I've been playing CRPG since nearly the beginning, back when its webpage was black and white with a row of the names of those who had donated. I've seen all the changes and there was a point where the mod peaked and then a crucial turning point started the decline: instead of focusing on fixing glitches, adding content and tweaking game modes, the developers decided to embark on this wild series of erratic nerfs, a lot of which they had to quickly revise or drop entirely.
It's just silly. The player population is getting smaller while the gameplay is becoming increasingly restrictive. There are still all kinds of weird little bugs and inconsistencies that have gotten absolutely no attention despite numerous threads. The developers' priorities are inscrutable but apparently wrong. Programming a big mod isn't easy of course, it's hard and there are going to be problems and all the players are thankful the mod exists in the first place, but that doesn't change the facts. It would all be so much better if their focus was on the mod's real problems instead of these bizarre alterations that nobody outside of a small clique want to see implemented.
I just get the feeling that this whole mod was at some point derailed by a crew of people (I don't know who exactly) who are bent on enforcing limitations that degrade, slow-down, de-skill and remove diversity. All that was most fun about CRPG is disappearing, and what replaces it is a LARPing simulator, heavily biased for Strategus play, with only a few truly viable builds possible.
The balance crew is unaccountable, doesn't dialogue on the forum by responding to feedback, and doesn't even any longer post the changes they make. It's like a takeover to make CRPG just as boring as the other, non-Warband melee games out now.