Author Topic: New Heirloom Models (and web GUI)  (Read 225426 times)

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Offline Final_Boss

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Re: New Heirloom Models (and web GUI)
« Reply #585 on: January 11, 2012, 05:41:25 pm »
0
any updates?

Quick update: Holiday destroyed me. Back on track. Expect bows & arrows soon.. possibly next week. Sorry fellahs

Anyone else find that the masterwork nodachi looks like shit? The sheath looks smeary to me

[conspiracy] ninja stuff is getting removed and I was told to make shitty textures so people are relieved when they "disappear"... [/conspiracy]

Also, does anyone even play this mod anymore? Didn't half the player-base get banned for cheating or something?

jk, back to work.

Offline Glyph

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Re: New Heirloom Models (and web GUI)
« Reply #586 on: January 11, 2012, 07:20:36 pm »
+1
Quick update: Holiday destroyed me. Back on track. Expect bows & arrows soon.. possibly next week. Sorry fellahs

[conspiracy] ninja stuff is getting removed and I was told to make shitty textures so people are relieved when they "disappear"... [/conspiracy]

Also, does anyone even play this mod anymore? Didn't half the player-base get banned for cheating or something?

jk, back to work.
no, only everyone who ever used autoblock got benned, but i don't know if it's permanent or temporarely.
hope you'll get to the horses soon.
btw, i have an idea for the horses, for when you get there, if they're loomed, they should get saddelbags imo. i don't know if you are going to redo the moddels though. if so, you could make armor pieces and/or tabards. i don't think gold will look good on horses so id don't really have an idea about how they're going to look. but i guess that's up to you anyway.
please tell me what you think.
thx

i hope we'll all be able to enjoy all of these awsome models very soon!

and if there is a conspiracy against the ninja stuff, then i doupt it is organised by the devs, and the one who told you that you should do that isn't very smart... so it has to be a non-dev underground or Paul :lol:
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Offline zagibu

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Re: New Heirloom Models (and web GUI)
« Reply #587 on: January 12, 2012, 12:20:39 am »
+3
Loomed horses will get an additional set of legs per loom level.
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Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #588 on: January 13, 2012, 06:27:22 am »
+2
Hello!
I see you have problem with compatibility after crpg updates. And I see it's because  item_kinds1.txt changes after it. I made programm (on C#) for my crpg submod http://forum.c-rpg.net/index.php/topic,23362.0.html which can parse item_kinds1.txt and replace items and models automatically. After every crpg update i just run it and my submod works again. I can make programm which will correctly install your mod. It will parse item_kinds1.txt, module.ini and copy resource and textures. It will have progress bar and screenshots. For update your mod you will need just edit two xml files.
Like this:

1st xml with models:
<model id="new_masterwork_sword"/>
<model id="new_another"/>
....
<model id="new_another100500"/>

2nd xml with replaces:
<replace_item from="Masterwork Sword" to="new_masterwork_sword" />
<replace_item from="Old Another Item" to="new_another" />
...
<replace_item from="Old Another Item100500" to="new_another100500" />

I can make first version of this installer in this weekends. After i make it, you can update your mod without me, just edit xml and replace your resourses. Then zip it and publish.
 
I hope you interesting in my offer, because i want to play with models that you made, but i cant, because "Current cRPG updates break the mod" )

Sorry for my english, i am russian speaking man )
Sorry for my english, i am russian-speaking.

Offline Gomer

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Re: New Heirloom Models (and web GUI)
« Reply #589 on: January 13, 2012, 06:30:53 am »
0
Hello!
I see you have problem with compatibility after crpg updates. And I see it's because  item_kinds1.txt changes after it. I made programm (on C#) for my crpg submod http://forum.c-rpg.net/index.php/topic,23362.0.html which can parse item_kinds1.txt and replace items and models automatically. After every crpg update i just run it and my submod works again. I can make programm which will correctly install your mod. It will parse item_kinds1.txt, module.ini and copy resource and textures. It will have progress bar and screenshots. For update your mod you will need just edit two xml files.
Like this:

1st xml with models:
<model id="new_masterwork_sword"/>
<model id="new_another"/>
....
<model id="new_another100500"/>

2nd xml with replaces:
<replace_item from="Masterwork Sword" to="new_masterwork_sword" />
<replace_item from="Old Another Item" to="new_another" />
...
<replace_item from="Old Another Item100500" to="new_another100500" />

I can make first version of this installer in this weekends. After i make it, you can update your mod without me, just edit xml and replace your resourses. Then zip it and publish.
 
I hope you interesting in my offer, because i want to play with models that you made, but i cant, because "Current cRPG updates break the mod" )

Sorry for my english, i am russian speaking man )
You deserve a sugar cube..... NVM you'r Russian someone get him some Vodka
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Offline Gomer

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Re: New Heirloom Models (and web GUI)
« Reply #590 on: January 13, 2012, 08:23:29 am »
0
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Offline Final_Boss

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Re: New Heirloom Models (and web GUI)
« Reply #591 on: January 14, 2012, 04:47:33 am »
0
Hello!
I see you have problem with compatibility after crpg updates. And I see it's because  item_kinds1.txt changes after it. I made programm (on C#) for my crpg submod http://forum.c-rpg.net/index.php/topic,23362.0.html which can parse item_kinds1.txt and replace items and models automatically. After every crpg update i just run it and my submod works again. I can make programm which will correctly install your mod. It will parse item_kinds1.txt, module.ini and copy resource and textures. It will have progress bar and screenshots. For update ....

Very cool Warham! would it be possible to re-assign scabbard models as well?

Kafein had come up with a similar script using Python but it doesn't include scabbard updates :(
« Last Edit: January 14, 2012, 04:51:54 am by Final_Boss »

Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #592 on: January 14, 2012, 08:10:33 am »
+2
You are mean that: itm_dagger Dagger Dagger 2 dagger_b 0 dagger_b_scabbard 3458764513820540928 12664834 9223372072044986383 260 0 0.200000 100 0 0 0 0 22528 114 0 36 0 280 22 0 0? If so i can do it.
Ok. I begin to work, and i hope that i will make first version with simple interface tomorrow. But i need from you xml file with your models. This is the syntax:
If item has only one model, like this: itm_imodbits_masterwork_bec_de_corbin_a_alt Masterwork_Bec_de_Corbin Masterwork_Bec_de_Corbin 1 bec_de_corbin_a 0 then
<replace_model item_name="Masterwork_Bec_de_Corbin" model_id="masterwork_bec_de_corbin_a"/>
if item has 2 models, like this: Masterwork_Simple_Nordic_Sword Masterwork_Simple_Nordic_Sword 2 sword_viking_c 0 sword_viking_c_scabbard then
<replace_model item_name="Masterwork_Simple_Nordic_Sword" model_id="masterwork_sword_viking_c " model_id2="masterwork_sword_viking_c_scabbard"/>

Blue is item name, how it names on http://c-rpg.net.
Brown is your new models id.
You deserve a sugar cube..... NVM you'r Russian someone get him some Vodka
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Sorry for my english, i am russian-speaking.

Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #593 on: January 15, 2012, 12:39:32 pm »
+1
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar


P.S. Final_Boss, please make heirloom horses!

Sorry for my english, i am russian-speaking.

Offline B3RS3RK

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Re: New Heirloom Models (and web GUI)
« Reply #594 on: January 15, 2012, 03:39:14 pm »
0
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar


P.S. Final_Boss, please make heirloom horses!

Nice, thanks a lot!
« Last Edit: January 15, 2012, 03:42:45 pm by B3RS3RK »
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Offline Glyph

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Re: New Heirloom Models (and web GUI)
« Reply #595 on: January 15, 2012, 04:49:52 pm »
0
I worked about 10 hours this weekends and I did it! I made universal programme for install submods on crpg. There are 3 submods in the archieve: Heirloom Models and 2 my submods. For Heirloom Models i made xml file by myself. It's about 3 hours of boring copy paste work, and i really deserve  some vodka )

Please report me about bugs and mistakes in my lousy english )

DOWNLOAD:
http://speedy.sh/4rKVh/CRPGSubModsInstaller.rar


P.S. Final_Boss, please make heirloom horses!
what are your submods exactly?

great work btw!
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #596 on: January 15, 2012, 05:37:25 pm »
0
Quote
what are your submods exactly?
http://forum.c-rpg.net/index.php/topic,23362.0.html

My submods only for example and test, how the programm work with several submods.

Prejudice, that submods needs to test, there are some bugs for sure. If you want to uninstall them just run Crpglauncher check repair option and click Play.
Sorry for my english, i am russian-speaking.

Offline Glyph

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Re: New Heirloom Models (and web GUI)
« Reply #597 on: January 15, 2012, 05:59:02 pm »
0
http://forum.c-rpg.net/index.php/topic,23362.0.html

My submods only for example and test, how the programm work with several submods.

Prejudice, that submods needs to test, there are some bugs for sure. If you want to uninstall them just run Crpglauncher check repair option and click Play.
but you have 2 of your own sub-mods in the download right? but what do those 2 submods change?
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Warham

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Re: New Heirloom Models (and web GUI)
« Reply #598 on: January 15, 2012, 06:00:59 pm »
0
Go
but you have 2 of your own sub-mods in the download right? but what do those 2 submods change?
Follow the link http://forum.c-rpg.net/index.php/topic,23362.0.html
Sorry for my english, i am russian-speaking.

Offline Glyph

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Re: New Heirloom Models (and web GUI)
« Reply #599 on: January 15, 2012, 06:04:51 pm »
0
GoFollow the link http://forum.c-rpg.net/index.php/topic,23362.0.html
coudl you make a download that has the texture packs from final boss but without that mod?

thx
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)