Author Topic: Remove Bows for Archers.  (Read 644 times)

0 Members and 2 Guests are viewing this topic.

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Remove Bows for Archers.
« on: February 12, 2013, 01:49:38 am »
I think that would be a good balance for removing jumpthrowing. Alternatively you could remove Horses for Cav.

Both would suit your stupidity.

Edit: Fuck you
« Last Edit: February 12, 2013, 02:14:07 am by Finuad »
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Daunt_Flockula

  • Marshall
  • ********
  • Renown: 870
  • Infamy: 71
  • cRPG Player Sir Black Rook
  • Step aside peasants!
    • View Profile
  • Faction: Pixel Paladins
  • Game nicks: Cock_Blockula Kunt_Blockula Daunt_Flockula
Re: Remove Bows for Archers.
« Reply #1 on: February 12, 2013, 02:07:23 am »
Words of wisdom indeed. Oh, and got to prohibit shielders from using shields too. That is too damn OP. Needs nerfing.

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: Remove Bows for Archers.
« Reply #2 on: February 12, 2013, 02:08:44 am »
yes
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Remove Bows for Archers.
« Reply #3 on: February 12, 2013, 02:19:42 am »
Why is this in spam? Archers don't need bows....
Miwiw_HRE - Two Handed
Trade with me

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: Remove Bows for Archers.
« Reply #4 on: February 12, 2013, 02:24:31 am »
Thats general discussion. and stop warning me for saying the truth.
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Remove Bows for Archers.
« Reply #5 on: February 12, 2013, 02:32:24 am »
Remove Bows for Goats!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: Remove Bows for Archers.
« Reply #6 on: February 12, 2013, 02:37:27 am »
And i think its pathetic that a cav-dev removes jump throwing. the whole system is corrupt. Fuck you crpg. im gone.
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Remove Bows for Archers.
« Reply #7 on: February 12, 2013, 02:52:49 am »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: Remove Bows for Archers.
« Reply #8 on: February 12, 2013, 09:04:29 am »
+1

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: Remove Bows for Archers.
« Reply #9 on: February 12, 2013, 09:43:32 am »
And i think its pathetic that a cav-dev removes jump throwing. the whole system is corrupt. Fuck you crpg. im gone.


bye bye (  ^_^ )√//
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Remove Bows for Archers.
« Reply #10 on: February 12, 2013, 04:33:33 pm »
Would +1 if possible. Removable of jumpthrowing wasn't the smartest move.
When west germany annexed east germany, nobody moved a finger too.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Remove Bows for Archers.
« Reply #11 on: February 12, 2013, 04:50:36 pm »
I agree with Fin, they should get shotguns instead.

(click to show/hide)
visitors can't see pics , please register or login