Would it be possible to fix player collision models with WSE2?
Stuff like this:
This does not only apply to shields. There are times when fighting where one may phase inside the model of another player and get free hits or just disorient the other player. With slight delay on turning, this could lead to hitting around blocks.
I like to play on EU sometimes, and phasing through my model is the worst part, since I am defenseless. I wish it could be alleviated in any way (at least for normal ping).
Also, the intangibility when you're in hitstun and while jumping are both pretty odd, but it kind of makes sense as an escape option if you're sandwiched by a bunch of tincans.