Author Topic: Jarold's Maps  (Read 105929 times)

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Offline Fips

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Re: Jarold's Maps -- Outpost and Scorched Earth
« Reply #60 on: November 25, 2013, 09:12:57 pm »
+1
Are you aware of the problems with Outpost?^^

Offline Jarold

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Re: Jarold's Maps -- Outpost and Scorched Earth
« Reply #61 on: November 26, 2013, 11:38:05 pm »
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I haven't heard anything about either of my two new maps.

Offline Ikarus

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Re: Jarold's Maps -- Outpost and Scorched Earth
« Reply #62 on: December 16, 2013, 01:18:59 am »
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Offline Viriathus

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Re: Jarold's Maps -- Outpost and Scorched Earth
« Reply #63 on: December 16, 2013, 10:03:35 am »
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Oh Jarold, i feel bad now, but that map, is.... like a fail abortion. Non offense, i love all your maps!

Offline Moncho

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Re: Jarold's Maps -- Outpost and Scorched Earth
« Reply #64 on: December 16, 2013, 02:32:05 pm »
+2
Problems I saw when I played it (outpost):

Defenders cannot reach the flag area, since none of the doors that lead to it can be opened by defenders from the outside. This also makes the backdoor into a certain victory for the attackers, since via it they reach the backdoor which cannot be defended if enough attackers use the ladder, since there is no space to hold there and they cannot defend from the inside.
This can be voided by the backladder, which can be made impossible to raise by defenders since it goes below the wall and there is a safe spot from where to stand on top of it.
About the main way in (triple gates and flag). The first gates take imo maybe a bit too much to break.
When the attackers win, it is usually because they open the second front gates, not because they destroy it. However, opening them is a bit too easy imo because they can just jump from the wall onto the straw horse thingy (not sure of its real name), and then just opening them from the inside. Maybe removing this could make it more dfficult, but then the gates HP may need rebalancing.

That is what I could think of right now, with these things modified I think it can be a good map.

Offline Jarold

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Re: Jarold's Maps -- Outpost and Scorched Earth
« Reply #65 on: December 17, 2013, 04:05:45 am »
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Ok thanks i'll work on that, I don't play much at all so I don't even know if my maps are in rotation most of the time. But I understand that the scene managers are busy.

Offline Jarold

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Re: Jarold's Maps
« Reply #66 on: January 07, 2014, 02:04:17 am »
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NOTE : All pictures except the overhead are a little outdated thanks to Afonserro aka Virathius helping me with my map.


Scorched Earth

This map is pretty simple just a forest with ruins in the middle. It's supposed to be a forest that caught on fire but didn't burn too much vegetation, however it caught a few souls and houses on fire.

(click to show/hide)

(click to show/hide)
(click to show/hide)

Was there something wrong with this map?

Offline Teeth

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Re: Jarold's Maps
« Reply #67 on: January 07, 2014, 10:19:17 am »
+2
It's added but it seems to peculiarly absent when playing. I recall playing it once, but I might be confusing things. Can anyone confirm having played it? I'll have a look to see if anything went wrong with implementation.

Oh balls, forgot an underscore, apologies, my bad.

Offline Viriathus

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Re: Jarold's Maps
« Reply #68 on: January 07, 2014, 12:02:31 pm »
+1
add it, its a good map!

Offline Jarold

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Re: Jarold's Maps
« Reply #69 on: January 07, 2014, 03:49:23 pm »
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It's added but it seems to peculiarly absent when playing. I recall playing it once, but I might be confusing things. Can anyone confirm having played it? I'll have a look to see if anything went wrong with implementation.

Oh balls, forgot an underscore, apologies, my bad.

No problem.

Offline Fips

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Re: Jarold's Maps
« Reply #70 on: January 11, 2014, 02:48:38 pm »
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Yeah, scorched earth will be in next time and the dtv map, too. I made some minor updates (like removing and adding a few invisible walls and editing the entry points), so please check them out next patch and see if i ruined anything ^^

Offline Jarold

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Re: Jarold's Maps
« Reply #71 on: January 11, 2014, 09:40:30 pm »
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Yeah, scorched earth will be in next time and the dtv map, too. I made some minor updates (like removing and adding a few invisible walls and editing the entry points), so please check them out next patch and see if i ruined anything ^^

Okay, will do.

Offline Fips

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Re: Jarold's Maps
« Reply #72 on: January 13, 2014, 01:09:51 am »
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So, i fixed it and it doesn't crash the server anymore, which is good =D

(There were a bunch of INVALID Items in there with the name jarold in there, please do not use your own props or whatever xD)

Anyhow, you have to invisible wall or fence everything on top of the walls. Bots can fall down everywhere and get stuck at too many places if you don't. Also i'd suggest you remove the ladders from one spawn and only let them go on top of the siege tower. Or make it 2 siege towers, because they get stuck on the wall prop with that little roof. And they get stuck on the palisade on the other spawn (Which might have been my fault when i reedited the old spawn points you had to the ones we actually need on dtv map ^^)
So it's on the server right now, but the next server restart will remove it again, just too many problems. And that's just what i've seen from having like 10 people on the maps, usually there will be a lot more issues with a full server. So you can check it out yourself in the next few days.
So i'm afraid it has to wait another patch before getting in ultimately. Damn shame, though, it's pretty neat otherwise.

Offline Jarold

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Re: Jarold's Maps
« Reply #73 on: August 11, 2015, 06:47:35 am »
+1
 :o

Offline Ikarus

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Re: Jarold's Maps
« Reply #74 on: August 11, 2015, 09:13:38 am »
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