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You fuckers gave me nothing to read about in the morning.
I think delayed blocking has been tested back in Warband beta. It was horrible and everyone hated it. What might be nice instead would be some sort of optimal block time (or animation frame) system. So if you start a block at the ideal moment (not too early or too late) you get a bonus in form of less defender stun and more attacker stun. In return missing that ideal block moment could then result in more defender stun, keeping the initiative on attacker's side. Missing it too often in a row could even lead to some other sort of punishment like crushthrough or a short turnfreeze/stagger so that an aggressive player can finally overcome the blocking of a defensive player with bad blocktiming.
You might want to increase the attacker stun overall to balance it out. Infinite block battles are bad, but allowing spamlocks is very very bad.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.
This, I can already get stunlocked pretty much eternally by some people.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.
I've never been a huge fan of instant blocking. But I thought it was widely known that manual blocking was instantaneous? Same with having shield speed at 100 or higher.
I've never really been a shielder, but the first thing I noticed with a MW Elite Cav shield on my alt was that the blocking was not instantaneous, there is still a slight delay compared to manual blocking. I don't see how adding a delay to blocking is better than just speeding up attacks.
I think delayed blocking has been tested back in Warband beta. It was horrible and everyone hated it.