the mods. Or you have the loadout order of the mods set incorrectly. This is using all the DLC's too.
« Last Edit: April 20, 2013, 02:44:57 pm by Leesin »

Offline Casimir

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #11 on: April 20, 2013, 03:20:38 pm »
+3
Favourite mod was 'smash locks' mod.  I always hated if you were some badass barbarian warrior you had to get down and start fiddeling with a lockpick just to get in to a chest or through a door.  Y U NO SMASHHHH
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Offline Tibe

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #12 on: April 20, 2013, 06:43:36 pm »
0
Dragonborn felt sorta laking imo. Huge new chunk of land and around 8 quests. The questline just felt extremely short to me, but suprisingly entertaining from the visualspart. Dawnguard was pretty cool yea.

Hearthfire was lame imo. But kudos to Bethesda for one certain thing about it. That it sticked to one thing only and that was housebuilding. Nothing else. You know, occasionally a shithead gamecompany releases a DLC for the game that you have. Having mainly some lame content nobody gives a crap about. But you  buy it anyway cause they added mybe some cool minor thing or game feature you want really badly. But thats just extremely mean. If you werent into housebuildingthing in skyrim and you didnt buy it, thats cool, you didnt miss much.

Offline Fredom

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #13 on: April 22, 2013, 09:11:43 pm »
0
My post copied from the other thread, should have posted it here really lol.

I've tried many combinations of mods each time I've decided to play Skyrim again. This time around I've chosen SkyRe as my main 'overhaul' and I've got to say it's easily one of the best I've used. It changes alot of things in the game, but luckily only the bad things, SkyRe improves so many of the bad parts of the game that it feels great to play. The perk tree and combat are alot better, even with my orcish heavy armour + bonuses to armour rating enemies can still really hurt me. With SkyRe I am using Immersive Weapons, Immersive Armours, Immersive creatures, pretty sure you can find esp's for them all that make them compatible with SkyRe and also with crafting, I can't exactly remember if they were on the actual mod nexus pages or on another nexus post, but it wont be hard to find them.

WARZONES: Civil Unrest is another mod I am using, for me it works flawlessly with the previous mods I mentioned and I have no crashes or bugs so far. Yesterday I came across a battle with 100+ combatants in, I ran in to help the guys friendly to me, it was majorly fun especially considering the fact that a strong enemy could kill me in a few hits so I really had to be careful, think I quick loaded at least a few times because of getting out numbered and owned.

Finally to make the game look nicer I use Skyrim HD, Climates of Tamriel and Realistic Lighting Overhaul, the game is alot nicer to look at than before. Also I use Alternate Start: Live another Life mod, if you've played through the vanilla intro once you should get this mod, it puts you into the game far quicker and you can choose different things that will have an effect on your gameplay, for example my character is an Orc, it let me choose to start in an Orc camp and start my travels from there with Orc gear.

So Listed:

SkyRe
Immersive Weapons
Immersive Armour
Immersive Creatures
Alternate Start: Live another Life
WARZONES: Civil Unrest
Skyrim HD
Climates of Tamriel
Realistic Lighting Overhaul

Haha thanks! I use Climates of Tamriel too, and some other praphic mods like lush Green and Trees or Realistic lighting and colpurs.
But my main problem there is: I dunno whether they run :-\
I suscribed them at the Steam workshop and at NMM and my Skyrim Launcher they are activated too but as I said I don't know whether they run.
ce bugs and g the wrong compatibility files for one or more of the mods. Or you have the loadout order of the mods set incorrectly. This is using all the DLC's too.
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Offline Araxiel

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Re: Skyrim -> Mods, DLC's, suggestions for next Elder Scrolls
« Reply #14 on: April 23, 2013, 10:30:58 am »
+6
My favorite is Animated Prostitution. It makes the game more realistic. You can find it on Nexusmods.com.
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...