Author Topic: Bear Force II - Warband mod  (Read 3848 times)

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Offline Tibe

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Re: Bear Force II - Warband mod
« Reply #30 on: March 30, 2013, 07:31:11 pm »
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I dont really get it. Technically how its supposed to work is that: "Force Defence" means that you deflect lasers and spend less force on blocking laser and "Force counter" that when you block you block the sith zappythingy. But it doesnt do any of it. From what I gathered from the forums, in my mind atleast, it ment that these things are not properly finished. That they work, but random and rarely......Dunno if its true thou. Some say they saw it work, for most it doesnt work. Seems controversal.

Offline Teeth

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Re: Bear Force II - Warband mod
« Reply #31 on: March 30, 2013, 09:46:01 pm »
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We have done some Byzantium sessions on this, trying to fuck up some NW regiments doing blaster squads with our superior lightsaber might. Those fucking pistols though.

Mod is very fun to play and I could actually see clan battles working on this. It's quite balanced and classes have different roles. Sadly it will probably die in about two weeks.

Offline Logen

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Re: Bear Force II - Warband mod
« Reply #32 on: March 31, 2013, 12:10:36 am »
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Tweaked the overhead attack animation a bit, didnt change much, just tried to add more power to it

http://www.youtube.com/watch?v=L4WUMVld48k&feature=youtu.be
« Last Edit: March 31, 2013, 01:07:38 am by Logen »

Offline Gravoth_iii

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Re: Bear Force II - Warband mod
« Reply #33 on: March 31, 2013, 01:30:06 am »
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Ah great times in this mod, love how jedi's arent OP at all, and can easily be countered by blasters. But can also be very lethal if played well. How it should be IMO, because if jedi was ez mode class everyone would play it. Now there is atleast some fun in using blasters.
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Offline Vibe

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Re: Bear Force II - Warband mod
« Reply #34 on: March 31, 2013, 11:39:09 am »
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Nice one Logen!

About the blaster fights, I'm not sure if those projectiles register 100% of the time, or whether the graphic of the projectile really shows the actual path. I've had quite a few of my blaster shots go right through people, at least that's what it looked like, but it just might be me not being used to the speed of the projectile. Not sure.

Offline Polobow

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Re: Bear Force II - Warband mod
« Reply #35 on: March 31, 2013, 02:56:14 pm »
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Nice one Logen!

About the blaster fights, I'm not sure if those projectiles register 100% of the time, or whether the graphic of the projectile really shows the actual path. I've had quite a few of my blaster shots go right through people, at least that's what it looked like, but it just might be me not being used to the speed of the projectile. Not sure.

Yeah, the projectiles are misleading, i have yet to figure out the bullet speed (24/7 bountyhunter), but as long as you align the white stripes on the y-axis with the enemy, keep aiming at him and then eventually he's going to die. That's how i see it.

Offline Zlisch_The_Butcher

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Re: Bear Force II - Warband mod
« Reply #36 on: March 31, 2013, 06:01:52 pm »
+1
Love this mod.
Got banpolled by some bitches for killing five guys with one explosive... ...just because 4/5 of them were my teammates...  :cry:
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Tibe

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Re: Bear Force II - Warband mod
« Reply #37 on: March 31, 2013, 06:11:46 pm »
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Love this mod.
Got banpolled by some bitches for killing five guys with one explosive... ...just because 4/5 of them were my teammates...  :cry:

Jetpack bombingflights are simply too epic for words. Especially in battle where they cant afford to die.

Offline bagge

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Re: Bear Force II - Warband mod
« Reply #38 on: March 31, 2013, 06:16:57 pm »
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Very funny mod yes. Charging with my Sith apprentices to glory is good fun.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Logen

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Re: Bear Force II - Warband mod
« Reply #39 on: March 31, 2013, 06:43:46 pm »
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Very funny mod yes. Charging with my Sith apprentices to glory is good fun.
why are you always charging in the opposite direction then?

Offline Vibe

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Re: Bear Force II - Warband mod
« Reply #40 on: March 31, 2013, 08:24:14 pm »
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Is there a way to switch between two active force powers equipped? For example jump and lightning?

Offline Lezard

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Re: Bear Force II - Warband mod
« Reply #41 on: March 31, 2013, 08:31:04 pm »
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V

Offline bagge

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Re: Bear Force II - Warband mod
« Reply #42 on: April 01, 2013, 05:19:35 pm »
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why are you always charging in the opposite direction then?

Haha whaaat
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.