Author Topic: Kerbal Space Program  (Read 11590 times)

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Offline Thomek

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Re: Kerbal Space Program
« Reply #75 on: February 08, 2015, 05:00:12 pm »
0
hahaha :) lol nice!

Yeah it's tricky to fly it.. after all it's cutting the edge of what's possible!

It is possible to get it into orbit without lots of extra fuel though :) You have to climb as quick as you can to around 20k.. I pay attention to AoA and vertical speed. Try to find a sweetspot. Usually i have 300m/s at 13k, 400 at 14k, 500 at 15k, and so on. I think it's flat flight ceiling is around 27k, don't remember. Anyway, when around 1200-1300m/s and perhaps 25-29k altitude, when the first airbreathing engine cuts, switch to rockets and point nose up up up, without tumbling. As you get higher you can point nose higher, until your apo is at 80k. Then coast for the circularization burn.

Btw, that was with 9.8tonnes of cargo or so
.
Late last night.. I started career mode on hard. With FAR. Omg.. so many tumbling rockets.. Pure luck I haven't lost any kerbals yet..
« Last Edit: February 08, 2015, 05:04:18 pm by Thomek »
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Offline Kafein

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Re: Kerbal Space Program
« Reply #76 on: February 08, 2015, 06:43:26 pm »
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The genius of career mode is that as you are constrained by money you can't just build a gigantic spaceplane and use it to put everything into orbit.

Offline Thomek

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Re: Kerbal Space Program
« Reply #77 on: February 08, 2015, 09:32:21 pm »
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Well once it's built and working, you should only have to pay the fuel.. Not there yet though! :)
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Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #78 on: February 09, 2015, 12:15:39 am »
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Late last night.. I started career mode on hard. With FAR. Omg.. so many tumbling rockets.. Pure luck I haven't lost any kerbals yet.. 

 

The genius of career mode is that as you are constrained by money you can't just build a gigantic spaceplane and use it to put everything into orbit.

 
That is where I am right now. Thomek's SSTO is not very expensive, but needs high-tech parts. I don't have access to "Rapier" engines and the cockpit, so i can't even use my shiny new SSTO yet. 
Saced around 350k now, and i need to grind another 400k to upgrade the Research Complex. The best time/money ratio are those crew reports and temperature observations around Kerbin. If you land it back on the runway, you will get almost a complete refund of your craft's value, excluding the fuel of course.
 
I have a few contract-satellites in orbit, but tbh, i am not exactly a pro-pilot. I burn too much fuel before completing all goals, and waste lots of time because of missed or miscalculated "opportunity windows" for executing maneuvers with good efficiency/precision...
 

It is possible to get it into orbit without lots of extra fuel though :) You have to climb as quick as you can to around 20k.. I pay attention to AoA and vertical speed. Try to find a sweetspot. Usually i have 300m/s at 13k, 400 at 14k, 500 at 15k, and so on. I think it's flat flight ceiling is around 27k, don't remember. Anyway, when around 1200-1300m/s and perhaps 25-29k altitude, when the first airbreathing engine cuts, switch to rockets and point nose up up up, without tumbling. As you get higher you can point nose higher, until your apo is at 80k. Then coast for the circularization burn. 

 
It just always feels like it's about to stall, so i switch to rockets way too soon - it will take me some time to optimize my accent-path :)

EDIT:

Made an upgrade for my R&D! Next level is 4.7 mil  :shock:

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« Last Edit: February 09, 2015, 05:58:27 am by Armpit_Sweat »
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Offline Kafein

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Re: Kerbal Space Program
« Reply #79 on: February 09, 2015, 10:10:41 am »
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Well once it's built and working, you should only have to pay the fuel.. Not there yet though! :)

Each time you launch one you have to land carefully or lose all your money on building a new one.

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #80 on: February 09, 2015, 09:48:51 pm »
+6
Each time you launch one you have to land carefully or lose all your money on building a new one.

Kafein, it's time to show us your vehicle.  :wink:
Show us how it penetrates the atmospehere and releases it's payload in a Müns crater!

So far i have heard a lot of talk, but no Münwalk.
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Offline Christo

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Re: Kerbal Space Program
« Reply #81 on: February 09, 2015, 10:06:36 pm »
+2
You heard the man Kafein, show us the vehicule
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #82 on: February 09, 2015, 10:32:06 pm »
+5
Yeah, don't be shy, we are all grown-ups here.
We won't laugh at you if your vehecul is too small, or it drops the cargo too early. Not all of us have a huge 25t rocket - it's not the size but how you fly it that counts.
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Offline Casul

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Re: Kerbal Space Program
« Reply #83 on: February 09, 2015, 11:14:35 pm »
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playable KSP multiplayer available  :o           lag is similar to cRPG
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #84 on: February 10, 2015, 01:02:33 am »
+2
May be Kafein's rocket has too many fuel tanks hanging around it, so it doesn't fly anymore...
Or may be if you ask us real nice, we could do some multiplayer, so me and Thomek could park our rockets on your launchpad, if you are into that sort of missions.

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But seriously, keep your hand on the black box while shifting through the gears - need to do it from time to time, to have your rocket in good order.

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EDIT:

I might be possesed by satan - can't stop typing this shit. How do you perform an exorcism using household items?
« Last Edit: February 10, 2015, 01:16:26 am by Armpit_Sweat »
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Offline Thomek

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Re: Kerbal Space Program
« Reply #85 on: February 10, 2015, 01:50:20 am »
+2
I landed the brick. With 10 tonnes of cargo internally.. :)

Deorbit burn:
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Coming in hot over KSC:  (Deadly reentry and FAR here..)
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Final approach:
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Ok 3 quickloads later: Missed the runway, but I slammed her down :D
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Offline Thomek

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Re: Kerbal Space Program
« Reply #86 on: February 10, 2015, 02:11:30 pm »
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btw guys, how do you play ksp?

I did Duna back in .18-20 or so. And after that I spent most of the time last patches to just build rover chassises, robotics and now lately, spaceplanes.

Felt pretty confident in my abilities, so now I just had 3 restarts on Hard mode.. (No saves or return to launchpad)  Just to make every launch MATTER. :D

Is hard mode with FAR, deadly reentry and remotetech too hard?

Here's my mod list:

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Yes, I got bored of mechjeb long time ago, but engineer is interesting.
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Offline Thomek

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Re: Kerbal Space Program
« Reply #87 on: February 12, 2015, 05:00:23 pm »
+1
God I'm such a nerd:

(click to show/hide)

Give me a craft you want a proper render of.. :D And perhaps an idea for a scene, and I'll do it.
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Offline Kafein

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Re: Kerbal Space Program
« Reply #88 on: February 15, 2015, 04:30:45 pm »
+1
You heard the man Kafein, show us the vehicule

Christo you beautiful bastard.

Anyways no, I only play KSP very sporadically so I don't have much to show, and my rockets are quite boring to be honest.

Offline Thomek

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Re: Kerbal Space Program
« Reply #89 on: May 01, 2015, 10:57:55 am »
+1
Did some research with new 1.0 stock airodynamics.. Basically figuring out standard SSTO parameters.

In space:
(click to show/hide)
Wet:
(click to show/hide)

First, I'm figuring out what 1 SABRE engine can do. It seems to be able to get at least 17 tonnes of spacecraft into orbit.

I tried heavier, but a dilemma surfaces:

Too big wings means the SABRE cannot push the SSTO past mach 1 presumably because of air resistance. Try to fly higher and the angle of attack increases. It seems to also massively increase trust towards mach 3+ (~250% or so more than at mach 1), so you have to get your SSTO flying fast. So definetely small wings, but not too small, as your wing loading, thus Angle of Attack will be too high, resulting in drag you need to overcome.

So I suspect 1 engine can push ~20 tonnes into orbit in an optimized SSTO. Thus calculate 1 engine per 20 tonnes of SSTO, and about 6-7 lift rating. It also used about 7 tonnes of fuel.

I suspect the intake cooling thing to be very important, so you probably want to include that in the design.

The flight path needs to be carefully controlled, because if you stay too long in atmo, you are likely to overheat and burn up. If you get into space too soon, you will not have enough speed.

Nevertheless, it seems possible to build extremely poweful and useful SSTO's taking your cargo where you need it!

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