Hello everyone.
I'm pretty sure most of you will agree with me when I say that strength is the only way to go when it comes to easymoding. A heavily strength biased build with a flamberge (9PS and 9IF) will hit a lot harder, last a lot longer and as a result, perform a lot better than the a 12:27 agility build.
You may say "But they run and attack faster". Up slight slopes, you will find that strength builds will move faster as it decreases weight penalty, thus the effect of wpf is lowered furthermore than what it is already.
Movement speed is certainly a benefit in a 1v1 scenario, but in battle and siege modes, it really just becomes a luxury. But even still, in a one-on-one, with two equally skilled opponents, one hit would drop the agility build, where the strength opposite could take a lot more punishment.
So to go about this, I think it would be a good idea to give a slight wpf grant per agility point used, like in singleplayer, or to increase the entire combat speed of cRPG in general.
What do you fellas think?