Author Topic: RIP LucasArts  (Read 4034 times)

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Offline Vibe

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Re: RIP LucasArts
« Reply #15 on: April 04, 2013, 03:02:54 pm »
0
Well, I'm referring to Moviebattles 2 for JKA. It pretty much feels like they bypassed everything that was hardcoded. Plus the game itself had great mod support.

To be more precise, I don't know what else they could possibly code to considerably improve the immersion. Perhaps improve the code for JKA itself and create a stabler client etc, but beyond that I'm clueless.

Only time will tell anyway.

You can take any part of the code and stuff it into a new game, if you wish so.

Offline Bjord

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Re: RIP LucasArts
« Reply #16 on: April 04, 2013, 03:05:37 pm »
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You can take any part of the code and stuff it into a new game, if you wish so.

Ohh, I didn't think of that.

Well then, that is indeed positive.

But JK2 was old and shit, what kind of code could they possibly extract of value? Perhaps the way you assigned force skills, that was fun. Could be useful for some indie game.
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Offline Vibe

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Re: RIP LucasArts
« Reply #17 on: April 04, 2013, 03:07:12 pm »
+2
But JK2 was old and shit

As much as it was old it was definitely not shit and there's definitely a LOT that can be used
« Last Edit: April 04, 2013, 03:15:34 pm by Vibe »

Offline [ptx]

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Re: RIP LucasArts
« Reply #18 on: April 04, 2013, 03:07:46 pm »
+1
* [ptx] applies face to palm.

Offline Bjord

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Re: RIP LucasArts
« Reply #19 on: April 04, 2013, 03:15:43 pm »
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As much as it was old it was definitely not shit

Ahahaha I didn't mean it was shit, the "shit" part was more of a "stuff". My bad.

As in "old and stuff". Just a redundant additional word because aleins.
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Offline Vibe

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Re: RIP LucasArts
« Reply #20 on: April 04, 2013, 03:17:22 pm »
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Ah

Offline kinngrimm

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Re: RIP LucasArts
« Reply #21 on: April 04, 2013, 03:25:25 pm »
+1
all the games you mentioned vibe are classics and i enjoyed playing, but only Full Throttle is one i really wanted a sequel ... BEN where are you, whos skull are you crushing next ?
learn from the past, live the moment, dream of the future

Offline Vibe

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Re: RIP LucasArts
« Reply #22 on: April 04, 2013, 03:40:35 pm »
+1
all the games you mentioned vibe are classics and i enjoyed playing, but only Full Throttle is one i really wanted a sequel ... BEN where are you, whos skull are you crushing next ?

Thus the avatar :D Full Throttle was amazing.

Also, checking myself through the JKII combat code file, some lulzy comments:

Code: [Select]
// Intelligent Ledge-Diving Deaths:
// If I'm an NPC, check for nearby ledges and fall off it if possible
// How should/would/could this interact with knockback if we already have some?
// Ideally - apply knockback if there are no ledges or a ledge in that dir
// But if there is a ledge and it's not in the dir of my knockback, fall off the ledge instead

Code: [Select]
// If the entity is in a vehicle.

{//whaaa?  I'm not on this bike?  er....
assert(!!"How did we get to this point?");
}
// Get thrown out.
// Now Send The Vehicle Flying To It's Death
// If Moving
// Send The Bike Out Of Control

Code: [Select]
// dumb, just get the NPC out of the chair

self->client->dismembered = false;
//FIXME: the limb should just disappear, cuz I ate it
G_DoDismemberment( self, self->currentOrigin, MOD_SABER, 1000, HL_ARM_RT, qtrue );

//SIGH... because our choke sounds are inappropriately long, I have to debounce them in code!

case FORCE_LEVEL_4:
//je suis invincible!!!




Offline Molly

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Re: RIP LucasArts
« Reply #23 on: April 04, 2013, 04:04:39 pm »
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Code: [Select]
//SIGH... because our choke sounds are inappropriately long, I have to debounce them in code!
 :mrgreen:
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Offline Havoco

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Re: RIP LucasArts
« Reply #24 on: April 04, 2013, 06:33:19 pm »
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Meh. I was always out of the loop when it comes to Star Wars games. I only played star fighter on PS2, that aoe clone called battlegrounds or something, and SWTOR.
« Last Edit: April 04, 2013, 06:43:10 pm by Havoco »
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Offline Turboflex

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Re: RIP LucasArts
« Reply #25 on: April 04, 2013, 07:28:16 pm »
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You could still get your jedi knight game, the only thing is it won't be made by a long-crappy studio with the name "lucasarts", so possibly someone who will make a decent game. Doubtful tho since it will prolly be made for consoles.

Offline [ptx]

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Re: RIP LucasArts
« Reply #26 on: April 04, 2013, 10:50:51 pm »
+1
Code: [Select]
// Intelligent Ledge-Diving Deaths:
// If I'm an NPC, check for nearby ledges and fall off it if possible
// How should/would/could this interact with knockback if we already have some?
// Ideally - apply knockback if there are no ledges or a ledge in that dir
// But if there is a ledge and it's not in the dir of my knockback, fall off the ledge instead
I can swear, the same algorithm works in Warband :mad:

Offline Banok

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Re: RIP LucasArts
« Reply #27 on: April 05, 2013, 04:37:08 am »
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let them die, they haven't developed a good game in decades. all they make now is starwars kinect/lego trash.

all the good games of relatively recently weren't developed by lucasarts. I'm not entirely sure whats lucasart's actual role is, co publishing i guess?

basically jediknight was made by raven, not lucas arts. why would lucas arts make a sequel if they haven't  in last 10 years? possibly more likely to happen now.

I loved kotor and battlefront, but they whored out kotor so bad as a wow clone i'm kind of glad there is no battlefront 3, it would probably SUCK ASS. it would probably have to have perks and killstreak air strikes, instead of actually flying yourself.

I put more faith in these guys http://www.moddb.com/games/star-wars-battlecry

my only slight regret about this is that 1313 looked like it could be good and redeem them.

Offline Havoco

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Re: RIP LucasArts
« Reply #28 on: April 05, 2013, 07:05:56 am »
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Wait, so do modders still have to get permission from someone to make a Star Wars mod? If not, I expect to see a Star Wars conversion on AOE HD
« Last Edit: April 05, 2013, 07:47:01 am by Havoco »
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Offline Vibe

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Re: RIP LucasArts
« Reply #29 on: April 05, 2013, 07:43:32 am »
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Wait, so do moderately still have to get permission from someone to make a Star Wars mod? If not, I expect to see a Star Wars conversion or AOE HD

You buy a Star Wars license from Disney now if you want to make a Star Wars themed game, if that's what you were asking