Author Topic: [Roma]Imperium Romanum(Recruiting NA)  (Read 4825 times)

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Offline Natermotor

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #30 on: February 06, 2013, 03:35:06 am »
+3
I know it'll be daunting, but once you feel secure, don't be afraid to FIGHT in strat!

You don't get swag points for trading, you know! Really, I just want to see an army that uses throwing weapons heavily. There are wardarts in ismirala for throwing on a budget, too!

I plan to.

UPDATE:

I have decided to wave the requirement to be past the first generation if you are a shielder!  We desperately need more of you guys to make ourselves more effective on the battlefield.  So everyone help me out and tell any decent shielder you see that Imperium Romanum is recruiting!  :D

-Calm

Offline Sir_Winston_Churchill

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #31 on: February 06, 2013, 05:48:28 am »
0
There are wardarts in ismirala for throwing on a budget, too!

I believe that the wardarts even fit the Roman Plumbata from the later end of Rome too! (though plumbata are thrown underhand I'm pretty sure...)

As a side note: how do you manage upkeep while having those two throwing lances?

Offline Joseph Porta

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #32 on: February 06, 2013, 12:43:06 pm »
0
Just imagine only 5 of you, with war darts, oh the spam!  :lol:
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Offline Natermotor

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #33 on: February 06, 2013, 01:31:39 pm »
0
I believe that the wardarts even fit the Roman Plumbata from the later end of Rome too! (though plumbata are thrown underhand I'm pretty sure...)

As a side note: how do you manage upkeep while having those two throwing lances?

Actually stay fairly even. I may have lost 3-4k from repairs total after around 5 levels (25-30). We do, however, get quite lucky and often roll x5's.

« Last Edit: February 07, 2013, 12:42:45 am by Natermotor »

Offline Sandersson Jankins

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #34 on: February 06, 2013, 06:01:15 pm »
0
You've got ismirala now, take good care of it....you should have a fuckton of gear but I am not sure entirely how much. Probably ~600 tickets of very good gear.

Enjoy it m8s
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Offline Natermotor

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #35 on: February 06, 2013, 11:59:33 pm »
0
You've got ismirala now, take good care of it....you should have a fuckton of gear but I am not sure entirely how much. Probably ~600 tickets of very good gear.

Enjoy it m8s

Thanks Sandy, we plan to.

Offline Natermotor

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #36 on: February 07, 2013, 12:42:31 am »
+1
Just imagine only 5 of you, with war darts, oh the spam!  :lol:

Oh the wonderful teamwork and multis! :D

Offline 7000bc

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #37 on: February 07, 2013, 04:56:46 am »
+2
Busily jizzing in my pants at the thought of 20 people with the legionnaire build throwing a volley of lances.
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Elindor

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #38 on: February 07, 2013, 08:03:33 am »
+1
Good luck Roma, glad to have you guys in TAMDA (soon to be new name) with us.
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Offline Artyem

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #39 on: February 07, 2013, 09:48:27 am »
+1
Welcome to the Tundra, land of the free and home of the brave.  Considering you've already worked with my Frisian counterpart in earning your sovereignty, I imagine it won't be that hard for us to get along now.
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Offline Sir_Winston_Churchill

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #40 on: February 07, 2013, 06:03:28 pm »
0
Good luck ;)
Imo on your 21/15 build, I'd take 5 shield skill instead of three. 2 if is pretty pointless and the extra 2 shield skill will improve the speed of your shield especially if you're using a board shield which is already slow.

A little late but:

I completely agree with this as having 5 shield skill boosts your shield damage bonus by 16%, lets you pick up better shields if yours breaks, and makes you faster with your shield. The 2 IF on the other hand only gives you 4 health (something you basically don't even notice).
« Last Edit: February 07, 2013, 06:06:43 pm by Sir_Winston_Churchill »

Offline Sir_Winston_Churchill

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #41 on: February 07, 2013, 06:04:25 pm »
0
I completely agree with this as having 5 shield skill boosts your shield damage bonus by 16%, lets you pick up better shields if yours breaks, and makes you slightly faster with the shield. Whereas the 2 IF only gives you 4 health (something you basically don't even notice).

Offline Sir_Winston_Churchill

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #42 on: February 07, 2013, 06:08:10 pm »
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I done goofed and posted twice.

Offline Natermotor

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #43 on: February 08, 2013, 01:18:22 am »
0
A little late but:

I completely agree with this as having 5 shield skill boosts your shield damage bonus by 16%, lets you pick up better shields if yours breaks, and makes you faster with your shield. The 2 IF on the other hand only gives you 4 health (something you basically don't even notice).

I've used a STF to test out both.  Right now on my main I have 5 shield and 0 IF.  The issue with the board isn't the damage, it's the speed.  The 5 shield helps some with that, but not a whole lot.  The IF does enable you to perhaps take another hit.  It's basically personal preferance, though I think most would choose the faster shield.

-Calm

Offline Natermotor

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Re: [Roma]Imperium Romanum(Recruiting NA)
« Reply #44 on: February 11, 2013, 03:37:45 am »
0
Updated with new TS info!