Author Topic: New Heirloom Models (and web GUI)  (Read 224723 times)

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Offline Herkkutatti

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Re: New Heirloom Models (and web GUI)
« Reply #195 on: October 04, 2011, 07:11:57 pm »
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Free pmub
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Offline Black Wind

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Re: New Heirloom Models (and web GUI)
« Reply #196 on: October 05, 2011, 07:15:32 am »
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Very nice work! +1

So, if I may ask, is 1h the first you're doing, or have you done anything else? I can't wait to see my long hafted blade with your new tweak.

Very nice work Sir!

Somebody really needed to do this. :)
http://www.youtube.com/watch?v=oHg5SJYRHA0
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Offline Final_Boss

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Re: New Heirloom Models (and web GUI)
« Reply #197 on: October 08, 2011, 08:32:01 am »
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Bad news everyone

I've decided to re-do pretty much all the model textures for the 1h. I'm just not very happy with the way most of the swords turned out (they all pretty much looked like "sword" below). I plan to add a lot more ethnicity to the rune/design patterns so they should all end up looking a LOT better. It will just take a little longer...

Here are a couple models I feel alright showing. Let me know what you like and don't like.

cudgel
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sword
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torch
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flanged mace
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grosse messer
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one handed battle axe
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one handed war axe
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peasant knife
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shashka
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soldier's cleaver
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spiced club
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spiked mace
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Also, I've been in talks with a few admins and it sounds like this will be happening whenever I get these done  :wink:

If anyone's curious enough, here's a zip file with ALL of the one handed .brf, models and textures (no LODs or new scabbards).
http://joeflashedme.com/crpg/items/1h/finalboss_1h_heirlooms (8 mb)

And if anyone actually wants to test these out in-game:
- put "finalboss_1h.brf" in "modules/crpg/resource" folder
- edit "crpg/module.ini", add the line "load_mod_resource = finalboss_1h" right after the line "load_mod_resource = kazakh_armor"
- put the textures in "crpg/textures" (if you get a loading error, you might need to put them in your "mountblade warband/Textures" folder as well)
- Make a backup copy of "crpg/item_kinds1.txt" and paste the new one from the .zip

After that you should be all set! BE WARNED: I haven't made the LODs yet so this could cause an FPS drop.

Thanks guys, hopefully you can all wait a little longer  8-)
« Last Edit: October 08, 2011, 08:33:54 am by Final_Boss »

Offline Hrafn

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Re: New Heirloom Models (and web GUI)
« Reply #198 on: October 08, 2011, 08:52:13 am »
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I never planned to have heirlooms, but it seems that my plans are going to change :) btw will this improved web GUI be used in future? Looks very sexy.
« Last Edit: October 08, 2011, 09:00:09 am by Hrafn »

Offline indigocylinder

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Re: New Heirloom Models (and web GUI)
« Reply #199 on: October 08, 2011, 08:57:44 am »
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these are awesome.

dl/ing now.

Offline Warcat

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Re: New Heirloom Models (and web GUI)
« Reply #200 on: October 08, 2011, 10:10:44 am »
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Need to get that torch
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Offline Jarlek

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Re: New Heirloom Models (and web GUI)
« Reply #201 on: October 08, 2011, 12:47:28 pm »
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This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Herkkutatti

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Re: New Heirloom Models (and web GUI)
« Reply #202 on: October 08, 2011, 12:49:15 pm »
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I want these naow :C
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Offline Captain_Georges

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Re: New Heirloom Models (and web GUI)
« Reply #203 on: October 08, 2011, 02:28:09 pm »
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this is sex, and the pretty good one
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Offline Chort

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Re: New Heirloom Models (and web GUI)
« Reply #204 on: October 08, 2011, 03:26:02 pm »
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damn, it's hard to find someone with MW torch  :(

P.S. auto-generate mip-map for myself  :wink:
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Offline ToxicKilla

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Re: New Heirloom Models (and web GUI)
« Reply #205 on: October 08, 2011, 03:32:13 pm »
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I sure hope the devs implement this. But the sad thing is, they likely wont. They want to keep the texture count as low as possible because some people are using pc's from 800 years ago. But I say, screw the people with the dark ages pc's!

Edit:

What would the knightly arming swords look like?
« Last Edit: October 08, 2011, 03:34:21 pm by ToxicKilla »

Offline Joelturuz

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Re: New Heirloom Models (and web GUI)
« Reply #206 on: October 08, 2011, 03:49:56 pm »
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Instead of screwing anyone, a separate version without/with the new skins could be implemented.
Also, these are awesome.

Offline Herkkutatti

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Re: New Heirloom Models (and web GUI)
« Reply #207 on: October 08, 2011, 03:51:54 pm »
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i would loom all the shit because  of the awesome look :D
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Offline Tristan

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Re: New Heirloom Models (and web GUI)
« Reply #208 on: October 08, 2011, 04:57:49 pm »
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Eh, is it just me or would more textures add to lag?
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Offline Final_Boss

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Re: New Heirloom Models (and web GUI)
« Reply #209 on: October 08, 2011, 11:33:02 pm »
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New textures will replace old ones. My aim is to only have a maximum of 10 new textures which won't be too bad.