Poll

Would you like to see a bit better unarmed fight simulation in cRPG ?

Yes
14 (63.6%)
No
8 (36.4%)

Total Members Voted: 22

Voting closed: April 04, 2013, 05:03:15 am

Author Topic: Improved martial arts  (Read 401 times)

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Offline Garrus

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Improved martial arts
« on: March 21, 2013, 04:00:17 am »
+1
What about improving the animations and mechanics of
melee with hands just a little bit, similar to this:

ATTACKS:
Animations are already fine.
Both up attack (punch) and down attack (hook) can be blocked
by either up or down block. (so you can block a punch also with a down block)
Though, the down attack (hook) is slower and do more damage,
than the up attack (punch).
Left attack hits from left, right attack hits from right.

BLOCKING:
Animation of left block only blocks with left arm, and
right block only block with right arm, like in case of weapons,
mechanics is also similar to that.
Up and down block blocks frontal attacks, or
if your opponent does a side attack,
but it hits you from the front, then you have to do a frontal
block to deflect it.

So it works mainly like a weapon.
About the unusual frontal block:
We already have awlpike and long spear,
which can only attack one or two directions,
and shields blocking all directions,
so imho simplifying frontal block in the first run is bearable,
it won't feel cumbersome.
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Offline kinngrimm

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Re: Improved martial arts
« Reply #1 on: March 21, 2013, 02:25:59 pm »
+1
If improved, then there should be a minimum range where the blocks are able to block weapons to reflect that you need close contact to the enemies body to interact, not ninja style blocking a sword with your 2 hands clutching together at the blade.

Also a higher base damage better armor soacking would be ok i guess. Not against a tincan but in RL you can do real damage to people without the need to stab them.
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Offline Jarold

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Re: Improved martial arts
« Reply #2 on: March 21, 2013, 11:48:18 pm »
0
I'm guessing you haven't seen Palatro top the scoreboards with just fist?