Poll

Should we replace FPS bombs?

Yes.
No.
No we need to remove them completely.

Author Topic: How Smoke Bombs Should Work! Code Included!  (Read 4678 times)

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Offline Jarold

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Re: How Smoke Bombs Should Work!
« Reply #15 on: July 30, 2013, 04:56:53 am »
+1
bump

Offline Froto_the_Loc

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Re: How Smoke Bombs Should Work!
« Reply #16 on: July 30, 2013, 05:54:35 am »
+1
Jarold, you have the support of me, my family, and all the servants that serve under us.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Huscarlton_Banks

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Re: How Smoke Bombs Should Work!
« Reply #17 on: July 30, 2013, 07:01:28 am »
+1
Jarold smells.

The bombs are actually scripted for teleporting if there's an agent near the landing spot or dealing nonlethal flinching area damage, but that's probably not a good idea for cRPG so I left that part out.

Code: (module_particle_systems.py, think I took this from a magic OSP pack) [Select]
("dummy_smoke_big", psf_billboard_3d|psf_randomize_size, "prt_mesh_dust_1",

500, 9, 15, -0.05, 10.0, 0.2, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength

(0.1, 0.9), (1, 0), #alpha keys

(0.1, 0.8), (1, 0.8), #red keys

(0.1, 0.7),(1, 0.7), #green keys

(0.1, 0.6), (1, 0.7), #blue keys

(0.0, 5), (1, 15.0), #scale keys

(3, 3, 5), #emit box size

(0, 0, 0.05), #emit velocity

2, #emit dir randomness

),

Code: (module_items.py) [Select]
[(ti_on_missile_hit, [
(store_trigger_param_1, ":agent_no"),
(position_set_z_to_ground_level, pos1),
(particle_system_burst, "psys_dummy_smoke_big", pos1, 35),

Offline Jarold

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Re: How Smoke Bombs Should Work!
« Reply #18 on: July 30, 2013, 08:21:38 pm »
+3
All praise Carlton_Banks...I mean Huscarlton! I am stinking up other mods now.

Offline Haboe

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Re: How Smoke Bombs Should Work!
« Reply #19 on: July 30, 2013, 10:00:42 pm »
0
So are you suggesting the grenades like in With Fire and Sword? Only really kills on a direct hit and hurts others in a small radius. It should take up 2 slots for one grenade if this does happen. I'm not asking for grenades to be put in, i'm just saying what I would like to see if they were added.

Yes, strategus, castle wall, 4 weapon racks, massive bombspam  :twisted:
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Offline Patoson

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Re: How Smoke Bombs Should Work!
« Reply #20 on: July 30, 2013, 11:38:00 pm »
0
What it actually looks like...

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I love Kung Pow! Chosen One, replace the smoke bombs!!!

Offline MrDeucer

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #21 on: October 11, 2013, 01:06:51 am »
0
*cough*

Offline Radament

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #22 on: October 11, 2013, 01:29:14 am »
0
that's what i want to see when i throw smoke bombs :(
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Offline Varadin

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #23 on: October 11, 2013, 02:56:40 am »
0
i just turn off particle system and there is no smoke heuheuheuheuheu
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Offline Sparvico

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #24 on: November 11, 2013, 04:37:23 pm »
-1
Bump

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Offline NuberT

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #25 on: November 11, 2013, 04:43:28 pm »
+3
giv us ze holy hand grenade!


Offline Suchechka

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #26 on: November 12, 2013, 03:26:42 pm »
0
Word

Offline Torwald

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #27 on: November 17, 2013, 12:54:39 pm »
-2
They disappear too fast and don't cover a area. Even in first video they aren't really useful.

Offline Jarold

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #28 on: November 17, 2013, 11:02:58 pm »
0
It covers a pretty big area....maybe a little too big actually. It's not to cover your whole armies whereabouts, it's to make it harder to see where an individual is going. Example, a bunch of archers are shooting at you, throw a bomb infront of them.

The inevitable could happen where ten guys have smoke bombs and then cover a huge area, or a guy with a weapon rack. So just make them 2 slots and expensive.

Add them please, and somehow make it not a particle effect.  :oops:

Offline Stormcrow

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Re: How Smoke Bombs Should Work! Code Included!
« Reply #29 on: November 18, 2013, 05:22:54 pm »
0
Can you change the poll so that there is a remove option
Gen 19 lvl34 archer