Author Topic: Diversity for Lances  (Read 727 times)

0 Members and 2 Guests are viewing this topic.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Diversity for Lances
« on: March 01, 2013, 09:16:06 pm »
+2
Decided that I should post this idea in it's own thread. There it goes:

I will do a small analysis and post my reasoning to do this suggestion. If you do not want to do a bit of reading, you can skip this part. It's really common knowledge.
(click to show/hide)

My suggestion would be replicating the stats of light lance, lance and heavy lance:

Blunt Lance
Speed: 82
Length: 180
Thrust: 26 blunt
Swing: 16 blunt
Difficulty: 9
Couchable
Knockdown (Not sure about this feature)

Lance (Same as the old lance)
Speed:85
Length:180
Thrust:28 pierce
Swing:16 blunt
Difficulty:10
Couchable

Heavy Lance
Speed:77
Length:180
Thrust:28 pierce
Swing:17 blunt
Difficulty: 11
Bonus against Shield
Couchable

If any of you disagree with my ideas about the current lances or didn't like the ones I posted; please say so. This is just an idea. If those changes would mess a cavalry player, then I'll reconsider it. I just left the regular lance as it is on purpose, to not bring any changes to people's game experience. Some people might have been against the idea of a change to a weapon that they are using. As it would require them to adapt their timing with the lance. Since it is the most common one, just leave it as it is. Change the ones that aren't used much. Was my philosophy.
« Last Edit: March 02, 2013, 01:22:27 pm by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Diversity for Lances
« Reply #1 on: March 01, 2013, 10:45:27 pm »
0
Light Lance (a bit less damage, but hitting faster)
Speed: 90
Length: 180
Thrust: 28 pierce
Swing: 16 blunt
Difficulty: 9
Couchable

Lance (Same as the old lance)
Speed:85
Length:180
Thrust:28 pierce
Swing:16 blunt
Difficulty:10
Couchable

If any of you disagree with my ideas about the current lances or didn't like the ones I posted; please say so.

All I see is a strictly superior lance being compared to a strictly inferior lance.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Zanze

  • Earl
  • ******
  • Renown: 366
  • Infamy: 69
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Raven_Zan
Re: Diversity for Lances
« Reply #2 on: March 02, 2013, 06:19:35 am »
0
I may not know much, but from my very recent times trying out lance cav...I seem to see all three lances very often. With the heirloom pack installed I can easily tell the differences between the three. (Black vs Orange, Large spear head vs small spear head) I also have had varying degrees of success versus all when using a light lance myself. Sometimes I win the jousts due to my superior stab speed, sometimes I end up with a unicorn for a horse because I couldn't reach far enough. Lances are fine.

I've also noticed that no longer heavy lancers are the god tier of cav. Given that that placement for lances has been removed, I think the current situation is fairly balanced.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Diversity for Lances
« Reply #3 on: March 02, 2013, 08:09:23 am »
0
I'm suspecting that there may be a typo in the Original Post, perhaps you can review and edit it? The first two lances don't strike me as balanced.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Diversity for Lances
« Reply #4 on: March 02, 2013, 01:20:07 pm »
0
Oh yeah you are right. I did them in a bit of hurry. I was focused on replacing the current lances. Didn't give that much thought into the new ones. These were merely examples to give a general idea, be honest. Please post your own ideas, or give your try to balance my suggestions. I'm thinking to add a poll when the idea is fully established with the help of community.

Hmm... edited a bit now.
« Last Edit: March 02, 2013, 01:24:40 pm by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Osiris

  • King
  • **********
  • Renown: 1449
  • Infamy: 324
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Merc
  • Game nicks: Osiris. Aethelstan
  • IRC nick: _Osiris_
Re: Diversity for Lances
« Reply #5 on: March 02, 2013, 02:29:59 pm »
0
what would be the point of a heavy lance with same dmg and same length as the lance but slower speed? Bonus against shield isnt worth that
i make terrible warband videos! https://youtu.be/jUdVGIOuULk

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Diversity for Lances
« Reply #6 on: March 02, 2013, 03:23:56 pm »
0
Hmm I have thought of that. A good idea though, but couldn't be sure. As slower speed also might mean more damage (to my knowledge), and damage is the most looked ability in lances overall. It could have make the other lances comparatively less useful. Not exactly sure though.

By the way, I don't think we should limit ourselves to 3 lances only. Keep those ideas coming and together we can form a very good suggestion.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline donib

  • Count
  • *****
  • Renown: 295
  • Infamy: 54
  • cRPG Player
  • Slow money, slow problems
    • View Profile
  • Game nicks: Donib
Re: Diversity for Lances
« Reply #7 on: March 02, 2013, 07:26:22 pm »
+1

Blunt Lance
Speed: 82
Length: 180
Thrust: 26 blunt
Swing: 16 blunt
Difficulty: 9
Couchable
Knockdown (Not sure about this feature)

Would be fun to knockdown people as a hoplite

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Diversity for Lances
« Reply #8 on: March 02, 2013, 07:44:42 pm »
+2
Would be fun to knockdown people as a hoplite

Iron Staff/QStaff/Staff!
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Diversity for Lances
« Reply #9 on: March 03, 2013, 02:23:17 am »
-1
Would be fun to knockdown people as a hoplite
Blunt stabs can't rear horses. You still want knockdown on stab?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Sandersson Jankins

  • King
  • **********
  • Renown: 1450
  • Infamy: 223
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: CSA Apologists
  • Game nicks: fnord
  • IRC nick: "There's always a bigger nerd"- Qui-Gong Jim, Star Trek IV: Electric Boogalo
Re: Diversity for Lances
« Reply #10 on: March 03, 2013, 03:12:29 am »
+1
Iron Staff/QStaff/Staff!

Iron staff hoplite is entirely viable, and in fact very fucking good. Hoplite is about the purest support class there is; few things are more supportive to your team than a good ole' knockdown. Carry a fauchard for anti-cav and BAM, good class!
visitors can't see pics , please register or login

the administrator of this forum is the Internet Keyboard man? Can only play "authority" in the virtual world?Can you tell me why?

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Diversity for Lances
« Reply #11 on: March 03, 2013, 12:32:49 pm »
0
Haha I truly forgot about infantry using lances. Overall 82 damage is slow enough, so no worries there I think.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Diversity for Lances
« Reply #12 on: March 03, 2013, 01:04:07 pm »
+1
lancers suck balls in crpg ,sooooo yea buff change whatever
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline BlueKnight

  • Marshall
  • ********
  • Renown: 983
  • Infamy: 200
  • cRPG Player A Gentleman and a Scholar
  • If you run, you will only die tired...
    • View Profile
  • Faction: Nordmen
Re: Diversity for Lances
« Reply #13 on: March 04, 2013, 02:24:28 pm »
0
Just make +0 heavy glance 25 pierce and when it's +3 (28p), it's something that you can live with. Currently 23 pierce at +0 is just a silly joke.
visitors can't see pics , please register or login

Skyrim UI