I am an active player, I usually have 3-4 alts that I run around on. I've played pretty much every class. My main is a level 34 2h cav, I currently have polearm, xbow, great lancer, and hx alts. I've been playing the game for a pretty long time (since the old xp/gold/retirement system), and spend way too much time testing game mechanics and arguing about item balance with Tydeus.
Generally, I think fights last too long as a result of a long stretch of small nerfs that generally made the game slower and less exciting. On that note, I think 2h is in a good place and the other melee classes should be buffed to meet it.
The more specific issues I currently perceive with item balance include:
* 1h cut is (mostly) underpowered
* 1h stab is borderline unuseable
* 1h weapons have a ton of models but too little variety in actual stats
* Most polearms are underpowered, especially with the new turn speed mechanic coming in and the removal of polestagger. Most could very justifiably use a buff.
* HA is underpowered at level 30 or below, though it becomes very good at post-retirement levels. However, this is a game mechanic issue rather than an item issue. This might be alleviated by changing (halving?) the amount of bonus HA skill gives and letting people take it every 3 points of agility to allow 21/27 agility builds to maximize their horse archery skill.
* HX is overpowered, and this is definitely an item issue. I would suggest a relatively harsh nerf to light crossbow/hunting crossbow damage and a slight buff to reload speed.
* Cavalry bump damage is too high, especially on mid-tier horses
* Crossbows are too easy to hybrid because they have no direct damage modifiers related to character stats. Also the arbalest is not a good weapon when compared to a heavy crossbow. This is a tricky thing to fix because you don't want to overbuff the arbalest, but you want it to be effective against plate and also encourage arbalest users to target plate over unarmored targets. My suggestion to try and fix both of these problems would be to remove the 'extra penetration' flag from all crossbows except the arbalest, then add a wpf curve to the class.
* 2h class is balanced internally for the most part. There are very minor stat changes that might be made, but most of the weapons feel at least viable. Also make studded warclub 1h/2h and useable on horseback and make long iron mace useable on horseback (since they don't have crushthrough anymore).
* Throwing is
okay, but it's the one class that I truly hate playing because I am absolute garbage at it. I will probably abstain from most throwing discussion, other than mentioning that they really need to be able to jump when they throw, and that change should probably be reverted, even if it means archer/xbow jumpshots coming back.
* Shields are (mostly) okay. There are a few that could use a tweak (like the one-shottable round steel buckler, even though it's 0 slot). Controversial opinion: I think everyone should be able to pick up shields, shields should be nerfed, and shield skill should be buffed to compensate. It would solve a lot of the perceived ranged problems, and archer kiting could possibly be un-nerfed.
* I just finished an archer gen on an alt, and I think that it's in a pretty decent place. I don't really like the arrow weight change, and would rather see a mechanic or metagame change to discourage kiting instead (like the shield thing).
* In general I think armor is okay, except that it really, really drags out fights. I actually preferred the way armor worked before the armor soak changes. In all honesty, though, I am a light armor player unless I'm in a strat battle, so I would need to take a more in-depth look at armor as a whole before suggesting any changes. I would also want to see the weapon classes mostly balanced before working on any major armor changes.
I think that's about it.
visitors can't see pics , please
register or
loginedit: Someone pointed out to me in teamspeak that my programming background may be worth mentioning. I've also taken a brief look at the warband module system and have a (very) general idea of how it works.