Author Topic: The Witcher 3: Wild Hunt  (Read 118725 times)

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Offline darmaster

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Re: The Witcher 3: Wild Hunt
« Reply #285 on: February 02, 2015, 02:29:38 am »
+1
so these italian guys tried witcher 3, and honestly there were few bad news; one is the fact that the combat system is still clumsy (as it was for the first 2, i'd have called it shit but whatever); then they said the game is EXTREMELY heavy and you could easily notice it unfortunately ( they were testing it on a  i7-4790 and GeForce GTX 980 4gb, and though they set it to high and not ultra, there were still some framrates drop). hopefully both these will get fixed in the next 3 months, but i hardly believe i'll be able to run it on high settings on my r9 290/fx 8350 + they really should work on the combat system, and make it decent at least for the 3rd one.
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Offline Teeth

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Re: The Witcher 3: Wild Hunt
« Reply #286 on: February 02, 2015, 10:58:05 am »
0
Well, unless they are showing an old build, I won't put your hopes up that they will change much in the last three months before the release date. Bugfixes maybe, but combat mechanics is something you don't plan to work on this late. In any case, I found the Witcher 2 combat easily servicable and from an early hands-on it is easy to judge the combat, but you might just be doing it wrong. Wouldn't have described the Witcher 2 combat as clumsy anyhow, it was very smooth and responsive, the mechanics were just a tad bit dull and roll-oriented.

Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #287 on: February 02, 2015, 11:06:41 am »
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Witcher 3's combat looks like a good enough improvement on TW2's combat.
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Offline darmaster

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Re: The Witcher 3: Wild Hunt
« Reply #288 on: February 02, 2015, 02:07:26 pm »
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Well they specified the offensive phase is rather smooth, the defensive one and the rolls on the other hand..
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Offline Nightmare798

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Re: The Witcher 3: Wild Hunt
« Reply #289 on: February 02, 2015, 07:25:26 pm »
+1
Witcher 3's combat looks like a good enough improvement on TW2's combat.

I hope so. Games nowadays often fail short on this particular area. I played shadow of mordor recently, and although I earlier dismissed it as AC cash in, this game is pretty sweet, especially in the combat department...
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Offline darmaster

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Re: The Witcher 3: Wild Hunt
« Reply #290 on: March 07, 2015, 10:25:49 pm »
+3

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Offline Molly

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Re: The Witcher 3: Wild Hunt
« Reply #291 on: March 08, 2015, 06:56:57 pm »
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I jizzed just now when I watched it. Facial animations look still a bit wooden but the world looks awesome.
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Offline Golem

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Re: The Witcher 3: Wild Hunt
« Reply #292 on: March 09, 2015, 10:55:16 am »
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Definetly going to play this without the supersenses.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Molly

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Re: The Witcher 3: Wild Hunt
« Reply #293 on: March 09, 2015, 11:16:41 am »
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Definetly going to play this without the supersenses.
That probably won't work from the looks of it.
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Offline Dalhi

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Re: The Witcher 3: Wild Hunt
« Reply #294 on: March 09, 2015, 12:00:08 pm »
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For me it looks like with the Witcher senses they try to lead the player by the hand, and it sucks as hints are to obvious. After watching gameplay there are some other things that I dislike, for example there are level requiremnts for swords :rolleyes: and another stomach for potions that activates whenever Geralt decides so... Overall I am still excited and can't wait to play it.

Also it's funny but on the witcher forums there is like 30 pages thread about downgrade, people keep posting screenshots from compressed video and compare it to some old trailers. Even if CDPR had to cut some effects and flore textures (most complains are about the grass quality  :rolleyes:) game still looks good, very good I'd say. 
« Last Edit: March 09, 2015, 12:04:43 pm by Dalhi »

Offline Leshma

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Re: The Witcher 3: Wild Hunt
« Reply #295 on: March 09, 2015, 01:17:29 pm »
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For past eight years, CDPR are doing their best to make Witcher more appealing to console audience, to boost sales of the game.

Offline Golem

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Re: The Witcher 3: Wild Hunt
« Reply #296 on: March 09, 2015, 04:36:49 pm »
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That probably won't work from the looks of it.
I don't see why not.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Golem

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Re: The Witcher 3: Wild Hunt
« Reply #297 on: March 13, 2015, 02:56:39 pm »
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Is there any info on fanmade storylines like in the first game?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Nightmare798

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Re: The Witcher 3: Wild Hunt
« Reply #298 on: March 27, 2015, 05:14:05 pm »
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Seems it is starting to become a trend for games to require insane pc specs while still running like shit. I mean look at Dying light. Lets hope they will fix this.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Patoson

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Re: The Witcher 3: Wild Hunt
« Reply #299 on: March 27, 2015, 10:09:16 pm »
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Dying Light runs much smoother now, at least in my case, with AMD GPU. Almost 100 constant fps, compared to the 30-60 in the first versions.

I hope Witcher 3 is better optimised too though, or that they can fix it with a patch otherwise.