-->
Incoming Paramerion change?
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Visit the cRPG ModDB Page!
Rate and Review!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
General Discussion
»
Incoming Paramerion change?
Print
Pages: [
1
]
Author
Topic: Incoming Paramerion change? (Read 672 times)
0 Members and 1 Guest are viewing this topic.
Swaggart
Earl
Renown: 481
Infamy: 92
Incoming Paramerion change?
«
on:
March 05, 2013, 07:38:21 pm »
+2
Basically, the Paramerion is a heavier, faster, longer, and more damaging version of a Nordic Champion Sword that costs 3k less. Is it going to be adjusted any time soon because it really seems like this was an oversight.
Logged
Quote from: Panos_the_Bear on June 29, 2014, 10:49:56 pm
HOLLAND, HERE WE COME
TheAppleSauceMan
Duke
Renown: 553
Infamy: 39
dear god I hate throwers
Faction: Dracul, RUFF RYDERS
Game nicks: Dracul_AppleSauce_FieldBauss | Wiff Khalifa | U_Having_A_Giggle_M8
Re: Incoming Paramerion change?
«
Reply #1 on:
March 05, 2013, 07:47:09 pm »
0
Either NCS or Para will be adjusted I would bet on it. Devs aren't silly enough to leave as is.
Logged
I'm rock, nerf paper, scissors is fine. Welcome to c-RPG.
visitors can't see pics , please
register
or
login
Swaggart
Earl
Renown: 481
Infamy: 92
Re: Incoming Paramerion change?
«
Reply #2 on:
March 05, 2013, 08:30:24 pm »
-1
Yeah, but I'd like to know which one because with the current stats I would loom the Paramerion. The hilt looks like shit though.
Logged
Quote from: Panos_the_Bear on June 29, 2014, 10:49:56 pm
HOLLAND, HERE WE COME
TheAppleSauceMan
Duke
Renown: 553
Infamy: 39
dear god I hate throwers
Faction: Dracul, RUFF RYDERS
Game nicks: Dracul_AppleSauce_FieldBauss | Wiff Khalifa | U_Having_A_Giggle_M8
Re: Incoming Paramerion change?
«
Reply #3 on:
March 05, 2013, 08:54:53 pm »
0
I'd assume the Paramerion will be the one they change seeing as the mistake was making it better then a high tier sword. They'll probably increase it's price and/or nerf some stats on it, just an educated guess though. Plus the NCS and KAS sort of go together as slight alternates so I doubt they'd do any big changes to the NCS. Plus if they nerf the NCS for te sake of a new item they'd be screwing anyone who loomed it before-hand. So I'm guessing the Paramerion will be the one to be adjusted.
Logged
I'm rock, nerf paper, scissors is fine. Welcome to c-RPG.
visitors can't see pics , please
register
or
login
Print
Pages: [
1
]
cRPG
»
cRPG
»
General Discussion
»
Incoming Paramerion change?
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 672 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 1, iCurBoardChildLevel: 0, sCurBoardName: "General Discussion", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 1, iTopicId: 46546, sSessionId: "5ea59d739f2dca29d83c96978deabdb6", sSessionVar: "a399d08a", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "a399d08a", sSessionId: "5ea59d739f2dca29d83c96978deabdb6", iBoard: 1, iTopic: 46546, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->