Hello, this will be a long post so prepare your popcorn or tl;dr gifs
Since I might be busy for some certain time and there is no progress in processing item balancer's applications - I want to make a post with my thoughts how items should be balanced, how new items should be added.
Why do we need this? It's simple: I believe that there should be no items which have no pluses over other items. Also the influence of players who abuse some certain effective weapons is so big that these weapons become very popular almost instantly and after some time these particular items imminently get nerfed and break the inner balance.
I suggest 5 levels of balance:
Level I: Global classes like Melee, Ranged, Horses, Armours, Shields. (in this post I'll take Melee as a good example)
Level II: Regular classes. In this case Onehanders, Twohanders, Polearmers (I will take Onehanders)
Level III: Subclasses. Daggers&Knives, Clubs&Maces&Hammers, Axes, Picks, Swords. (Let's take Swords)
Level IV: Types. 0slot (short) and 1slot (long): swing only, swing+thrust, thrust+swing.
Level V: Particular weapons' balance.
How it would look in reality:
Spiked 1handers (Pierce):visitors can't see pics , please
register or
loginvisitors can't see pics , please
register or
loginThere are only 2 of them and they're both low tier. So it's obvious that some additional are needed. Something like 1h morningstar and some others. Pic from wiki.
visitors can't see pics , please
register or
login1handed clubs and maces (Blunt):visitors can't see pics , please
register or
loginEven though there are only 2 items and they're both for peasants it's a good example of how things should be done. These two items have their Pros and Cons.
visitors can't see pics , please
register or
loginAnd here we can see itemset which can be balanced. Knobbed and Spiked Mace are completely identical, the only difference is that Spiked Mace is 560 gold more expensive and has +1 difficulty, it's not a reason to make such difference for +1 blunt damage bonus. Then we look further, Flanged Mace is a total winner compared to Spiked Mace => +0,3 weight, +1 speed and only for 1,143 gold. Then we see Iron Mace, at least some diversity and so on with other maces. Also we see that Difficulty is not used as a balancing parameter, it's just linked to the item price as we can see. So basically all the items are more or less the same with not really a big diversity.
1handed hammers (Blunt):visitors can't see pics , please
register or
loginThese are just 2 items and they're completely different. It's obvious that some low tier and other hammers are needed to make diversity.
1handed picks/sickles (Pierce):visitors can't see pics , please
register or
loginThere are 4 of them and they're balanced poorly: Less length, more damage. The only good thing is that Military Sickle can be used in 2h mode. It's obvious that some additional are needed:
visitors can't see pics , please
register or
loginvisitors can't see pics , please
register or
login(Low tier Miner's pick and something expensive with thrust maybe?)
1handed axes (Cut):visitors can't see pics , please
register or
loginvisitors can't see pics , please
register or
loginMuch better situation with axes. Besides some tweaks I would not change them as they have diveristy. Light and fast, Heavy and damaging, Axe with 2h mode, axes with secondary pierce mode. I like it.
I didn't even touch swords as I think that some of them are really useless and they need rebalancing which is difficult at this moment with all the amount of them.
If you liked this suggestion and want more work on subclasses: please feel free to vote on my post in item balancers' application thread:
http://forum.meleegaming.com/general-discussion/%28applications%29-item-balancers/msg740443/#msg740443