For all that didn't realise it, the first post was sarcasm.
Also, because I'm in a writing mood: stop thinking that cRPG is just me. That's long ago. cRPG is a team project, and everyone does his part.
I also usually do not know all about upcoming changes - quite on the contrary, actually. I never ever touch the items, I have used the same 8 weapon and armor for 6 months and don't even know the names of 80% of the items in cRPG, let alone their stats. So please stop asking me why I did this or that, because I don't even know what you are talking about
Most stuff happens because most of our team agrees on one thing: diversity is a good thing. Yes, changes are good. That will happen again, and again, and again. If it doesn't happen any more it means none of us cares about the game any more. Which would be not good.
cRPG is a sandbox game for you, as players, but it's also a sandbox game for us, as developers. We have fun doing different things. We have fun testing new things out. And I am perfectly fine with that. I think that is what keeps a game alive. That is actually what held me with M&B since a very early beta was released - the idea of "what will happen next?". I was thrilled what a new patch would bring, how i could explore new game features etc.
It's actually sad to see that so many people don't really care about the collection of awesome manipulations of the original warband that cRPG is. Yes, I can say proudly that we pushed the technical limits of the mod in every direction possible. From all the things cRPG is and can be, most of the people just care about if the item they happen to use lost one or two damage points.
That makes me a sad panda.