Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 347058 times)

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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1590 on: October 17, 2013, 07:55:33 pm »
0
6.79

Some pretty big changes to gameplay there!

Quote
Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)

eat deek huskar?

EDIT: Just finished reading, overall pretty huge changes, what are your thoughts, were they really needed?
« Last Edit: October 17, 2013, 08:11:44 pm by Vibe »

Offline Tor!

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1591 on: October 17, 2013, 08:42:51 pm »
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I dont know if I really like all these changes, but will have to play quite some games to make up a decision. Right now I'm just thinking why change something that's not broken  :rolleyes:
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1592 on: October 17, 2013, 08:48:46 pm »
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Yeah a lot of them just seem like random silly changes.. I mean why all the jungle changes?

Offline Tor!

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1593 on: October 17, 2013, 09:19:28 pm »
+1
Offlaners will have a better time in lane, while supports will have a worse time getting anything from pulls, the night / day change might go towards encouraging roaming and ganking earlier, all in all encouraging more fighting I guess.

Some good changes, some questionable ones, and some retarded ones. Let's hope they dont all make it through the test phase.
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline cmp

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1594 on: October 18, 2013, 12:03:25 am »
+4

lmao

Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1595 on: October 18, 2013, 12:10:07 am »
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I like a lot of these changes actually.

4 minute day/night cycle seems.. interesting.

I guess Night Stalker will be able to kick ass a bit earlier on, also the vision decrease on darkness. Sweet.

Slardar rework looks good on paper, goodie.

Also like the Veno changes. No more getting away invisible.
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Offline IR_Kuoin

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1596 on: October 18, 2013, 01:03:34 am »
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A lot of these changes just makes me cry ...
« Last Edit: October 18, 2013, 01:07:26 am by IR_Kuoin »
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Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1597 on: October 18, 2013, 01:11:13 am »
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A lot of these changes just makes me cry ...

some are just.. weird. I agree with that
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Offline Miwiw

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1598 on: October 18, 2013, 01:31:08 am »
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Let's see after the first pro matches. After all they balance it for those, public games don't really matter. That's probably why some changes seem weird to us.
But I understand some of them, not all though. Buffing broodmother a bit, is a good idea. Really want to see her in future games.
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Offline rufio

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1599 on: October 18, 2013, 02:10:35 am »
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buffed abit? shes been totally revamped
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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1600 on: October 18, 2013, 04:47:27 am »
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Soooooo this update essentially fucked junglers over....almost all camp creeps exp reduced

Also seems like it kinda fucks with pro games too.

And what does it mean when something is now dodgeable? Like I cant blink away at the right time? Or its more like a skill shot ability? Or it has a miss chance/percent?

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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1601 on: October 18, 2013, 08:15:06 am »
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The new tranquil boots are like a poor man's tarrasque now, basically.

Offline rufio

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1602 on: October 18, 2013, 09:18:07 am »
+3
Soooooo this update essentially fucked junglers over....almost all camp creeps exp reduced

Also seems like it kinda fucks with pro games too.

And what does it mean when something is now dodgeable? Like I cant blink away at the right time? Or its more like a skill shot ability? Or it has a miss chance/percent?

it means u can disjoint it, like with a blink, leap or invis

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« Last Edit: October 18, 2013, 09:54:32 am by rufio »
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Offline IR_Kuoin

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1603 on: October 18, 2013, 11:49:01 am »
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Offline Xant

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #1604 on: October 18, 2013, 01:42:38 pm »
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A well played Broodmother would likely be the most OP thing right now, with all her recent buffs. And this latest one should make her straight out ungankable whole game.
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