Author Topic: Version 0.201 Released  (Read 32375 times)

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Offline Ishar

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Re: Version 0.201 Released
« Reply #90 on: January 07, 2011, 11:38:53 am »
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i like the changes..
but chadz , wheres the kilt to go with the claymore?   :?  :mrgreen:

Yep, I was a bit disappointed too... but can't have everything at the same time.
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Offline Zaleck

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Re: Version 0.201 Released
« Reply #91 on: January 07, 2011, 11:41:55 am »
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Ok now that i have play the Mod a lot of  game play, which was like 15 hours worth with friends i like it a lot more its just blows if u lose so much, because of the upkeep cost but i got over it an now i got a lot better. Just have to under stand the patch. Well i want more Weapons and armour in the game. And i want to know how to starting running a server or be something of that sort. Well have to give 3 tumbs up to the Dev Team.
JRLII

Offline Heroin

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Re: Version 0.201 Released
« Reply #92 on: January 07, 2011, 12:03:12 pm »
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Unfortunately, it looks like with current (v.0.201) system you can afford a full set of black armor while even gaining some small amount of money.

This is only true if you're lucky with breakage and you have a high money multiplier. And no one will meet both of those criteria ALL the time.

I've tested the current upkeep system. I played for about 12 hours on this patch. Being around the top 5 of the playerboards, I still lost money while wearing my plate armor. I lost about 3k per hour. This is the equivalent money to grinding naked for an hour with a x1 multiplier (50gold * 60 minutes = 3000). I think this is balanced.
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Offline chadz

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Re: Version 0.201 Released
« Reply #93 on: January 07, 2011, 01:13:35 pm »
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There was a minor update an hour ago on EU and NA, reducing the break chance for the winning team a bit.

Offline chlor

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Re: Version 0.201 Released
« Reply #94 on: January 07, 2011, 02:59:04 pm »
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why u nerf scimitar so badly katana only damage nerfed but scimitar damage and speed(4points) ?to meny redards cry abot it?

Offline downer

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Re: Version 0.201 Released
« Reply #95 on: January 07, 2011, 04:22:13 pm »
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why u nerf scimitar so badly katana only damage nerfed but scimitar damage and speed(4points) ?to meny redards cry abot it?

The amount of irony in that post is palpable.

chadz, I thoroughly enjoy the patch. Thanks for all of the work you've put into the mod. I enjoy the direction cRPG has taken, a lot more than the previous version.

Offline Beauchamp

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Re: Version 0.201 Released
« Reply #96 on: January 07, 2011, 04:29:43 pm »
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is the autobalance according to banners set on some servers or how is it working. i only once experienced being together with other fallens and i suppose it was rather by luck than by that ballance?
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Dravic

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Re: Version 0.201 Released
« Reply #97 on: January 07, 2011, 05:35:03 pm »
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Please, chadz, return 6 minutes in Siege, set there 5 lives for defenders (30 secs respawn) and unlimited lives (3 secs respawn) for attackers.

That would end problems with balance on Siege.

Offline Yaron

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Re: Version 0.201 Released
« Reply #98 on: January 07, 2011, 05:41:32 pm »
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Xbow accuary seems to be bugged, yesterday it was very accurate maybe too accurate. Today it's more like before patch, but sometimes it changed while I'm playing and it get further or closer. Like he is taking the zoom crosshair to the normal crosshair.


Afaik it happens if you level up ingame. It seems if you level up ingame you play with 1 WPF for this round. It usually is fixed 1 round later.

Edit: Well, cmpx said wpf multiplier got changed with last the hotfix.
« Last Edit: January 07, 2011, 06:17:11 pm by Yaron »
Quote
[21:11] <chadz>   i intend to give the 0 army guys a man for free though
[21:12] <chadz>   there will be fun "WTF? I LOST TO ONE GUY BECAUSE NO ONE OF MY TEAM SHOWED UP" threads
[21:12] <chadz>   which will result in me laughing
[21:12] <chadz>   and a happy chadz is a coding chadz

Offline Heroin

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Re: Version 0.201 Released
« Reply #99 on: January 07, 2011, 09:08:11 pm »
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I don't think the 4% break chance is actually working at 4%. Several of us  in vent have noticed an average of 3 or 4 items breaking per round. Once is a fluke. Twice, an anomaly. But when it's the AVERAGE, it's a pattern. This should be looked at. I hope you're saving breakage stats in the database. If you are, you should probably see more than 4% breakage if you take a look.

Even with full 8 inventory slots, at 4% breakage, you should only see an item break every 3 rounds or so.

Or is the 4% breakage 4% per minute, rather than per round?
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Offline panderson

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Re: Version 0.201 Released
« Reply #100 on: January 07, 2011, 09:49:26 pm »
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Is it possible to have an item break multiple times a round so that it costs more than 5%?  I paid 20% multiple times last night for my courser.

I don't think it's happened today to that extent, but I am also seeing 3-4 items break regularly like heroin mentioned above.

Offline Bulzur

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Re: Version 0.201 Released
« Reply #101 on: January 07, 2011, 11:57:57 pm »
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I don't think the 4% break chance is actually working at 4%. Several of us  in vent have noticed an average of 3 or 4 items breaking per round. Once is a fluke. Twice, an anomaly. But when it's the AVERAGE, it's a pattern. This should be looked at. I hope you're saving breakage stats in the database. If you are, you should probably see more than 4% breakage if you take a look.

Even with full 8 inventory slots, at 4% breakage, you should only see an item break every 3 rounds or so.

Or is the 4% breakage 4% per minute, rather than per round?

Read somewhere that it's 4%/min played at the round. So if the round last 5min, it's 20% chance.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Heroin

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Re: Version 0.201 Released
« Reply #102 on: January 08, 2011, 01:41:01 am »
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Read somewhere that it's 4%/min played at the round. So if the round last 5min, it's 20% chance.

Can we get confirmation on this?
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Offline ThePoopy

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Re: Version 0.201 Released
« Reply #103 on: January 08, 2011, 03:16:41 am »
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dont forget that is/item too

Offline Joker86

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Re: Version 0.201 Released
« Reply #104 on: January 08, 2011, 04:21:36 am »
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It's right, the played minutes are a multiplier.
Joker makes a very good point.
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