Author Topic: Nordwolf's scenery - second NEW Battle map 01.08.2013!  (Read 2188 times)

0 Members and 1 Guest are viewing this topic.

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Nordwolf's scenery - NEW Battle map 30.07.2013!
« Reply #15 on: August 01, 2013, 11:37:58 am »
+1
I took the liberty to change the only problem i found on fishing village: One of the spawns was nr 1, although it should have been 0, so i changed it and edited into the rotation right away =P

Offline Nordwolf

  • Earl
  • ******
  • Renown: 492
  • Infamy: 46
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Nordwolf, 4 other Nordwolfs, Wolf_in_the_Van Victory, Earngrim, Core, Farewell, Akaio_BlackSpear +**
Re: Nordwolf's scenery - NEW Battle map 30.07.2013!
« Reply #16 on: August 01, 2013, 12:06:36 pm »
0
Good to hear :)

One question though - when you say added to the rotation right away, it means next patch or it's already on the servers?

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Nordwolf's scenery - NEW Battle map 30.07.2013!
« Reply #17 on: August 01, 2013, 12:09:30 pm »
0
Good to hear :)

One question though - when you say added to the rotation right away, it means next patch or it's already on the servers?

New maps or updates are bound to a patch, new rotation (=adding maps that are already in the game or removing bad ones) takes a server restart only.

Basically i'm preparing everything and once there is a patch everything should be in and/or updated.

Offline Nordwolf

  • Earl
  • ******
  • Renown: 492
  • Infamy: 46
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Nordwolf, 4 other Nordwolfs, Wolf_in_the_Van Victory, Earngrim, Core, Farewell, Akaio_BlackSpear +**
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #18 on: August 01, 2013, 04:02:36 pm »
0
Bump with another battle map, this time a nordic village on crossroads also featuring a nice landscape ^^
visitors can't see pics , please register or login

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #19 on: August 01, 2013, 04:22:29 pm »
0
Nice Nordwolf, should be fun to play on (since im melee :)) ...I'm not as experienced with battle maps but is this possibly a bit small?  Just wanted to raise that question.

Also - purely aesthetically since you seem to pay attention to aesthetics - what about adding some "paths" around the village where people would have walked, just using a different ground texture and a small brush.  Might look nice and more "realistic".

You can kinda see what im talking about in this shot of Rochester.
(click to show/hide)
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Nordwolf

  • Earl
  • ******
  • Renown: 492
  • Infamy: 46
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Nordwolf, 4 other Nordwolfs, Wolf_in_the_Van Victory, Earngrim, Core, Farewell, Akaio_BlackSpear +**
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #20 on: August 01, 2013, 05:30:33 pm »
0
Hmm..... paths... don't really know, from my experience most of those type villages have very blurred paths, meaning that even if there was built a path once - it still had been walked on as much as area around. Tried to make some blend of steppe-path-forest textures, though still most of the area looks "pathy".

About the size, it's bigger then Native Port Assault and Nord town and I enjoy those as much as any other good maps even with 50vs50. I think it's alright considering most of the time it's around 40-80 people on the battle server.

PS: and I'm mostly cav :D

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #21 on: August 01, 2013, 06:18:35 pm »
0
Ok, good, if you're cav then I have no fear of it being too small :)

And as for the paths - just a visual suggestion.  Could be more just different tone of dirt really...
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #22 on: August 06, 2013, 12:45:41 pm »
0
Okay, so i didn't really find anything that bugs me with outpost village. Well, except the tower maybe. People will definitely camp on top of it and i don't know if you'd want that to happen to your map. Especially with one motf right in the tower it favors the campers, too. But that's really the only thing and if you don't want to change that i will put it in with this version.

Offline Nordwolf

  • Earl
  • ******
  • Renown: 492
  • Infamy: 46
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Nordwolf, 4 other Nordwolfs, Wolf_in_the_Van Victory, Earngrim, Core, Farewell, Akaio_BlackSpear +**
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #23 on: August 06, 2013, 05:15:20 pm »
0
Thanks for a review :)
About the tower: both teams have same distance to it, and the flag is on the ground, meaning that it has three ways to it outside from the tower, and one from the second floor.
I think even if it will be used to camp, it won't be any effective.

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #24 on: August 06, 2013, 05:50:46 pm »
0
Okay, i'll put it in like this then.

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #25 on: August 08, 2013, 10:51:29 pm »
0
Okay, about your castle after playing it for some time:
Move the attackers spawn closer, otherwise it should be fine.

Offline Nordwolf

  • Earl
  • ******
  • Renown: 492
  • Infamy: 46
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Nordwolf, 4 other Nordwolfs, Wolf_in_the_Van Victory, Earngrim, Core, Farewell, Akaio_BlackSpear +**
Re: Nordwolf's scenery - second NEW Battle map 01.08.2013!
« Reply #26 on: August 13, 2013, 05:56:47 pm »
+1
All three maps updated, just redownload sco files.

Windhill castle:
- moved attacker spawns closer
- added some attacker siege structures
- organised spawnpoints at flag a bit differently

Download .sco:
https://dl.dropbox.com/u/96841139/scn_windhill_castle.sco
Code: [Select]
scn_windhill_castle windhill_castle 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000300337380004ed3f00000a020000601300004334
  0
  0
 outer_terrain_plain

Outpost village:
- bugfixes&bugfixes&bugfixes
- on the team 1 side replaced a house on the wall with a pass through hut to allow them to have the same access to the outer wall area

Download .sco:
https://dl.dropbox.com/u/96841139/scn_outpost_village.sco
Code: [Select]
scn_outpost_village outpost_village 256 none none 0 0 100 100 -100 0x00000000300d72630006e1b900002ac20000683300003105 0 0 outer_terrain_plain
Fishing village:
- small bugfixes

Download .sco:
https://dl.dropbox.com/u/96841139/scn_fishing_village.sco
Code: [Select]
scn_fishing_village fishing_village 256 none none 0 0 100 100 -100 0x000000005a0105630005595000000e8500002a3d00002560 0 0 sea_outer_terrain_2