Author Topic: New Heirloom Models (and web GUI)  (Read 224749 times)

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Offline zagibu

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Re: New Heirloom Models (and web GUI)
« Reply #750 on: February 02, 2012, 07:26:22 pm »
0
No it totally changes, the mw torch emits tachyons instead of photons.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Moncho

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Re: New Heirloom Models (and web GUI)
« Reply #751 on: February 02, 2012, 07:37:11 pm »
+1
I like your colours for the unloomed polearms, meow, but i prefer the golden on the hilts of the swords, for the simple reason that they are more visible on the battlefield. After all, this mod is to allow people to distinguish between loomed and unloomed items, and I think the gold does much better that work than the silver (I picked up a MW nordic war sword and on the floor it looked just a bit shinier than the unloomed one on my hand, and i did only realize the change on the scabbard, which was still with golden details.
Nice idea though, I might modify myself for personal use a couple of textures that i see too shiny as well.

That said, congratulations to final boss for making most weapons so much nicer, it is a huge amount of work and the final result is great.

Offline Meow

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Re: New Heirloom Models (and web GUI)
« Reply #752 on: February 02, 2012, 07:40:10 pm »
0
yeah, if you just replace the texture with polearm in it's name that should make everything else look as before :D
I can also do a version that only changes the wood color.
« Last Edit: February 02, 2012, 07:41:40 pm by Meow »

Offline Moncho

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Re: New Heirloom Models (and web GUI)
« Reply #753 on: February 02, 2012, 08:22:39 pm »
0
Thanks for the offer, but i think i will try to do it myself, what program so you use to make the modifications? Maybe PS or gimp? I use XNview to view them, but i dont think it can modify

Offline Meow

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Re: New Heirloom Models (and web GUI)
« Reply #754 on: February 02, 2012, 08:54:23 pm »
0
gimp :mrgreen:

Offline HarunYahya

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Re: New Heirloom Models (and web GUI)
« Reply #755 on: February 03, 2012, 07:09:09 am »
+1
One important note to Finalboss:
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Offline Tennenoth

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Re: New Heirloom Models (and web GUI)
« Reply #756 on: February 03, 2012, 11:06:31 am »
+1
One important note to Finalboss:
(click to show/hide)

Still waiting for the head armour so I can show off my straw hat, yes, I heirloomed it in a pre-empt to the release! I agree that the mod makes useless things worth looming just because they look good.  :lol:
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Offline v/onMega

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Re: New Heirloom Models (and web GUI)
« Reply #757 on: February 03, 2012, 01:06:25 pm »
+1
This mod will bring us a two maybe three class community.....where the biggest grinders get their reward for fancy looks....great.

Boy, i ll get angry when my shiny stuff gets dirty with the blood of the dying....xD

Offline Jarlek

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Re: New Heirloom Models (and web GUI)
« Reply #758 on: February 03, 2012, 03:54:59 pm »
+2
This mod will bring us a two maybe three class community.....where the biggest grinders get their reward for fancy looks....great.

Boy, i ll get angry when my shiny stuff gets dirty with the blood of the dying....xD
Fucking peasants! Wont even keep their filthy blood off my armour!
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Offline Jarlek

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Re: New Heirloom Models (and web GUI)
« Reply #759 on: February 03, 2012, 04:18:42 pm »
0
Btw. I installed this again (and it worked this time! yay!) but I got a bug report.

My +2 One Handed War Axe looks exactly the same as a normal One Handed War Axe. Here's some screens.
http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649772506?tab=public
(click to show/hide)

http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649740151/?tab=public
(click to show/hide)
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline ArchonAlarion

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Re: New Heirloom Models (and web GUI)
« Reply #760 on: February 03, 2012, 07:48:18 pm »
0
The +0 and some +1 polearms have bright yellow shafts.

Offline Zerran

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Re: New Heirloom Models (and web GUI)
« Reply #761 on: February 03, 2012, 09:08:08 pm »
+2
Like I said before, its to simulate fresh wood. Later it is supposed to darken from handling.

Some people have the mentality that everything historical was unsaturated and lifeless. :P
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Offline Gurnisson

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Re: New Heirloom Models (and web GUI)
« Reply #762 on: February 03, 2012, 11:34:21 pm »
+3
My polearms looks amazing. Thanks. :o
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Offline Largg

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Re: New Heirloom Models (and web GUI)
« Reply #763 on: February 04, 2012, 12:40:54 am »
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I like the idea and like the color on the +0 polearms but they really jump out from the other model textures too much. Same way the kazakh outfit and the priest robes do, especially at night times. Most do not notice but it really disturbs me. Meow's pack was a definite improvement on pole shaft colors. I still do think gilded parts suit two and one-handers , they weren't actually that hard to see in courtly places.

Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #764 on: February 04, 2012, 09:24:20 am »
+1
Btw. I installed this again (and it worked this time! yay!) but I got a bug report.

My +2 One Handed War Axe looks exactly the same as a normal One Handed War Axe. Here's some screens.
http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649772506?tab=public
(click to show/hide)

http://steamcommunity.com/profiles/76561197998733551/screenshot/649878595649740151/?tab=public
(click to show/hide)

It's my bug. Thanks for reporting!

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Sorry for my english, i am russian-speaking.