Jarold smells.
The bombs are actually scripted for teleporting if there's an agent near the landing spot or dealing nonlethal flinching area damage, but that's probably not a good idea for cRPG so I left that part out.
("dummy_smoke_big", psf_billboard_3d|psf_randomize_size, "prt_mesh_dust_1",
500, 9, 15, -0.05, 10.0, 0.2, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.1, 0.9), (1, 0), #alpha keys
(0.1, 0.8), (1, 0.8), #red keys
(0.1, 0.7),(1, 0.7), #green keys
(0.1, 0.6), (1, 0.7), #blue keys
(0.0, 5), (1, 15.0), #scale keys
(3, 3, 5), #emit box size
(0, 0, 0.05), #emit velocity
2, #emit dir randomness
),
[(ti_on_missile_hit, [
(store_trigger_param_1, ":agent_no"),
(position_set_z_to_ground_level, pos1),
(particle_system_burst, "psys_dummy_smoke_big", pos1, 35),