Author Topic: Turn rate tweak?  (Read 1285 times)

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Offline Vodner

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Turn rate tweak?
« on: March 08, 2013, 06:16:15 am »
+16
I just had a fantastic 1v1 with Tommmy on EU1_New (which I get a surprisingly low 110 ping to, which is quite playable), and the turn rate tweak is the best thing since sliced bread. To my delight, the 1h stab is actually really good with the tweak.

Will that change be coming to other servers any time soon?

Offline San

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Re: Turn rate tweak?
« Reply #1 on: March 08, 2013, 07:13:47 am »
+3
As well as drop shield key. Glorious

Offline EyeBeat

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Re: Turn rate tweak?
« Reply #2 on: March 08, 2013, 07:40:55 am »
0
I just had a fantastic 1v1 with Tommmy on EU1_New (which I get a surprisingly low 110 ping to, which is quite playable), and the turn rate tweak is the best thing since sliced bread. To my delight, the 1h stab is actually really good with the tweak.

Will that change be coming to other servers any time soon?

I have been waiting so impatiently for that turn rate tweak for NA1.  :(
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Offline Kelugarn

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Re: Turn rate tweak?
« Reply #3 on: March 08, 2013, 08:41:49 am »
0
Please give it to us.... Please?
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Offline FrugFrug

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Re: Turn rate tweak?
« Reply #4 on: March 08, 2013, 11:56:32 am »
+2
And fix the rageball server that has been broken for 3 months!

Offline Korgoth

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Re: Turn rate tweak?
« Reply #5 on: March 08, 2013, 01:49:42 pm »
+4
Please give it to us.... Please?

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Offline Moncho

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Re: Turn rate tweak?
« Reply #6 on: March 08, 2013, 01:56:26 pm »
0
Would be nice to get it on EU2 as well, but I believe cmpohqiuefhkj said something along the lines that it required updating the servers to WSE2 and he was still doing stability tests and the like

Offline Phew

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Re: Turn rate tweak?
« Reply #7 on: March 08, 2013, 02:58:39 pm »
0
The other servers need this+drop shield key, please update.

Offline dynamike

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Re: Turn rate tweak?
« Reply #8 on: March 08, 2013, 03:42:43 pm »
0
turn rate tweak is the best thing since sliced bread

What's it do?
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Offline Shemaforash

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Re: Turn rate tweak?
« Reply #9 on: March 08, 2013, 04:08:18 pm »
0
It fixes turn rate and makes thrusting and overheads not so useless anymore
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Offline Vodner

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Re: Turn rate tweak?
« Reply #10 on: March 08, 2013, 05:30:20 pm »
+1
What's it do?
Thrust and overhead turn rates are dependent on weapon length, weight, and class (e.g. a 120 length polearm turns faster than a 120 length 2h), rather than being a single flat value.

I would prefer just having a high turning rate on all weapons, but I will happily settle for not having to do the gimmicky and risky 'stab up and drag down' thing I do for 1h stabs.
« Last Edit: March 08, 2013, 05:43:53 pm by Vodner »

Offline TurmoilTom

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Re: Turn rate tweak?
« Reply #11 on: March 08, 2013, 05:42:04 pm »
+2
I haven't masturbated in 3 hours.

I need that damn turn rate increase.

Offline Vodner

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Re: Turn rate tweak?
« Reply #12 on: March 08, 2013, 09:39:09 pm »
+2
NA1 now has the beta. Thanks devs! I'll have to sink some more time into it once my right wrist stops feeling like its tendons are on fire.

e:
Christ, now my elbow hurts, and it's difficult to move my wrist in a smooth motion without jittering. I'm going to have to take a long break to prevent RSI, right after this patch got implemented :(
« Last Edit: March 08, 2013, 10:18:26 pm by Vodner »

Offline Tears of Destiny

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Re: Turn rate tweak?
« Reply #13 on: March 08, 2013, 10:21:03 pm »
+2
NA1 now has the beta. Thanks devs! I'll have to sink some more time into it once my right wrist stops feeling like its tendons are on fire.

e:
Christ, now my elbow hurts, and it's difficult to move my wrist in a smooth motion without jittering. I'm going to have to take a long break to prevent RSI, right after this patch got implemented :(


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Re: Turn rate tweak?
« Reply #14 on: March 08, 2013, 10:39:48 pm »
+2
NA1 now has the beta. Thanks devs! I'll have to sink some more time into it once my right wrist stops feeling like its tendons are on fire.

e:
Christ, now my elbow hurts, and it's difficult to move my wrist in a smooth motion without jittering. I'm going to have to take a long break to prevent RSI, right after this patch got implemented :(

You should get one of these:

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