Author Topic: Combat Speed  (Read 2271 times)

0 Members and 1 Guest are viewing this topic.

Offline v/onMega

  • Count
  • *****
  • Renown: 234
  • Infamy: 67
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearzantium
  • Game nicks: Byzantium_vMega
Combat Speed
« on: May 02, 2011, 11:08:45 am »
0
EDIT: Seems like the combat speed really is different, slower.

Not even talking about the poor dmg you do as a 2 her... :-)
-------------------------------------------
Hi folks,

spend around 45 minutes playing the patch.

Not going to state any good or bad things....though,

I cant get rid of the feeling that the combatspeed (movement, specially feints, swings and blocks) seem veeeeery veeeeeery slow?

Leaving the imo good changes of the new patch,
Combatspeed feels a little boring / playing as everything is packed in wool. (not a connection or pc thing ;-))

Might be a subjective impression, id like to get some response, please.

P.s: NOBODY SHOULD PLAY TITANS QUEST. ITs a hell of a drug!!!
« Last Edit: May 03, 2011, 08:36:50 am by v/onMega »

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Combat Speed
« Reply #1 on: May 02, 2011, 11:16:04 am »
0
I've noticed this a bit, but I've also had higher pings. Combat feels slower, like playing in a suspended pool of glue, as a friend put it.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: Combat Speed
« Reply #2 on: May 02, 2011, 11:19:25 am »
0
I get the same feeling. Not sure if it's the patch, but combat feels a bit slower. Ping is the same and no noticable lags or connection issues. Melee timing and swings just feel a bit slower, especially when the server is near 120 players.

Really happy about the patch. Some great changes and additions.

Offline Murmillus_Prime

  • Earl
  • ******
  • Renown: 424
  • Infamy: 181
  • cRPG Player
  • Dying is gay.
    • View Profile
  • Game nicks: Murmillus_Prime
Re: Combat Speed
« Reply #3 on: May 02, 2011, 11:20:31 am »
0
I said on the duel server... "Shit my athletics feel more like 5 not the 8 that it is, might as well have 5!"
Dumbfuck.Fuckwit.Cuntshit.Brickfuck.

Offline Punisher

  • Baron
  • ****
  • Renown: 127
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Punisher
Re: Combat Speed
« Reply #4 on: May 02, 2011, 11:26:08 am »
0
I think it's lag-related, noticed it myself as well, it's pretty obvious if you play on one of the official servers than switch to Shogunate, for example. It also seems to occur at peak times,now for example when there are only 60 people on EU servers the speed is fine.

Offline v/onMega

  • Count
  • *****
  • Renown: 234
  • Infamy: 67
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearzantium
  • Game nicks: Byzantium_vMega
Re: Combat Speed
« Reply #5 on: May 02, 2011, 11:33:27 am »
0
I think it's lag-related, noticed it myself as well, it's pretty obvious if you play on one of the official servers than switch to Shogunate, for example. It also seems to occur at peak times,now for example when there are only 60 people on EU servers the speed is fine.

Aha, thx for the replies!

OkaY, if thats the case, it is time for a 1 week break.....

Thahahaha, break, just trolling...

Offline La Makina

  • Knight
  • ***
  • Renown: 26
  • Infamy: 39
  • cRPG Player
  • Dedicated siege tower pusher
    • View Profile
Re: Combat Speed
« Reply #6 on: May 02, 2011, 11:56:41 am »
0
Same feeling for me but nothing that spoils the experience.
I also find that chamber blockings happen more often, like if the window to pass a chamber block is "open" longer. This maybe linked to the lower speed.

Offline krampe

  • Knight
  • ***
  • Renown: 29
  • Infamy: 4
  • cRPG Player A Gentleman and a Scholar
  • Count Palatine of the Rhine
    • View Profile
  • Faction: Pony
  • Game nicks: krampe and the moons
Re: Combat Speed
« Reply #7 on: May 02, 2011, 12:38:17 pm »
0
I had the same impression but i thought it was related that i installed the newest nvidia detonator and forgot disabling vsync.

Haven't played much, damn Titan Quest!!! Mega third and fourth act today? ;D
Want to kill 25 Typhoons, MEGA MONSTER MOD FTW!
Sacrum Romanum Imperium

Yeah, well you know, that's just like, your opinion, man.

Offline Polobow

  • Count
  • *****
  • Renown: 267
  • Infamy: 30
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: SoA
Re: Combat Speed
« Reply #8 on: May 02, 2011, 01:04:31 pm »
0
Haven't really noticed it, but is it? Think i'm going with a long hafted blade instead of hoplite for a while. Let's see how my oh-so-good blocking skills are with slowed speeds.

Offline v/onMega

  • Count
  • *****
  • Renown: 234
  • Infamy: 67
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearzantium
  • Game nicks: Byzantium_vMega
Re: Combat Speed
« Reply #9 on: May 02, 2011, 02:25:49 pm »
0
I had the same impression but i thought it was related that i installed the newest nvidia detonator and forgot disabling vsync.

Haven't played much, damn Titan Quest!!! Mega third and fourth act today? ;D
Want to kill 25 Typhoons, MEGA MONSTER MOD FTW!

I guess we ll have to leftclick and destroy, and feed the addiction, yep ^^ ....


Offline RandomDude

  • Earl
  • ******
  • Renown: 431
  • Infamy: 43
  • cRPG Player Sir Black Knight
  • I play now! but I suck =(
    • View Profile
  • Game nicks: RandomDude
  • IRC nick: RandomDude
Re: Combat Speed
« Reply #10 on: May 02, 2011, 02:50:51 pm »
0
Ahh i have titan quest but it was a bit boring for me in single player. I wonder if it's any better in multi?

Offline H4rdn3ssKill3r

  • Baron
  • ****
  • Renown: 107
  • Infamy: 46
  • cRPG Player
  • Crummy Wizard
    • View Profile
  • Game nicks: naaaaaaaaaah
Re: Combat Speed
« Reply #11 on: May 02, 2011, 03:05:29 pm »
0
Ummm you owning a bunch of monster while rappadly clicking z to see if they dropped any epics before you're freinds do it?

HELL YES!
f8uasdlöadk blablablababa lbalba
^ Analogy of discussions on forums.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Combat Speed
« Reply #12 on: May 02, 2011, 04:27:37 pm »
0
This along with the 24/7 rain makes gameplay feel so snailish  :rolleyes:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Wildling

  • Knight
  • ***
  • Renown: 47
  • Infamy: 11
  • cRPG Player
    • View Profile
Re: Combat Speed
« Reply #13 on: May 02, 2011, 04:42:01 pm »
0
Lmao, it feels way faster for me...

Offline v/onMega

  • Count
  • *****
  • Renown: 234
  • Infamy: 67
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearzantium
  • Game nicks: Byzantium_vMega
Re: Combat Speed
« Reply #14 on: May 02, 2011, 04:46:48 pm »
0
Ahh i have titan quest but it was a bit boring for me in single player. I wonder if it's any better in multi?

Random, we play Immortal Throne patched + Fanpatch with x 10 monsters and bosses.

We play in a virtual private network via tunngle (hamachi like program)

Party of 5 mostly, Rogue, Karma, Krampe, Lothar and me....its so awesome, I rarely touched M&B since 5 days....