Author Topic: 0.2.9.3.2  (Read 24348 times)

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Offline no_rules_just_play

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Re: 0.2.9.3.2
« Reply #150 on: March 21, 2013, 08:52:39 pm »
0
And just like that, stakes become another useless siege item in anything outside of strat battles.
those stakes were horrible on siege, often even placed by noobs so the defenders actually couldnt defend their important zones

Offline Penitent

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Re: 0.2.9.3.2
« Reply #151 on: March 21, 2013, 09:14:08 pm »
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put your stakes on the market, I want to buy some at reduced cost.

Offline F i n

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Re: 0.2.9.3.2
« Reply #152 on: March 21, 2013, 09:29:42 pm »
+1
Dunno... But did you guys think about aditional ammo for Throwing weapons when loomed? All the other Ranged weapons do have this feature.

Like +1 and +2 --> 2 max ammo, +3 --> 3 max ammo ... This way you dont piss off the "old and dedicated".

And by rewarding a loomed axe you might as well decrease the ammount of Throwerspam ... tho i think no one is playing that class (effectively) anymore.

Edit: Talking about the HTA ofc.

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Offline Phew

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Re: 0.2.9.3.2
« Reply #153 on: March 21, 2013, 09:36:40 pm »
+3
Dunno... But did you guys think about aditional ammo for Throwing weapons when loomed?

I know the HTA ammo change was done to encourage throwing weapon diversity, but it will have the opposite effect; everyone will just use Jarids. Jarid and HTA were pretty well-balanced with each other before, each having a niche (HTA-short range, high ROF, medium damage, Jarid-medium range, low ROF, high damage).

I say revert the HTA changes (the damage buff too) to pre-patch values, but make regular Throwing Axes 4 per stack and Francisca 5 per stack. Then every mid-tier throwing weapon has about the same total damage per stack.

Offline oprah_winfrey

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Re: 0.2.9.3.2
« Reply #154 on: March 21, 2013, 09:50:50 pm »
0
Dunno... But did you guys think about aditional ammo for Throwing weapons when loomed? All the other Ranged weapons do have this feature.

Like +1 and +2 --> 2 max ammo, +3 --> 3 max ammo ... This way you dont piss off the "old and dedicated".

And by rewarding a loomed axe you might as well decrease the ammount of Throwerspam ... tho i think no one is playing that class (effectively) anymore.

Edit: Talking about the HTA ofc.

It used to be like that, and it was dumb. Picture people with 12 thowing lances.

Offline Tovi

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Re: 0.2.9.3.2
« Reply #155 on: March 21, 2013, 10:03:39 pm »
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Imagine Oprah Winfrey with a huge throwing lance. Hmm  :shock:
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Offline Jarold

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Re: 0.2.9.3.2
« Reply #156 on: March 21, 2013, 10:27:39 pm »
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They could choose which throwing weapons get more ammo when loomed.

Offline F i n

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Re: 0.2.9.3.2
« Reply #157 on: March 21, 2013, 10:54:46 pm »
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It used to be like that, and it was dumb. Picture people with 12 thowing lances.

Read more carefully bro! I was talking about Heavy throwing axes - as they are the only weapons that got actually nerfed - for franciskas and throwing axes it was more of a buff...
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Offline MURDERTRON

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Re: 0.2.9.3.2
« Reply #158 on: March 22, 2013, 06:53:53 pm »
+1
My Destrier is getting stuck after running over 1 person who is tightly packed next to another.  I don't think a 1200 lb horse should get stuck that easily by running over two 160 lb men regardless of whether or not the horse has armor.  Here are my references for horse weight.

http://en.wikipedia.org/wiki/Destrier
http://en.wikipedia.org/wiki/Horse#Size_and_measurement
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▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline FrugFrug

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Re: 0.2.9.3.2
« Reply #159 on: March 22, 2013, 08:11:02 pm »
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160 pounds? These guys are pretty buff, I would say at least 200-210.

Offline Penitent

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Re: 0.2.9.3.2
« Reply #160 on: March 22, 2013, 08:15:18 pm »
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Destriers can weight up to 1700 lbs by some estimates.

Offline kinngrimm

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Re: 0.2.9.3.2
« Reply #161 on: March 22, 2013, 11:59:31 pm »
+1
Wooden Stackles spam on siege server, please either get rid of them in siege or increase the slots they use to 2+
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Offline Tindel

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Re: 0.2.9.3.2
« Reply #162 on: March 23, 2013, 01:04:24 am »
+1
Yes i second kinngrim, earlier this evening it was nigh unplayable due to immense stake spam on EU2.

Spending more time hacking stakes than fighting isnt fun, this is like the old ladder/Construction site spam all over again.

Just ban them from siege alltogether, no cav there anyway.

Offline Nehvar

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Re: 0.2.9.3.2
« Reply #163 on: March 23, 2013, 01:24:35 am »
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Agreed.  Cavalry isn't an issue in siege.  Deploying anti-cav stakes on a rampart/stairway/keep hall etc etc is silly.
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Offline Miwiw

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Re: 0.2.9.3.2
« Reply #164 on: March 23, 2013, 01:26:47 am »
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It's 2 slot now though. You will still see it quite often, people probably also use it to troll? ;)
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