Author Topic: The Witcher 3: Wild Hunt  (Read 118975 times)

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Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #165 on: June 07, 2014, 09:30:55 pm »
+5
This is one of the safest pre-orders.
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Offline Nightmare798

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Re: The Witcher 3: Wild Hunt
« Reply #166 on: June 07, 2014, 09:58:09 pm »
0
This is one of the safest pre-orders.

Let us sure hope so.
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Offline Kalam

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Re: The Witcher 3: Wild Hunt
« Reply #167 on: June 07, 2014, 11:10:33 pm »
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I quess I get it when GRRM says he hates fan fiction. Imagine whatkind of retarded shit people would write, if they had the permission to rewrite GoT. For example Star Wars adaptions and fan fiction are generally completely off the rails stupid.

But the best of the Star Wars stories are arguably not in any of the movies.

Offline LordBerenger

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Re: The Witcher 3: Wild Hunt
« Reply #168 on: June 08, 2014, 12:38:28 am »
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But the best of the Star Wars stories are arguably not in any of the movies.

Lol
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Offline Kafein

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Re: The Witcher 3: Wild Hunt
« Reply #169 on: June 08, 2014, 12:38:16 pm »
+1
I'm so slow completing Witcher 2, I think I'll just wait.

Offline Falka

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Re: The Witcher 3: Wild Hunt
« Reply #170 on: June 09, 2014, 11:52:00 pm »
+1

Looks... pretty good I think.
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Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #171 on: June 10, 2014, 09:20:36 am »
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I much prefer TW2s combat to traditional RPG combat. The main problem was that it was not SATISFYING. It looks like they might've fixed that in TW3: the better animations, physics, and blood/decapitations might make combat cooler.
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Offline Molly

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Re: The Witcher 3: Wild Hunt
« Reply #172 on: June 10, 2014, 12:01:23 pm »
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I much prefer TW2s combat to traditional RPG combat. The main problem was that it was not SATISFYING. It looks like they might've fixed that in TW3: the better animations, physics, and blood/decapitations might make combat cooler.
And a more fluid use of the signs. I thought there was no incentive to go the "magic" skill tree cuz it was so... breaking the flow... to switch signs and use them properly. It looks overall more fluid now, quicker and more responsive...

I have very high hopes for Witcher 3.
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Offline Patoson

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Re: The Witcher 3: Wild Hunt
« Reply #173 on: June 10, 2014, 12:22:52 pm »
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I was already expecting a great game since I read it would be open-world, and after how I loved the other two games, but 2:33 in that video made me jizz in my pants.

Offline Joseph Porta

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Re: The Witcher 3: Wild Hunt
« Reply #174 on: June 10, 2014, 01:06:43 pm »
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That looks amazing!
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Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #175 on: June 10, 2014, 01:07:26 pm »
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They also have a lot of developing time left, so hopefully things will be even smoother.
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Offline Nightmare798

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Re: The Witcher 3: Wild Hunt
« Reply #176 on: June 10, 2014, 04:49:29 pm »
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Looks... pretty good I think.

Something seems off to me about graphics in this one. They look completely same as W2:AOK.

And that look on the face of Triss is priceless...
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Offline Kafein

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Re: The Witcher 3: Wild Hunt
« Reply #177 on: June 10, 2014, 04:50:37 pm »
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The mechanics still seem to lack a sense of rythm. When will I use potions and traps ? Navigating so many menus just to get one monster is a waste of time unless that monster is really hard to kill and the reward scales with the effort. I felt that was a real problem in TW1 and TW2.

Offline Xant

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Re: The Witcher 3: Wild Hunt
« Reply #178 on: June 10, 2014, 05:01:55 pm »
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Something seems off to me about graphics in this one. They look completely same as W2:AOK.
Yeah, it seems real off to me as well when a massive open world game has same graphics as the railroaded RPG with the best graphics in any game of its genre.

(If that were the case - TW3 clearly has better graphics than TW2 as is obvious to anyone with eyes. I'm replaying TW2 with all on highest, plus ubersampling, and even in its current state TW3 has tons better gfx)
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Offline Christo

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Re: The Witcher 3: Wild Hunt
« Reply #179 on: June 10, 2014, 09:33:48 pm »
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And a more fluid use of the signs. I thought there was no incentive to go the "magic" skill tree cuz it was so... breaking the flow... to switch signs and use them properly.

Why would you ever switch signs when you are maxed out pretty much?

This is how I played The Witcher 2:

Igni, Igni, Igni, Igni, Igni, Igni, Igni, Igni....

Nobody survived that.

I didn't want to fight with swords mainly, that's my only problem with the witcher games that they are pretty much sword focused. So I went mage like build ofc. Turned out super easymode
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