Author Topic: Red Orchestra 2: Heroes of Stalingrad (GOTY)  (Read 4577 times)

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Offline Grumbs

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #15 on: April 03, 2013, 06:41:06 pm »
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What about the people who already owned RO2?

Same, just if you don't have it yet and you intend to have the full Rising Storm you might as well get it now. It won't get cheaper. Unless they sell Rising storm with RO2 included later

Apparently you can still play Rising Storm servers even if you don't buy it, but they will restrict you in some way (classes maybe)
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Offline Polobow

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #16 on: April 03, 2013, 06:55:40 pm »
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Same, just if you don't have it yet and you intend to have the full Rising Storm you might as well get it now. It won't get cheaper. Unless they sell Rising storm with RO2 included later

Apparently you can still play Rising Storm servers even if you don't buy it, but they will restrict you in some way (classes maybe)

Don't really mind a class restriction, i always play a rifleman. That way it's more of a surprise when i find a better weapon  :P. Plus i don't take up valuable slots.

Offline okiN

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #17 on: April 04, 2013, 06:28:45 pm »
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I still think this is one of the best FPS games out there in terms of mechanics and how it feels to play. The movement mechanics especially are way ahead of the curve. It's just a shame they fucked up all the progression tracking so badly, I pretty much lost interest in the game after losing all the class and weapon XP I'd gathered (which had been fucking hard to get as well because it didn't get saved a lot of the time anyway).
Don't.

Offline IR_Kuoin

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #18 on: April 04, 2013, 09:31:19 pm »
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New update, lots of new and old map from RO added
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Offline Zanze

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #19 on: April 05, 2013, 01:17:30 am »
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So I had played single player a free weekend it was cool, tried my hand at multiplayer earlier today.

I had 10 deaths by the end of it and 0 kills. 3 of those deaths were to the enemy, 7 were teamkills. 7.
I tried to flank the enemy and go far right/far left? Teammate would snipe me. I tried to go down the middle corridors full of teammates. I would pass a teammate camping a door and he would twitch unload on me.

Was I just on an unlucky server or something?

(It had realism turned on so names dont pop up, but I think there is more than a subtle difference between a russian and a german soldier.)

Offline Grumbs

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #20 on: April 05, 2013, 01:47:16 am »
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Its free weekend now so there will be lots of newbies around shooting team mates.

When I played I liked 40-1 servers and TWB's. Used to play only on Splat server on Ostfront, they didn't like ro2 though

Just try to find a server where people play as a team or have regulars
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Offline Everkistus

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #21 on: April 05, 2013, 09:42:04 am »
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You guys know that you can buy RO and RO2 on humblebundle for pretty much like 1$.

Also we might get a server rolling soon on it.

Offline IR_Kuoin

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #22 on: April 05, 2013, 10:42:32 am »
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Just wait until the newbies realize how to spot the difference between German and Russian troops.
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Offline Vibe

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #23 on: April 05, 2013, 11:38:22 am »
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Just wait until the newbies realize how to spot the difference between German and Russian troops.

Is there any other way than checking uniforms?

Offline IR_Kuoin

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #24 on: April 05, 2013, 12:16:18 pm »
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Is there any other way than checking uniforms?

Yes, the way I usually spot them from long range is looking on how they run, the German and the Russian soldiers run differently, the German soldiers run with their weapon in one hand, while the Russians run with their weapons in both hands.
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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #25 on: April 05, 2013, 12:22:17 pm »
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Yes, the way I usually spot them from long range is looking on how they run, the German and the Russian soldiers run differently, the German soldiers run with their weapon in one hand, while the Russians run with their weapons in both hands.

Interesting, this will definitely help me. Sometimes it's hard to tell by the uniform due to dark/gloomy maps :D

Offline Weren

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #26 on: April 05, 2013, 01:17:08 pm »
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Interesting, this will definitely help me. Sometimes it's hard to tell by the uniform due to dark/gloomy maps :D
The shapes of their hats/helmets also help.
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Offline Christo

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #27 on: April 05, 2013, 02:58:26 pm »
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Yes, the way I usually spot them from long range is looking on how they run, the German and the Russian soldiers run differently, the German soldiers run with their weapon in one hand, while the Russians run with their weapons in both hands.

That is some awesome detail I remember them showing in a beta introduction video or something, it's even historically accurate, no?
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline IR_Kuoin

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #28 on: April 05, 2013, 03:00:06 pm »
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That is some awesome detail I remember them showing in a beta introduction video or something, it's even historically accurate, no?

Yeah, the German soldiers was taught to run like that (I think :P) Also if you want some old WW2 footage you can clearly see a couple of German soldiers running like they do in-game
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Offline Polobow

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Re: Red Orchestra 2: Heroes of Stalingrad (GOTY)
« Reply #29 on: April 05, 2013, 03:38:21 pm »
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Yeah, the German soldiers was taught to run like that (I think :P) Also if you want some old WW2 footage you can clearly see a couple of German soldiers running like they do in-game

What was the reason they had to run like that? More speed for slower reaction?