Author Topic: DayZ Standalone  (Read 64343 times)

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Offline Sniger

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Re: DayZ Standalone
« Reply #270 on: January 30, 2014, 06:55:39 pm »
+1
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should be added next week according the the changelog (will try finding the link)

personally i couldnt care less, its not counterstrike  :P

slightly annoyed they take their sweet time to add hunting and cooking. frankly i prefer that above moar weapons

Offline Sniger

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Re: DayZ Standalone
« Reply #271 on: January 31, 2014, 04:47:36 am »
+1

Offline Lennu

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Re: DayZ Standalone
« Reply #272 on: January 31, 2014, 05:04:29 am »
0
Rocket: '"forgot" to include that on patch notes'
(click to show/hide)


better understand why its so easy to become reset, dunno how many times it happend to me, i guess cus i was relogging/changing server too fast -_-

That feature hasn't been added yet. Random character loss is because you've been playing on some random shit servers that aren't properly connected to database. When you log in the server loads your character, but fails to upload it to the database and as a result you'll spawn on a coast when you join any other servers. To avoid this it's best to stick to certain trusted server providers. (Multiplay, Gameservers, Vilayer, Fragnet, GamingDeluxe, MPGS)
It's actually kinda funny to see how poorly the server system is handled. Every time I open the server list I see a couple of "No PvP, only PvE!" and "Player kill = ban" servers :D And those have been running for quite some time.

Offline Kafein

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Re: DayZ Standalone
« Reply #273 on: January 31, 2014, 11:25:21 am »
0
Are all buildings actually enterable ? Aside from better zombies, that was the other selling point of this standalone for me.

Offline Lennu

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Re: DayZ Standalone
« Reply #274 on: January 31, 2014, 12:16:16 pm »
0
Yeah, I haven't really found a building that wasn't enterable, some are more complicated than others ofc. There are actually some huge 7-storey apartment block building, where you can enter every single closet and bathroom.

Offline Sniger

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Re: DayZ Standalone
« Reply #275 on: February 02, 2014, 01:22:49 pm »
+1
few sheds and buildings is not open i guess kinda natural but its very few i think its like 1-2 types of buildings and 1 type of shed apart from those every single building open. funny that the loot buildings in the mod doesnt contain any loot whatsoever in the standalone version :p

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Offline Pestdoktor

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Re: DayZ Standalone
« Reply #276 on: February 03, 2014, 03:49:19 am »
+1
Zombies aren't better yet, though... So far it seems like he just copy/pasted alot (everything) from ARMA and expanded the map a little...

Offline Sniger

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Re: DayZ Standalone
« Reply #277 on: February 05, 2014, 05:24:25 pm »
+1
standalone will become more or less like the EPOC dayz mod version I guess, just without the annoying arma elements. still arma engine though *gigantic sadface*

Offline Lennu

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Re: DayZ Standalone
« Reply #278 on: February 08, 2014, 06:32:09 pm »
+4
Hehe, a friend of mine was starving to death. Then he remembered the berry picking. He managed to find some berries, but after eating the he got sick and died  :lol:


Edit: Another friend of mine got a "fucking alfa!" experience : https://www.youtube.com/watch?v=qtUj0CUmxHQ
« Last Edit: February 18, 2014, 02:17:12 am by Lennu »

Offline Sniger

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Offline Vibe

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Re: DayZ Standalone
« Reply #280 on: February 18, 2014, 06:23:57 pm »
0
noobtube time

Offline Sniger

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Re: DayZ Standalone
« Reply #281 on: February 18, 2014, 06:30:08 pm »
+1
:/

at least we will get a tool to wash out Building campers in electro and Cherno :p

but i dont really like this add i think it gets too much cs'ish wtf is the survival in grenade launcher, its huge, not very handy, noisy and ammo take up crazy space

Offline Kafein

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Re: DayZ Standalone
« Reply #282 on: February 20, 2014, 12:07:15 pm »
+1
Seriously, who the hell cares about having a grenade launcher in DayZ

Offline Sniger

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Re: DayZ Standalone
« Reply #283 on: February 20, 2014, 08:45:28 pm »
+1

Offline Sniger

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Re: DayZ Standalone
« Reply #284 on: February 21, 2014, 02:30:58 am »
+1