psbtw I normally agree that KD != skill. Though players with high skill do often have a great K:D/top charts.
Indeed. They used to be called archers. Now they're called Cavalry. I think, and hope, that cavalry will get their lance capabilities back, even though that means they'll chew me up even more than they already do. =(
Regarding the OP:
As for the former XP system being to the benefit of low level players, you're not exactly correct. It was, objectively speaking, to
everyone's benefit to gain more XP at an increasing rate. Yet we must keep this in relative terms. Relatively speaking, it was much to the detriment of low gen characters because the rate of growth was constantly increasing, giving more and better gear to higher generation characters at an increasing rate. This is called positive feedback, and in the real world, any such system is
broken. Electric circuits, wildlife populations, anything that gets bigger at an increasing rate with nothing to keep it in check is dangerous. For our game, it's similarly detrimental. The only limitation involved is what a character can use/wear at any given time. That's a pretty weak balancing factor.
So yes, you're right that this XP system favors high gen characters the most. They lost the most, but they also have far, far more generations and heirlooms already. The current "fix" is good because at least it has curbed the growth rate of the ridiculously high gen folks, but that's about the only thing that was solved. Furthermore, low gen folks are now crippled like high-gen, so they do not have the capacity to gain what others did over the high-XP days of the previous version/last five months.