Author Topic: Distance-reduced damage hurting heavy crossbow/arbalest sniper builds?  (Read 311 times)

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Offline Penguin

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First off let me say, if you're looking for the most bang for your buck, the crossbow is the hands down winner. Not only does it have a rapid rate of fire compared to the heavy crossbows, but its damage(when loomed) is almost identical when it comes to 2-3 shotting people. More arc means easier headshots and I also believe there is a shorter delay from being at your side to ready to fire than the arbalest and heavy. I'm surprised people are selling it for so cheap right now, but I don't expect it to last long. That said, one of the main percs for choosing a heavy xbow or arbalest over the crossbow is the range and accuracy. But lately I feel like taking long range shots has not been effective as it once was. I would like to know if there is some kind of formula for the reduction of damage based on travel distance of a bolt, and if it would be possible to reduce the damage penalty for distanceandRemoveRain If high-tier crossbows aren't effective at great distances, then they are essentially useless.
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Offline Paul

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Actually long range shots should be more effective than some time ago because we reverted to the lower Native air friction parameter. Unless cmp did something again.

Damage is lowered by speed loss to the power of 1.9 - which is almost a squared relation between speed and damage, representing the concept of kinetic energy(1/2*m*v^2).
impact_damage =point_blank_damage*(impact_speed/starting_speed)^1.9

Offline Lennu

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Well, arbalests deal massive damage IMO. Nothing is better than joining a battle server, a new round starts, you run for 5 sec before getting shot by an arbalest. 90% hp gone from a shot that was fired from the enemy spawn, other side of the map.

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Actually long range shots should be more effective than some time ago because we reverted to the lower Native air friction parameter. Unless cmp did something again.

Damage is lowered by speed loss to the power of 1.9 - which is almost a squared relation between speed and damage, representing the concept of kinetic energy(1/2*m*v^2).
impact_damage =point_blank_damage*(impact_speed/starting_speed)^1.9
Thanks for that. In the most recent patch chadz nerfed heavy xbow damage by 1, but that couldn't really be that noticeable could it?
"As you gaze upon the cross, and long for conformity to him, be not weary or fearful because you cannot express in words what you seek. Ask him to plant the cross in your heart. Believe in him, the crucified and now living one, to dwell within you, and breathe his own mind there."