Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 347582 times)

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Offline Prpavi

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4215 on: September 24, 2014, 04:41:27 pm »
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no pubscrub games aren't official games.

So sad I wish scrubs had this...
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Shemaforash

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4216 on: September 24, 2014, 05:28:06 pm »
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Space created
You should be punished for having a shitty attitude.

Offline Overdriven

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4217 on: September 24, 2014, 05:37:23 pm »
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Are bounty runes even bottleable (is that a word even)?

Yeah hover over the ? on Added bounty rune and it give the details:

Grants 50XP+5/min and 50 gold +2/min.
Can be bottled.

So that means 2 bottleable runes every 2 mins though the bounty rune doesn't seem massively valuable really but it could make a nice difference.

Offline Thovex

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4218 on: September 24, 2014, 05:58:43 pm »
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It's not really the rune that matters (except for a support who controls rune its op) it is the part where it fills your bottle.
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4219 on: September 26, 2014, 02:30:07 pm »
+1

Offline Herkkutatti666

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4220 on: September 26, 2014, 03:34:14 pm »
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wat is dat
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Offline Overdriven

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4221 on: September 26, 2014, 04:25:27 pm »
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So how many people tried this?

Apparently bounty gold is broken.

Offline Thovex

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4222 on: September 26, 2014, 06:47:59 pm »
+1
I tried it, its very good. Comeback mechanics are real. Mistakes=Punished big time.
I've heard from Wagamama that games take way longer now (I <3 late game) and I've played 2 games myself which lasted over 50 minutes each. It was good.
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4223 on: September 26, 2014, 06:59:03 pm »
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Yeah it seems that it's much easier to come back now (which is good), due to changes to XP and Gold rewards for killing being dependant on the xp/gold difference.

Offline djavo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4224 on: September 26, 2014, 06:59:39 pm »
+1
I tried it, its very good. Comeback mechanics are real. Mistakes=Punished big time.
I've heard from Wagamama that games take way longer now (I <3 late game) and I've played 2 games myself which lasted over 50 minutes each. It was good.

I love this change, you can actually get back in the game with one good team fight. Before you would only delay certain defeat.
My suggestion for 100 MMR players with huge phaluses it never payed more to play defensive (omni,treant,sf, etc).
Chinese doto best doto.
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4225 on: September 26, 2014, 07:01:05 pm »
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Before if you wanted to come back you had to win like 4-5 team fights for sure, and even then you had a hard time pushing if 3 or more from enemy team were alive.

Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4226 on: September 26, 2014, 08:18:56 pm »
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Games getting longer again?

People will bash chino doto once again next TI, but for entirely different reasons

 :lol:
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4227 on: September 26, 2014, 08:56:16 pm »
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Games getting longer again?

People will bash chino doto once again next TI, but for entirely different reasons

 :lol:

Comebacks and teamfights all over the duration is fine, farming afk for 40 minutes isn't.

Offline Herkkutatti666

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4228 on: September 27, 2014, 11:32:11 am »
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This is clearly a better meta than the 20 min gg push shit.
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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #4229 on: September 27, 2014, 01:35:05 pm »
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i make terrible warband videos! https://youtu.be/jUdVGIOuULk