Author Topic: Jarold's Maps  (Read 106082 times)

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Offline Jarold

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Re: Jarold's Maps SIIIEEGEE
« Reply #45 on: July 28, 2013, 10:15:40 pm »
0
Um, I didn't put any gates on Crossing. I DON'T THINK ATLEAST!?  :shock:

Offline Fips

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Re: Jarold's Maps SIIIEEGEE
« Reply #46 on: July 28, 2013, 10:25:23 pm »
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Oh ehm yeah, it's rhodias xD

Sorry, seems like we missed to test out Crossing, damn.

Offline Viriathus

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Re: Jarold's Maps SIIIEEGEE
« Reply #47 on: July 28, 2013, 10:32:53 pm »
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My maps didnt get on the rotation too :( all this hard work....

Offline Fips

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Re: Jarold's Maps SIIIEEGEE
« Reply #48 on: July 28, 2013, 10:36:53 pm »
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My maps didnt get on the rotation too :( all this hard work....

We tested both of them today, they will be on the servers once they are restarted.

Offline Viriathus

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Re: Jarold's Maps SIIIEEGEE
« Reply #49 on: July 28, 2013, 10:37:33 pm »
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thnx mister!

Offline Jarold

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Re: Jarold's Maps SIIIEEGEE
« Reply #50 on: July 29, 2013, 01:20:12 am »
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Oh ehm yeah, it's rhodias xD

Sorry, seems like we missed to test out Crossing, damn.

Oh did you guys fix windfall castle and rhodias for me, or do I have to do that? I guess i'll do it right now just in case.

EDIT : I just checked Windfall Castle and Windsore Castle their gates are fine for me, are you sure it's mine?
« Last Edit: July 29, 2013, 01:49:57 am by Jarold »

Offline Fips

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Re: Jarold's Maps SIIIEEGEE
« Reply #51 on: July 29, 2013, 10:01:16 am »
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Oh did you guys fix windfall castle and rhodias for me, or do I have to do that? I guess i'll do it right now just in case.

EDIT : I just checked Windfall Castle and Windsore Castle their gates are fine for me, are you sure it's mine?

Dafuq, i just checked it when hosting my own game and you are right, not bugged.

Do you have more than this 1 winch or 1 portcullis?
If not, change the winch you are using right now and use winch_b. If that still does not fix it, i'm not quite sure what will x_X

Well yeah, you can take your time with both maps, now we have to wait for another patch to come before we can update anything again.

By the way, we played your Windsore Castle yesterday with about 80 players and other than the fact that people are fukken hypocrits when it comes to new maps ("OH MY GOD HOW DO YOU DEFEND THIS"...and then losing twice as attack) it played very well!
Backdoor still seems a little useless to me, though. The stairs that lead up to the wall are a little too far behind and on the walls, and when on the walls, some cover would be nice. Everyone notices when you are going that way, which makes it not the best option, imo. And because it's still a long walk^^

Offline Jarold

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Re: Jarold's Maps SIIIEEGEE
« Reply #52 on: July 30, 2013, 04:49:33 am »
+1
Good feedback I will se what I can do to the winch. On Windfall Castle I have 3 portcullis so i'll just delete the others and replace them with something else. And i'll replace the winch as well.

I'll look into Windsore castle also to see if I can improve it a tad more.

Offline Fips

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Re: Jarold's Maps SIIIEEGEE
« Reply #53 on: August 01, 2013, 03:23:23 pm »
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Okay, the place where you had the gate: Maybe add a door there, people are rushing this flag way too easily =D (I was wrong there xd)
Also, the Siege tower needs to be closer to the walls, noone is using it in it's current state.

And one last thing that i noticed: The def spawns on and close to the front wall are not quite def-friendly, i'd suggest finding another spot for them. Attackers win so often because after they are close to the flag, everybody spawns on front wall and has to walk all the way back.

Offline Jarold

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Re: Jarold's Maps SIIIEEGEE
« Reply #54 on: August 03, 2013, 02:42:17 am »
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Windfall Castle, updated the map by removing the three portcullis I had and just kept one and removed thw inch and put it back in just in case.

http://www.mediafire.com/?qczack8wjjctq3h




Windsore Castle, updated the map by adding a destructible gate on the right front walls. Made the siege tower closer, added a another stairwell closer to the flag, and made spawns much better for Defense.

I'm wondering if I should put a door back in place on the steps where I previously had it before I was told to remove it?

http://www.mediafire.com/?nhy7xnhh7xvegsk

Offline Fips

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Re: Jarold's Maps SIIIEEGEE
« Reply #55 on: August 06, 2013, 12:53:08 pm »
+1
Okay, found nothing wrong with the updates of your battle maps and those siege maps, so yeah, added.

Also, why do you rename your maps so often? xd

Offline Jarold

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Re: Jarold's Maps SIIIEEGEE
« Reply #56 on: August 06, 2013, 07:40:16 pm »
+2
Well I had to rename ruined fort because it was taken. I don't feel like I rename them often >:/ lol.

Thanks for adding them.

Offline Jarold

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Re: Jarold's Maps -- Scorched Earth
« Reply #57 on: August 16, 2013, 01:02:46 am »
+1
NOTE : All pictures except the overhead are a little outdated thanks to Afonserro aka Virathius helping me with my map.


Scorched Earth

This map is pretty simple just a forest with ruins in the middle. It's supposed to be a forest that caught on fire but didn't burn too much vegetation, however it caught a few souls and houses on fire.

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« Last Edit: August 16, 2013, 11:12:31 pm by Jarold »

Offline Viriathus

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Re: Jarold's Maps -- Scorched Earth
« Reply #58 on: August 16, 2013, 01:12:14 am »
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As i was looking at the screens, i was wondering why didnt you use the color tool more. Only them i read your post.

Im going to pimp this map!

Offline Jarold

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Re: Jarold's Maps -- Outpost and Scorched Earth
« Reply #59 on: September 28, 2013, 08:51:25 pm »
+1
Outpost

A small wooden outpost under siege, what more is there to say?

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