Haha seems like you did not like my reasons. So I guessed. Well, everyone has their tastes I think. Don't get me wrong. I'm not criticizing or against the idea of a fully balanced system. It might be fun. But from the point of view I am standing, things look like a complete balance is a bad thing for me. If the only reward there is, gaining xp. In this kind of system I would do my best to keep my multi high - as long as I stick to the rules of course.
Let's take example of spawnraping. It is not done for fun (unless you're a sadist, which I am not). Or is it being done for fun? Haha! People got strange tastes, I'm not really sure if this is a good example. Nevermind then
I mostly try to fight in the way that I can gain the most benefit. Not granting a duel to the last survivor, going to the servers I will benefit most. For example if I see a DTV server with 29 people in Istiniar, I'd consider going there. Well, I go there! Most probably xp will be good, and bots will be killed quite nicely. Both for good reward and good teamplay ---> good game experience
It's in human nature. As long as there is a game, some people will play it to WIN. I'm not the only one doing that. All those people saying they supported every nerf but weapon turnspeed, are a proof to this.
Just change the rewarding system. Trying to maintain a full balance, with a win-oriented rewarding system is in confliction. If people should be treated as equals, there shouldn't be any possession or dominance difference.
If there are rewards for winning; Skill and templay should be encouraged, but less skilled players have to get decent rewards too. It's just that they need to do better to gain more rewards.
This is balanced in itself. If there's no rewards for winning but a different system as a whole; I'd love to see a very good balance. Easy wins are not fun at all really.
Though the system we use is, lets say a 5v5:
-good player -bad player
-good player -bad player
-bad player -bad player
-bad player -bad player
-bad player -bad player
Good players begun to have high multiplicators. So lets divide them out with force, make one of them lose their multi. That's a punishment for being a good player. Not wrong maybe, but not fully correct either. The system that is offered here seemed like a ultra-global version of this to me.
Believe it or not, x5 is a god of cRPG like the money in real world. You may deny the god itself, but you can not deny the existence of a religion. There should be people worshipping this new god called x5. By the way, I claim myself to be the Papa of this religion. Give me 5k cRPG gold so I grant you the blessing of x5. For a 1 heirloom point, I would even bless people for x6. Haha!
I just wanted to see your reactions by using such a truly honest post. Haha, seems like I got the results I expected. I know I am wrong in some parts. Balance is of course good. It's just that I like to be an oppositionist. That is what wrong with me