Author Topic: nerf kicks to native levels  (Read 1055 times)

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Offline Corsair831

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nerf kicks to native levels
« on: February 20, 2013, 12:54:22 pm »
-4
they're so ridiculous really, anyone here who's played some native knows how crazy crpg kicks are ...

they're about as difficult to hit as putting on a hat, can you plsx reduce them to native levels ... the only thing that needs reducing is the lingering kick, as in, in crpg the kick hitbox persists like 2x the length of the native kick, even with the same animation

 ... it's silly ...
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Offline owens

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Re: nerf kicks to native levels
« Reply #1 on: February 20, 2013, 12:57:34 pm »
0
Are you asking for a nerf or a buff?


NA will say nerf (havent been updated yet)

EU might say buff  (is a test server)


It should either you can block and not attack in time to catch the stunned opponent or you should not be able to block while kicking at all. Unfortunately they cant seem to do this and just find crude ways around it.
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Offline San

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Re: nerf kicks to native levels
« Reply #2 on: February 20, 2013, 02:28:35 pm »
0
I'm fine with how it is, but the animation is deceiving. There were times where I was kicked when I swear that their leg was pulling back/in neutral position by then. From the kicker's perspective, sometimes kicks look as though they went through people sometimes (at least for a medium kicker like me).

Offline Shemaforash

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Re: nerf kicks to native levels
« Reply #3 on: February 20, 2013, 02:34:53 pm »
+4
I don't really like it, the kick has stupid reach atm.

I think as well the polearm animation should be changed considering it's hitting earlier than in the animation. Deceives your chambering.
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Offline Spa_geh_tea

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Re: nerf kicks to native levels
« Reply #4 on: February 20, 2013, 07:11:15 pm »
-1
Are you asking for a nerf or a buff?


NA will say nerf (havent been updated yet)

EU might say buff  (is a test server)


It should either you can block and not attack in time to catch the stunned opponent or you should not be able to block while kicking at all. Unfortunately they cant seem to do this and just find crude ways around it.

I agree, pick one and make applicable to everyone. Even shielders.

Kick is somewhat jacked, most of time ill kick the air and hope a player lags into it. Either the ping or hitbox makes the timing near impossible to determine when kicking anything other than shielders.

Shielder kicks need more love as its an all risk no reward. Enemy players can block before the shielder can swing. Also, its their only defense against hilt slashers since the 1h will glance at such distances and angles.
 

Offline Zlisch_The_Butcher

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Re: nerf kicks to native levels
« Reply #5 on: February 20, 2013, 07:11:39 pm »
+1
Just jump over (or move away from) the fucking kicks and slash/stab the kicker now that kickblocking is removed, it's really not that fucking hard.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline rustyspoon

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Re: nerf kicks to native levels
« Reply #6 on: February 20, 2013, 08:34:14 pm »
+1
Just jump over (or move away from) the fucking kicks and slash/stab the kicker now that kickblocking is removed, it's really not that fucking hard.

Kickblocking still exists in NA.
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Offline Zlisch_The_Butcher

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Re: nerf kicks to native levels
« Reply #7 on: February 20, 2013, 09:53:19 pm »
0
Kickblocking still exists in NA.
Yes, however the orginal poster is EU, and I think it's safe to say that the next patch won't be out before kickblocks and all the other shit are removed from NA as well anyway.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Corsair831

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Re: nerf kicks to native levels
« Reply #8 on: February 20, 2013, 11:19:43 pm »
0
try kicking on native and then on crpg you'll see the difference
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Offline Tears of Destiny

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Re: nerf kicks to native levels
« Reply #9 on: February 21, 2013, 12:53:44 am »
0
You can chamber-kick people who kick you, it's pretty easy tbh unless you are daydreaming or fighting on autopilot.
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Offline Corsair831

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Re: nerf kicks to native levels
« Reply #10 on: February 21, 2013, 01:28:37 pm »
0
You can chamber-kick people who kick you, it's pretty easy tbh unless you are daydreaming or fighting on autopilot.

or using a shield cough cough
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Offline CrazyCracka420

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Re: nerf kicks to native levels
« Reply #11 on: February 21, 2013, 03:11:02 pm »
0
You can chamber-kick people who kick you, it's pretty easy tbh unless you are daydreaming or fighting on autopilot.

Yeah did it the other day in a duel, was pretty epic to see it happen
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Offline Osiris

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Re: nerf kicks to native levels
« Reply #12 on: February 21, 2013, 03:14:16 pm »
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I think the extra long and turnable kicks is just compensation for not being able to block :D IMO reinstate blocking and lower the kicking window
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Offline Cyber

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Re: nerf kicks to native levels
« Reply #13 on: February 24, 2013, 05:22:21 pm »
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Kicking range seems pretty ridiculously long now, it's perfectly fine in native, not too easy but still useful. I don't understand why they would get the idea to even consider buffing kicks out of all things?
« Last Edit: February 24, 2013, 05:48:26 pm by Cyber »

Offline Corsair831

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Re: nerf kicks to native levels
« Reply #14 on: February 25, 2013, 12:58:19 am »
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Kicking range seems pretty ridiculously long now, it's perfectly fine in native, not too easy but still useful. I don't understand why they would get the idea to even consider buffing kicks out of all things?

because aragorn kicks in lord of the rings therefore it needs buff
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