Author Topic: Explained: claim leadership and new clan armoury  (Read 4687 times)

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Offline Tomas

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Re: Explained: claim leadership and new clan armoury
« Reply #15 on: March 19, 2013, 12:08:18 pm »
+8
Harald - 2 requests please :)

1) An auto "return to armoury" function for items after they are unused for a certain amount of time. (Time to be set by armoury managers). 


This way armoury managers are not needed at all in clans that swap items around a lot whilst clans that do more long term loans can still do these.

2) Make it so after 5 days only rank 9's can "claim leadership" then every subsequent day it gets opened up to the next rank down.

This way already trusted people get the chance to claim leadership ahead of rank 1 players

Offline BerG

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Re: Explained: claim leadership and new clan armoury
« Reply #16 on: March 19, 2013, 12:30:55 pm »
+7
And would be great to see possibility to "borrow" myself my own item. So if i suddenly become inactive my items will stay in use.

Offline Wesleysnipes

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Re: Explained: claim leadership and new clan armoury
« Reply #17 on: March 19, 2013, 12:58:37 pm »
0
The who leadership mutiny thing is pretty stupid. That would be like erasing Steve Jobs from the history of Apple. I mean I can understand some members pretty upset. But you don't steal someone's creation... Just leave the ladder, make one or join another.

Edit: inactive for 2 weeks, other members can obtain leadership. But when the original leader comes back it goes back to old leadership?
« Last Edit: March 19, 2013, 01:08:48 pm by Wesleysnipes »
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Offline Xol!

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Re: Explained: claim leadership and new clan armoury
« Reply #18 on: March 19, 2013, 01:33:27 pm »
+1
My major complaint with the old system was that you had to be rank 9 to use the armoury (also giving you accept/kick/bank/rank permissions).  To be completely honest, that's still the case, because items have to returned to the armoury before they can be lended out again.  Most players won't be courteous enough or remember to put their items back when they're done (and even less likely to do so if there's a daily fee).  On top of that, if you're rank 9, you can only return the items, you can't lend them to specific people, so you need to switch to any supporters you want to borrow things on.

My suggestion to streamline the system and reduce the rank requirement would be to add an additional permission level at rank 6.  At this rank, on the 'items' tab of the armoury, all weapons would have their checkboxes enabled, and an additional button for 'Return selected items to armoury' would be placed at the bottom next to 'Borrow selected items'.

Two other small changes that would be nice are to allow supporters the same permissions (at rank 0) as the character they are supporting, and to allow items that you own in the armoury to be borrowed by your character.

Also, please make the leadership timer longer and reset if you play at all (i.e., on an alt), not just on the actual leader character.
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Offline Miwiw

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Re: Explained: claim leadership and new clan armoury
« Reply #19 on: March 19, 2013, 01:34:58 pm »
+2
5 days are not enough. It should be about 30 days at least and only people of a certain rank should be able to claim leadership imo.

Btw who's activity is important then, if a ladder clan got more than one leader? That player that found the clan?
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Offline Knitler

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Re: Explained: claim leadership and new clan armoury
« Reply #20 on: March 19, 2013, 01:36:40 pm »
0
5 days are not enough. It should be about 30 days at least and only people of a certain rank should be able to claim leadership imo.

Btw who's activity is important then, if a ladder clan got more than one leader? That player that found the clan?

Maybe 2weeks and people at rank 9/8
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Offline Tristan

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Re: Explained: claim leadership and new clan armoury
« Reply #21 on: March 19, 2013, 02:23:01 pm »
+2
30 days min. 5 days is a holiday.

Offer the chance to rank 8/9 for another 30 days.

Then do what ever you want.

How is inactivity defined?
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Offline Miwiw

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Re: Explained: claim leadership and new clan armoury
« Reply #22 on: March 19, 2013, 02:30:39 pm »
0
Not checking the crpg page I guess.

In HRE it's saying "The leaders must be inactive for another 4 days, 23 hours and 13 minutes before a regular member can claim leadership." so the last was online about 47 minutes ago?

"Regular" member, thats rank 1, 3 or 5? Woot. :D
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Offline Harald

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Re: Explained: claim leadership and new clan armoury
« Reply #23 on: March 19, 2013, 05:31:22 pm »
+5
> If there's a leader that isn't active, can his leadership be claimed regardless of the activity of other leaders?
No, all others have to be inactive to claim sole leadership. If your claim goes through you don't replace one of the leaders, you become the only leader of the clan (and can promote others to rank 10 too). The current leaders will be demoted to rank 9.

> Can any leader appeal possible claimants to another leader?
Yes, any leader can appeal to the current claim.

> Can any and all members do this. Or only main characters?
Regular members (rank 1+).

> What is "Minimum rank:" in armory settings?
You can restrict people from adding items lower than the minimum rank. But i overlooked that siege equipment is always rank 0, need to look into that.

> An auto "return to armoury" function for items after they are unused for a certain amount of time. (Time to be set by armoury managers).
Good idea, i'll add max duration when i have time. I think a max borrowed items limit would be nice too.

> And would be great to see possibility to "borrow" myself my own item
This is currently not possible the way it is handled internally.

> inactive for 2 weeks, other members can obtain leadership. But when the original leader comes back it goes back to old leadership?
No.

> 5 days are not enough.
I changed it to 14 days inactivity and 7 days appeal phase for now, will be released soon. TBH i don't know why i made it so short in the beginning.

> Btw who's activity is important then, if a ladder clan got more than one leader?
The activity of all leaders.

> How is inactivity defined?
The only time we currently track is when you were last online on a server, so that is used for that.

Offline Chasey

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Re: Explained: claim leadership and new clan armoury
« Reply #24 on: March 19, 2013, 05:33:37 pm »
0
not to sure about everybody having access to the bank, its causing alot of chaos
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Offline Segd

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Re: Explained: claim leadership and new clan armoury
« Reply #25 on: March 19, 2013, 05:39:02 pm »
0
I saw the site was updated again. Harald, did you fix the money bug already?

Offline Harald

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Re: Explained: claim leadership and new clan armoury
« Reply #26 on: March 19, 2013, 06:26:18 pm »
0
> did you fix the money bug already?
Should be fixed.

Offline Segd

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Re: Explained: claim leadership and new clan armoury
« Reply #27 on: March 19, 2013, 07:07:05 pm »
0
> did you fix the money bug already?
Should be fixed.
Still doesn't work for me :( The money goes from one account & disappears.

Offline Tomas

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Re: Explained: claim leadership and new clan armoury
« Reply #28 on: March 19, 2013, 08:27:58 pm »
0
> An auto "return to armoury" function for items after they are unused for a certain amount of time. (Time to be set by armoury managers).
Good idea, i'll add max duration when i have time. I think a max borrowed items limit would be nice too.

Cheers :)

Offline CrazyCracka420

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Re: Explained: claim leadership and new clan armoury
« Reply #29 on: March 19, 2013, 08:30:13 pm »
0
I like the new additions, but 5 days (+3) is not long enough...what if someone goes on vacation for more than 8 days?
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