Poll

Should this get stickied?

Yes, this is helpful.
65 (90.3%)
Sure, but it still needs work (what does it need?)
3 (4.2%)
Nah (leave suggestions)
4 (5.6%)

Total Members Voted: 71

Author Topic: Manual Combat Guide for NEW PLAYERS  (Read 5377 times)

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Offline Phew

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #15 on: February 06, 2013, 06:17:55 pm »
+1
NOTE : In cRPG, you can either use attack and block directions controlled by "mouse movement" or by "inverted mouse movement".  By "mouse movement" means your mouse movement will correlate to the direction of your PREPARED ATTACK, and by "inverted mouse movement" means your mouse movement will correlate to the actual RELEASED ATTACK. 
It may seem initially that because of this, inverted makes more sense - however because of more advanced mechanics like parrying, feinting, and chambering, most skilled cRPG players would suggest learning in MOUSE MOVEMENT mode if you are not familiar with either.


This is a topic of great debate, but I personally think inverted mouse is easier and more effective. The reason is because it makes turning into swings much easier; the swing and the subsequent turn occur with one fluid mouse movement. With non-inverted, you have to switch mouse movement direction during the attack to turn into it, and you have to time this perfectly or your attack will land late. I used to use non-inverted, and I was constantly getting out-swung because I didn't turn into my swings as effectively. It also gives your opponent an early clue about the upcoming attack; if someone is turning right and pauses for a split second, it warns that a left swing is coming.

I can see where non-inverted would be better for chamberblocking, since it better enables "turning into the block", but no one I know relies on chamberblocking in actual battle (maybe 20 people are even good enough to rely on it in duel). However, turning into the swing is pretty much a requirement in battle/siege (since everyone does it), and non-inverted makes it more difficult.

Semi-related question: is it possible to bind attack direction to mouse button? I.e. left swing mouse button 3, right swing mouse button 4, etc. That would be the ideal, as it decouples turn direction from attack direction, enabling less predictable movement.
« Last Edit: February 06, 2013, 06:22:14 pm by Phew »

Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #16 on: February 06, 2013, 07:58:01 pm »
0
I remember seeing a thread about this in which SaulCanner and others were discussing it.

Overall I thought the consensus from a lot of good players was that MOUSE MOVEMENT was better in the end, but if you were already comfortable with INVERTED that it wont kill you to stick with it. 

I think personally that some things like feinting, chambering, etc are easier with MOUSE MOVEMENT....

I REVISED THE STATEMENT THOUGH:

Quote
NOTE : In cRPG, you can either use attack and block directions controlled by "mouse movement" or by "inverted mouse movement".  By "mouse movement" means your mouse movement will correlate to the direction of your PREPARED ATTACK, and by "inverted mouse movement" means your mouse movement will correlate to the actual RELEASED ATTACK. 
It may seem initially that because of this, inverted makes more sense - however because of more advanced mechanics like parrying, feinting, and chambering, some skilled cRPG players would suggest learning in MOUSE MOVEMENT mode if you are not familiar with either.  Really either is fine and it's up to the player, whichever feels more fluid and responsive....but I would suggest trying BOTH to some degree before getting too comfortable with either.

Hows that?
« Last Edit: February 06, 2013, 08:02:28 pm by Elindor »
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Offline Phew

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #17 on: February 06, 2013, 08:21:50 pm »
+1
I remember seeing a thread about this in which SaulCanner and others were discussing it.

For anyone that's a tennis fan, I liken it to Federer vs. Nadal. Federer uses smooth, fluid strokes for a precise/rythmic game. Nadal uses fierce, jerky motions for a more unpredictable/powerful game. Federer=inverted mouse, Nadal=non-inverted mouse. Both can be highly effective, it's just a style preference.

Saul could bind his controls to an Etch-a-Sketch and still beat 99% of the players in a duel, so I wouldn't put too much stock in his opinion on the matter.


Offline Umbra

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #18 on: February 06, 2013, 08:28:56 pm »
0
3 DIRECTIONAL ATTACKS :  Once you have a grasp of the first three principles, this is where DIRECTIONAL ATTACKS will start to pay off for you.  In the manual melee combat system in cRPG you have control over your attack directions through FOUR PRIMARY ATTACKS (on most weapons):
- Right Swing : Character preps to the right, and swing releases right to left.  The most standard and expected attack.
- Left Swing : Character preps to the left, and swing releases left to right.  Slightly more reach on some weapons.
- Overhead : Character preps by bringing weapon over its head, then releases downward.  A powerful but sometimes compromising attack.
- Stab : Character preps by pull back weapon, and releases in a stabbing motion straight ahead.  Good for additional distance or surprise, but can be compromising.


I think this part needs more detail, it varies for different types of weapons. For example in 1h the left swing is actualy the most standard and expected attack and the right swing has more reach etc
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Offline Vodner

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #19 on: February 06, 2013, 08:39:23 pm »
+1
Inverted makes normal attacks 'smoother' and tends to throw people off when you thrust. On the other hand, it makes learning chambering a lot harder, since you have to move your mouse opposite the direction you would for a normal block.

Quote
Saul could bind his controls to an Etch-a-Sketch and still beat 99% of the players in a duel
I play under 10 hours a month at this point (and most of that is just the occasional bout of native duel when I have nothing else to play), so there are almost certainly quite a few players who could consistently beat me.

Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #20 on: February 06, 2013, 09:58:48 pm »
0
I think this part needs more detail, it varies for different types of weapons. For example in 1h the left swing is actualy the most standard and expected attack and the right swing has more reach etc

I will look at that Umbra...

Trying not to add more detail than the beginner needs so they don't get overwhelmed....but I can revisit and add to this.

EDIT - updated that section.
« Last Edit: February 07, 2013, 04:15:45 pm by Elindor »
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #21 on: February 07, 2013, 04:15:27 pm »
0
Poll added....
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #22 on: February 10, 2013, 05:11:27 pm »
0
Need more votes!

also, any more suggestions for revisions/additions?
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #23 on: February 12, 2013, 04:46:57 pm »
0
BAMP
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #24 on: February 15, 2013, 06:45:52 pm »
0
VOTE!  :mrgreen:
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #25 on: February 22, 2013, 02:07:04 am »
0
Bamp for more votes!
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #26 on: February 25, 2013, 07:48:45 am »
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Poll edited.
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Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #27 on: February 28, 2013, 04:41:44 am »
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bumpity.
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Offline Patoson

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #28 on: February 28, 2013, 10:25:57 am »
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Very nice guide. It will be very helpful to beginners. But:

Unfortunately, this fact is why a ping to your primary servers of over ~80 is almost unplayable in melee by most people.

This is what makes people with a ping higher than 80, like me, or even worse, like ArtemRUS, who I've always seen playing with over 200 ping and very well, better players than those with a low ping.
« Last Edit: February 28, 2013, 10:31:18 am by Patoson »

Offline Elindor

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Re: Manual Combat Guide for NEW PLAYERS
« Reply #29 on: March 03, 2013, 11:36:31 pm »
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This is what makes people with a ping higher than 80, like me, or even worse, like ArtemRUS, who I've always seen playing with over 200 ping and very well, better players than those with a low ping.

An inverse statement of the same meaning would be that players with very low pings are possibly not as good as they seem.  8-)
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