I remember some old days when you could loot something and use it in the next rounds if you survive. I think it's a good feature for newbies. I don't know why it got removed (probably because of QQing archers spawning without arrows when they forgot to drop their looted weapons in the previous round).
I.e. i'm a noob, who found a masterwork sword, I tried hard, killed some enemies, survived and my team won a round. Why shouldn't I have a small reward to make it possible to carry this sword to the next round?
I've looked into files and found out that it's possible to set it for exact players, so basically you can set the operation player_save_picked_up_items_for_next_spawn for certain players who want this. I suggest we enable it by default, so PROs turn it off for themselves while newbies have this feature.