Poll

Should this get stickied?

Yes, this is helpful.
65 (90.3%)
Sure, but it still needs work (what does it need?)
3 (4.2%)
Nah (leave suggestions)
4 (5.6%)

Total Members Voted: 71

Author Topic: Manual Combat Guide for NEW PLAYERS  (Read 5491 times)

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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #30 on: March 10, 2013, 07:41:43 am »
0
Bamp - keep voting if you think this should get stickied....
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #31 on: March 25, 2013, 08:12:49 pm »
+1
Time for another bamp.
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #32 on: April 15, 2013, 08:43:46 pm »
+1
* bump *
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #33 on: May 30, 2013, 04:07:08 pm »
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Forgot about this .... lots of votes though - sticky?  Yes?
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Offline Teeth

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #34 on: May 30, 2013, 05:24:34 pm »
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Against very high armor : pierce best, then blunt, cut falls off harshly[/i]
This is not true. The comparative effects of blunt and pierce to not depend on the target's armor, but rather on the attacker's damage potential.

http://forum.meleegaming.com/beginner's-help-and-guides/cut-pierce-and-blunt-dommage/msg599443/#msg599443

Which effectively means that if you have low damage potential, blunt's bonus for ignoring soak will allow you to deal good damage regardless. If you have high damage potential, pierce's bonus for ignoring reduce will have your damage reduced less.

There also seems be quite good info on this in the game mechanic megathread. This thread states that only above 60 raw damage pierce does more damage against blunt. 60 raw damage is not as much as it sounds with powerstrike, strength, wpf and hold bonuses all boosting the damage beyond the displayed value. I think the differences are quite marginal though, but a 5 ps low wpf crossbowman should probably use blunt rather than pierce. 

Looks pretty good apart from that, will read more attentively some other time.


Offline Zanze

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #35 on: May 30, 2013, 07:09:58 pm »
+9
I'll vote for the sticky, however, your guide needs a very important thing. If the next generation of cRPG players will be reading this, they need to know something called teamwork. It is unknown to a large percentage of cRPG players. Not asking for something big, simple things like...
-Letting Axe's / Mauls have the right of way when fighting a shielder.
-Stepping back when you have friendly cav circling and then resuming your attack once your opponent has been knocked down.
-Staying to the left of spearmen and not dancing around so they can properly set you up with a free kill.
-Being near stationary when fighting someone good at footwork so that they cannot maneuver properly.
-Being Polite.
-Sticking to high ground.
-Choosing their fights and not charging into 1v5s or so.
-Protecting Archers.
-Bringing a siege shield or wooden stakes if the slots are available.
-Being Polite.
-etc.

Again, just things that are common sense once you are a hardened vet like we older cRPG players, but a newer one may not know. I wouldn't like a fresh player to be indoctrinated into the kill-frenzy, trash talking, selfish 2 handed groups.

Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #36 on: May 30, 2013, 09:40:06 pm »
0
If the next generation of cRPG players will be reading this, they need to know something called teamwork.

Very good idea Zan....

I agree and will work on that.  Might borrow some of your tips as well since they are pretty sound.
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #37 on: May 30, 2013, 09:42:38 pm »
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This is not true. The comparative effects of blunt and pierce to not depend on the target's armor, but rather on the attacker's damage potential.

Will check on the megathread again...

Really my info is meant to be a very simplified version of the megathread since new players might look at that and go :  :shock:
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Offline Falka

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #38 on: May 31, 2013, 12:57:58 am »
+1
Nicely done. Would be good to have it somewhere here maybe.
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Offline Vibe

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #39 on: May 31, 2013, 11:57:39 am »
+2
//////// IN PROGRESS //////
the OCD is killing me from inside

Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #40 on: May 31, 2013, 09:26:52 pm »
0
the OCD is killing me from inside

Haha, yeah - but now I'm adding a teamwork section so technically it is in progress still :)
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Offline Phew

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #41 on: June 03, 2013, 04:25:43 pm »
0
Might want to add section on nudge now that it's on all the servers:

1. Equip a 1h weapon and no shield
2. Tape down your V button
3. Run around blocking/attacking like you normally would
4. Any time you land a nudge on someone, follow up with a kick for a free hit
5. ...profit?

They should just rename the duel server the nudge server. It's getting ridiculous.

Offline Teeth

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #42 on: June 03, 2013, 06:39:03 pm »
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I think Vibe was referring to the unequal amount of slashes aside the word.

Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #43 on: June 03, 2013, 06:41:10 pm »
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I think Vibe was referring to the unequal amount of slashes aside the word.

AHHHHH.....I will "remedy" that right away :)
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #44 on: August 16, 2013, 10:23:03 pm »
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Teamwork section added.

Additions to it or other sections welcome as always.
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